<?xml-stylesheet type="text/xsl" href="https://community.element14.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Flight Simulator 101 or back to college - part 8: The Earth and its mathematics.</title><link>/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-8-the-earth-and-its-mathematics</link><description>Why did I say: &amp;quot;The Earth and its mathematics&amp;quot;, because all of the math used in flight, or navigational simulators or SPS(games), are based on the Earth and it&amp;#39;s dimensions ~ though the NAV simulation represents but a small fraction of the math used </description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: Flight Simulator 101 or back to college - part 8: The Earth and its mathematics.</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-8-the-earth-and-its-mathematics</link><pubDate>Sun, 22 May 2016 06:00:32 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:653ee6c0-5c25-4593-a1fa-310625557ee6</guid><dc:creator>mcb1</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Looks like a very interesting subject.&lt;/p&gt;&lt;p&gt;I always measure my degrees using Celcius ... &lt;span&gt;[View:/resized-image/__size/16x16/__key/commentfiles/f7d226abd59f475c9d224a79e3f0ec07-653ee6c0-5c25-4593-a1fa-310625557ee6/8228.contentimage_5F00_1.png:16:16]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Never did get the angular thing, but it was a step upwards curve when I first played with Accelerometers.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Mark&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=21679&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: Flight Simulator 101 or back to college - part 8: The Earth and its mathematics.</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-8-the-earth-and-its-mathematics</link><pubDate>Sun, 22 May 2016 05:00:44 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:653ee6c0-5c25-4593-a1fa-310625557ee6</guid><dc:creator>jw0752</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Hi Cristina,&lt;/p&gt;&lt;p&gt;Great to have the first page of what promises to be an interesting read.&amp;nbsp; Looking forward to the next installment.&lt;/p&gt;&lt;p&gt;John&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=21679&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: Flight Simulator 101 or back to college - part 8: The Earth and its mathematics.</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-8-the-earth-and-its-mathematics</link><pubDate>Fri, 20 May 2016 19:32:50 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:653ee6c0-5c25-4593-a1fa-310625557ee6</guid><dc:creator>D_Hersey</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;It is important to keep your denominations consistent.&amp;nbsp; Etiology?&amp;nbsp; Who knows?&amp;nbsp; Who invented the gradian?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Actually, wiki discusses the etiology, who knew?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="https://en.wikipedia.org/wiki/Turn_%28geometry%29" rel="nofollow ugc noopener" target="_blank" title="https://en.wikipedia.org/wiki/Turn_%28geometry%29"&gt;https://en.wikipedia.org/wiki/Turn_%28geometry%29&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Music makes things more memorable, they say:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="https://www.youtube.com/watch?v=0bYNbOKXiXM" rel="nofollow ugc noopener" target="_blank" title="https://www.youtube.com/watch?v=0bYNbOKXiXM"&gt;https://www.youtube.com/watch?v=0bYNbOKXiXM&lt;/a&gt; &lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=21679&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: Flight Simulator 101 or back to college - part 8: The Earth and its mathematics.</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-8-the-earth-and-its-mathematics</link><pubDate>Fri, 20 May 2016 18:57:47 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:653ee6c0-5c25-4593-a1fa-310625557ee6</guid><dc:creator>D_Hersey</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Whole turn = 360 degrees = 2 pi rad&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;puts the modulus at one&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;works well with floating point&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;1 seems less arbitrary than 360&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;If the 2 pi term &amp;#39;drops out,&amp;#39; why put it in?&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=21679&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: Flight Simulator 101 or back to college - part 8: The Earth and its mathematics.</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-8-the-earth-and-its-mathematics</link><pubDate>Fri, 20 May 2016 17:58:01 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:653ee6c0-5c25-4593-a1fa-310625557ee6</guid><dc:creator>DAB</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Another post that brings back memories.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I remember a lot of meetings during an integrated navigation system design where all of these ghastly details were discussed at great length.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Made me want to be a flat earth adherent.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;DAB&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=21679&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: Flight Simulator 101 or back to college - part 8: The Earth and its mathematics.</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-8-the-earth-and-its-mathematics</link><pubDate>Fri, 20 May 2016 16:21:55 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:653ee6c0-5c25-4593-a1fa-310625557ee6</guid><dc:creator>balearicdynamics</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Hey Chris,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;nice and well explained article. If you are interested I have developed a PHP engine (easy to convert to java or c++ or Python) to make the calculations on the map based on the great circle with some simplifications making the algorithm relatively complex but very fast. It overprint a map calculation result over a Google map &lt;strong&gt;without&lt;/strong&gt; the GMap APIs as they have a too big resolution while the algorithm works in range of meters.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Enrico&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=21679&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: Flight Simulator 101 or back to college - part 8: The Earth and its mathematics.</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-8-the-earth-and-its-mathematics</link><pubDate>Fri, 20 May 2016 14:29:55 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:653ee6c0-5c25-4593-a1fa-310625557ee6</guid><dc:creator>D_Hersey</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Many more writers describe what a radian is than describe the motivation behind using it&lt;/p&gt;&lt;p&gt;360 is convenient when we seek to divide the circle by prime factors of 360, or products thereof&lt;/p&gt;&lt;p&gt;In a universe of just a circle and its center, the diameter and circumference are the lengths we have, so to lay the diameter on the circumference&amp;nbsp; is just using what is available, even if it introduces a transcendental number&lt;/p&gt;&lt;p&gt;Higher math likes it because it is less biased &lt;/p&gt;&lt;p&gt;The artillery crowd finds it cumbersome&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;In CG, I use &amp;#39;whole turns&amp;#39; alot, less biased than degrees, less of&amp;nbsp; PITA than radians&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=21679&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item></channel></rss>