<?xml-stylesheet type="text/xsl" href="https://community.element14.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Micro:Bit in the game-design classroom : WEEK 2</title><link>/learn/learning-center/stem-academy/microbit/b/blog/posts/micro-bit-in-the-game-design-classroom-week-2</link><description>Week 2 of my student’s game design development project went pretty smoothly. Students spent most of their time exploring the boundaries of the micro:bit platform, and sorting out the core concepts to their games. Most of the teams strayed away from t</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator></channel></rss>