<?xml-stylesheet type="text/xsl" href="https://community.element14.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>40th Anniversary of Space Invaders Celebrated with 10-Player Game Version</title><link>/learn/learning-center/stem-academy/b/blog/posts/40th-anniversary-of-space-invaders-celebrated-with-10-player-game-version</link><description>(Image credit: Taito Corporation ) I saw this and wonder if it’s possible to bring to the Raspberry Pi. It’s been 40 years since Taito released their iconic Space Invaders video game back in 1978 and four decades later the music still haun...</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: 40th Anniversary of Space Invaders Celebrated with 10-Player Game Version</title><link>https://community.element14.com/learn/learning-center/stem-academy/b/blog/posts/40th-anniversary-of-space-invaders-celebrated-with-10-player-game-version</link><pubDate>Wed, 24 Jan 2018 22:30:10 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:3c90de60-cd85-4a8f-b403-1526f3b2387e</guid><dc:creator>beacon_dave</dc:creator><slash:comments>1</slash:comments><description>&lt;blockquote class="jive-quote"&gt;&lt;span&gt;I saw this and wonder if it’s possible to bring to the Raspberry Pi. &lt;/span&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Which bit ?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;As a starting point perhaps, Tom Igoe published a design for multiplayer Pong in his book &amp;quot;Making Things Talk&amp;quot; 2nd ed.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;He used &amp;#39;Processing&amp;#39; running a Telnet service for the main game code which could be run on a R-Pi. Arduino&amp;#39;s with Ethernet shields were used as Telnet clients and connected to different inputs to create the game controllers. One was buttons, another resistive flex strips and another a balance/rocker board.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;As each client Telneted in, a new game paddle was added to the display, altering between sides for multiplayer mode.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I seem to recall that the 3rd ed of the book still has the network Pong game, however it moves more toward wireless connectivity.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Sounds like something similar could be done to control the movement of the gun turrets in a Space Invaders version.&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=4179&amp;AppID=134&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item></channel></rss>