<?xml-stylesheet type="text/xsl" href="https://community.element14.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Flight Simulator 101 or back to college - part 1: Frames of Reference</title><link>/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-1-frames-of-reference</link><description>Well I will start not with the aircraft model but rather the state, or art of flight simulation: Flight Dynamics Model This box does calculations on:The Aircrafts Frame of Referencewhich is a 3-D Cartesian (orthogonal right-handed) coordinate sy...</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: Flight Simulator 101 or back to college - part 1: Frames of Reference</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-1-frames-of-reference</link><pubDate>Mon, 24 Dec 2012 18:13:31 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:37e7b0cd-0087-45af-a13d-dfe3a10b9a04</guid><dc:creator>rhydian98</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Thanks Cris&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=16023&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: Flight Simulator 101 or back to college - part 1: Frames of Reference</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-1-frames-of-reference</link><pubDate>Mon, 24 Dec 2012 17:15:10 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:37e7b0cd-0087-45af-a13d-dfe3a10b9a04</guid><dc:creator>rhydian98</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Thanks Cristiana. Is opengl open software or do you need to pay for the software to use its full potential. Could you give me a link to the download page.&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=16023&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: Flight Simulator 101 or back to college - part 1: Frames of Reference</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-1-frames-of-reference</link><pubDate>Sun, 23 Dec 2012 20:43:37 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:37e7b0cd-0087-45af-a13d-dfe3a10b9a04</guid><dc:creator>DAB</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Very good intro to three space coordinates.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I would point out that this will work until you get to either the north or south poles.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Back in the 1980&amp;#39;s I implemented the above calculations in an 8085 processor using assembly language and a AMD9511 math chip.&lt;/p&gt;&lt;p&gt;I was able to get the aircraft position and attitude changes from an onboard doppler radar unit.&amp;nbsp; I then mapped the aircraft information back to cartesian coordinates so that I could then drive a IR camera along the flight vector axis.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I was able to keep the camera pointing correctly in real time for search and rescue helicopters.&lt;/p&gt;&lt;p&gt;Given the speed of modern MCU&amp;#39;s, you should easily be able to do similar transformations faster today.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I will keep an eye on your postings.&amp;nbsp; They bring a twinge of nostalgia for my younger days and it is a good math refresher.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thanks for posting,&lt;/p&gt;&lt;p&gt;DAB&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=16023&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: Flight Simulator 101 or back to college - part 1: Frames of Reference</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-1-frames-of-reference</link><pubDate>Sun, 23 Dec 2012 10:16:26 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:37e7b0cd-0087-45af-a13d-dfe3a10b9a04</guid><dc:creator>rhydian98</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Looks really cool. What software will you use to program it.&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=16023&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item></channel></rss>