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<?xml-stylesheet type="text/xsl" href="https://community.element14.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Microsoft MirageTable uses Kinect to create interactive 3D workspaces</title><link>https://community.element14.com/learn/publications/w/documents/9845/microsoft-miragetable-uses-kinect-to-create-interactive-3d-workspaces</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>Microsoft MirageTable uses Kinect to create interactive 3D workspaces</title><link>https://community.element14.com/learn/publications/w/documents/9845/microsoft-miragetable-uses-kinect-to-create-interactive-3d-workspaces</link><pubDate>Fri, 08 Oct 2021 04:52:37 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:a66269ba-672b-4726-94eb-f1a1d0927ad3</guid><dc:creator>squadMCU</dc:creator><comments>https://community.element14.com/learn/publications/w/documents/9845/microsoft-miragetable-uses-kinect-to-create-interactive-3d-workspaces#comments</comments><description>Current Revision posted to Documents by squadMCU on 10/8/2021 4:52:37 AM&lt;br /&gt;
&lt;p style="margin:0;"&gt;&lt;a href="http://cdn3.sbnation.com/entry_photo_images/4001892/miragetable_large_verge_medium_landscape.png"&gt;&lt;img alt="http://cdn3.sbnation.com/entry_photo_images/4001892/miragetable_large_verge_medium_landscape.png" class="jive-image" height="359" src="http://cdn3.sbnation.com/entry_photo_images/4001892/miragetable_large_verge_medium_landscape.png" width="458" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="margin:0;"&gt;&lt;span class="IN-widget" style="text-align:center;"&gt;&lt;span&gt;&lt;span class="IN-top"&gt;&lt;span class="IN-top"&gt;&lt;span class="IN-top"&gt;&lt;span class="IN-top"&gt;26&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;in&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;Share&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p style="margin:0;"&gt;Researchers at Microsoft have combined a Kinect and a 3D projector to spice up&lt;/p&gt;&lt;p style="margin:0;"&gt; videoconferencing with a bit of augmented reality. They&amp;#39;re calling their project the &lt;/p&gt;&lt;p style="margin:0;"&gt;MirageTable: its aim is to improve collaboration by creating a shared, interactive &lt;/p&gt;&lt;p style="margin:0;"&gt;workspace for workers who are communicating remotely.&lt;/p&gt;&lt;p style="margin:0;padding:0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin:0;"&gt;We&amp;#39;ve seen quite a few Kinect and 3D projector mashups, but the MirageTable is a &lt;/p&gt;&lt;p style="margin:0;"&gt;bit different than the &lt;a class="jive-link-external-small" href="http://www.theverge.com/2012/5/6/3003630/augmented-reality-sandbox-kinect-topographic-map" rel="nofollow ugc noopener" target="_blank"&gt;augmented reality Sandbox&lt;/a&gt; we checked out just a few days ago.&lt;/p&gt;&lt;p style="margin:0;"&gt; Hold an object in the Kinect&amp;#39;s field of view to scan it, and the projector will create a&lt;/p&gt;&lt;p style="margin:0;"&gt; three dimensional doppelganger of the object on the MirageTable&amp;#39;s curved surface. The &lt;/p&gt;&lt;p style="margin:0;"&gt;Kinect&amp;#39;s purpose is twofold, as it also tracks a users eye movements, to ensure that &lt;/p&gt;&lt;p style="margin:0;"&gt;scanned objects always hold the proper perspective. A pair of active shutter glasses &lt;/p&gt;&lt;p style="margin:0;"&gt;(in this case, Nvidia 3D Vision glasses) are required, for the 3D effect.&amp;nbsp; The projected &lt;/p&gt;&lt;p style="margin:0;"&gt;objects are equipped with some simple physics modelling, and can be stacked, &lt;/p&gt;&lt;p style="margin:0;"&gt;slapped and rolled about, or picked up and moved.&lt;/p&gt;&lt;p style="margin:0;padding:0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin:0;"&gt;It isn&amp;#39;t quite the stuff of science fiction fantasy yet: object manipulation is finicky, and &lt;/p&gt;&lt;p style="margin:0;"&gt;the Kinect can only capture as much of the object as it can see, which makes for &lt;/p&gt;&lt;p style="margin:0;"&gt;awkward texturing. That said, the researchers demonstrated some potential applications&lt;/p&gt;&lt;p style="margin:0;"&gt; for collaboration (or video games), that look rather promising.&lt;/p&gt;&lt;p style="margin:0;padding:0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin:0;padding:0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin:0;"&gt;&lt;/p&gt;&lt;span&gt;&lt;a href="https://www.youtube.com/watch?v=EaCjTog0u40"&gt;www.youtube.com/watch&lt;/a&gt;&lt;/span&gt;&lt;p style="margin:0;"&gt;&lt;/p&gt;&lt;p style="margin:0;padding:0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin:0;padding:0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin:0;padding:0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin:0;"&gt;&lt;strong&gt;Via &lt;a class="jive-link-external-small" href="http://www.theverge.com/2012/5/11/3013630/microsoft-miragetable-kinect-3D" rel="nofollow ugc noopener" target="_blank"&gt;The Verge&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: reality, augmented, microsoft, 3d, projector, kinect&lt;/div&gt;
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