<?xml-stylesheet type="text/xsl" href="https://community.element14.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>2645 - Coding Steps (3) - Plink</title><link>/members-area/personalblogs/b/blog/posts/2645---coding-steps-3---plink</link><description>This blog posts concludes this project by describing some of the techniques used to code a physics based jumping game. Sadly specific code used for this project is not mentioned here to prevent plagiarism but will be posted later on in the year for t</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator></channel></rss>