<?xml-stylesheet type="text/xsl" href="https://community.element14.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>TimeFrame Part2</title><link>/members-area/personalblogs/b/blog/posts/timeframe-part2</link><description>In part 1 of this blog, I described the original concept behind the TimeFrame clock, its initial implementation in the SecondLife 3D immersive world, and my 4-bit mechanical prototype. With the confidence gained from getting the 4-bit prototype ...</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: TimeFrame Part2</title><link>https://community.element14.com/members-area/personalblogs/b/blog/posts/timeframe-part2</link><pubDate>Tue, 24 Nov 2015 06:26:57 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:e3a7f3de-dfc4-4d46-a3be-826af59bdf11</guid><dc:creator>Workshopshed</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Hi Andy, did it get finished?&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=21316&amp;AppID=293&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item></channel></rss>