<?xml-stylesheet type="text/xsl" href="https://community.element14.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>#getcloser blog #2, Off and Running</title><link>/challenges-projects/design-challenges/get-closer/b/blog/posts/getcloser-blog-2-off-and-running</link><description>This project is my second wearable project. The materials have improved significantly in the past two years. My first project was a Lilypad based Tieduino. The thread was silver instead of stainless steel, the pixels were monochromatic, and unch...</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: #getcloser blog #2, Off and Running</title><link>https://community.element14.com/challenges-projects/design-challenges/get-closer/b/blog/posts/getcloser-blog-2-off-and-running</link><pubDate>Fri, 30 Aug 2013 19:36:39 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:b16ac37b-8ca5-4acc-8877-36323fde29d1</guid><dc:creator>e14 Contributor</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Regarding the Hangout this morning where you mentioned that you wanted to remember where you have already visited, have you considered using the EEPROM?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I haven&amp;#39;t worked with it much, but I understand that Arduinos have a little bit of static memory that you can read and write to (albiet a somewhat limited amount). &lt;a class="jive-link-external-small" href="http://arduino.cc/en/Reference/EEPROM" rel="nofollow ugc noopener" target="_blank" title="http://arduino.cc/en/Reference/EEPROM"&gt;http://arduino.cc/en/Reference/EEPROM&lt;/a&gt; has some details about using this onboard memory. You may have to streamline how you handle the location information, since EEPROM is stored in individual bytes?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Looking good so far!&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=16174&amp;AppID=107&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: #getcloser blog #2, Off and Running</title><link>https://community.element14.com/challenges-projects/design-challenges/get-closer/b/blog/posts/getcloser-blog-2-off-and-running</link><pubDate>Fri, 23 Aug 2013 19:27:22 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:b16ac37b-8ca5-4acc-8877-36323fde29d1</guid><dc:creator>zengirl2</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;I think your pixels look nice and bright, so perhaps you can get away with your number of pixels.&amp;nbsp; I remember that adding more stitching can help in the areas that you think look weak.&amp;nbsp; You can just weave stitches through the stitches, if that makes sense.&amp;nbsp; Also, somewhere on the forum I remember reading that you can prolong the brightness depending on your programming and how your pixels blink.&amp;nbsp; That is also something I have to consider for my project.&amp;nbsp; Happy to see your hat come alive. &lt;span&gt;[View:/resized-image/__size/16x16/__key/commentfiles/f7d226abd59f475c9d224a79e3f0ec07-b16ac37b-8ca5-4acc-8877-36323fde29d1/contentimage_5F00_1.png:16:16]&lt;/span&gt;&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=16174&amp;AppID=107&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item></channel></rss>