<?xml-stylesheet type="text/xsl" href="https://community.element14.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Flight Simulator 101 or back to college - part 2: Navigation</title><link>/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-2-navigation</link><description>Have you ever wondered how you navigate on a round world? Remember Columbus thought was flat. So if the world was flat you could stick two pins in the map, and follow the angle from North. But as we know today the world is round so, sadly that will n</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: Flight Simulator 101 or back to college - part 2: Navigation</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-2-navigation</link><pubDate>Mon, 24 Dec 2012 21:32:53 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:9ce9d251-4935-4ff8-9ce6-b62bbeee94f3</guid><dc:creator>DAB</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Hi Chris,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Another good post.&amp;nbsp; Are you going to continue this sequence with showing how accelerometers fit into an integrated navigations solution?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thanks&lt;/p&gt;&lt;p&gt;DAB&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=16028&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item></channel></rss>