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<?xml-stylesheet type="text/xsl" href="https://community.element14.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Nintendo’s Miyamoto Stepping Down, Working on Smaller Games</title><link>https://community.element14.com/learn/publications/w/documents/9426/nintendo-s-miyamoto-stepping-down-working-on-smaller-games</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>Nintendo’s Miyamoto Stepping Down, Working on Smaller Games</title><link>https://community.element14.com/learn/publications/w/documents/9426/nintendo-s-miyamoto-stepping-down-working-on-smaller-games</link><pubDate>Fri, 08 Oct 2021 04:45:58 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:2394e828-ade8-4631-82eb-dde8de8ed566</guid><dc:creator>squadMCU</dc:creator><comments>https://community.element14.com/learn/publications/w/documents/9426/nintendo-s-miyamoto-stepping-down-working-on-smaller-games#comments</comments><description>Current Revision posted to Documents by squadMCU on 10/8/2021 4:45:58 AM&lt;br /&gt;
&lt;p style="margin:0;margin-top:20px;margin-right:0px;margin-bottom:20px;margin-left:0px;font-family:Arial, Verdana, sans-serif;font-size:14px;line-height:20px;padding:0px;"&gt;&lt;a href="http://www.wired.com/images_blogs/gamelife/2011/12/miyamoto3.jpg"&gt;&lt;img alt="image" src="http://www.wired.com/images_blogs/gamelife/2011/12/miyamoto3.jpg"  /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="margin:0;margin-top:20px;margin-right:0px;margin-bottom:20px;margin-left:0px;font-family:Arial, Verdana, sans-serif;font-size:14px;line-height:20px;padding:0px;"&gt;The creator of &lt;cite style="padding:0px;margin:0px;"&gt;Super Mario Bros.&lt;/cite&gt; and &lt;cite style="padding:0px;margin:0px;"&gt;The Legend of Zelda&lt;/cite&gt; will step down from his current position at Nintendo but remain with the company to work on smaller, more personal projects, Wired.com has learned.&lt;/p&gt;&lt;p style="margin:0;margin-top:20px;margin-right:0px;margin-bottom:20px;margin-left:0px;font-family:Arial, Verdana, sans-serif;font-size:14px;line-height:20px;padding:0px;"&gt;In an exclusive interview with Wired.com on Wednesday, the 59-year-old head of Nintendo’s game design department said that he will move away from supervising the development of massive games like this year’s &lt;a class="jive-link-external-small" href="http://www.wired.com/gamelife/2011/11/skyward-sword-review/all/1" rel="nofollow ugc noopener" style="color:#007ca5;text-decoration:none;padding:0px;margin:0px;" target="_blank"&gt;&lt;cite style="padding:0px;margin:0px;"&gt;Legend of Zelda: Skyward Sword&lt;/cite&gt;&lt;/a&gt; and &lt;a class="jive-link-external-small" href="http://www.wired.com/gamelife/2011/11/super-mario-3d-land-review/" rel="nofollow ugc noopener" style="color:#007ca5;text-decoration:none;padding:0px;margin:0px;" target="_blank"&gt;&lt;cite style="padding:0px;margin:0px;"&gt;Super Mario 3D Land&lt;/cite&gt;&lt;/a&gt;, passing the torch to the younger designers in the company and working on projects that won’t take as long to complete.&lt;/p&gt;&lt;p style="margin:0;margin-top:20px;margin-right:0px;margin-bottom:20px;margin-left:0px;font-family:Arial, Verdana, sans-serif;font-size:14px;line-height:20px;padding:0px;"&gt;“Inside our office, I’ve been recently declaring, ‘I’m going to retire, I’m going to retire,’” Miyamoto said through his interpreter. “I’m not saying that I’m going to retire from game development altogether. What I mean by retiring is, retiring from my current position.”&lt;/p&gt;&lt;p style="margin:0;margin-top:20px;margin-right:0px;margin-bottom:20px;margin-left:0px;font-family:Arial, Verdana, sans-serif;font-size:14px;line-height:20px;padding:0px;"&gt;“What I really want to do is be in the forefront of game development once again myself,” Miyamoto said. “Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small.”&lt;/p&gt;&lt;p style="margin:0;margin-top:20px;margin-right:0px;margin-bottom:20px;margin-left:0px;font-family:Arial, Verdana, sans-serif;font-size:14px;line-height:20px;padding:0px;"&gt; Miyamoto said that he’s hoping to start work on a project in 2012, and hopefully show the game off publicly within the year.&lt;/p&gt;&lt;p style="margin:0;padding:0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin:0;margin-top:20px;margin-right:0px;margin-bottom:20px;margin-left:0px;font-family:Arial, Verdana, sans-serif;font-size:14px;line-height:20px;padding:0px;"&gt;&lt;strong&gt;Interested? &lt;a class="jive-link-external-small" href="http://www.wired.com/gamelife/2011/12/miyamoto-interview/" rel="nofollow ugc noopener" target="_blank"&gt;Keep reading on Wired&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: nintendo, miyamoto, shigeru:miyamoto&lt;/div&gt;
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