<?xml-stylesheet type="text/xsl" href="https://community.element14.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Flight Simulator 101 or back to college - part 9: Those Pesky Angles.</title><link>/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-9-those-pesky-angles</link><description>If you look up Angle in the Wikipedia, it claims that there are four (4) methods of measuring angles: Degrees, Radians, Turns, and Gons. But they are really five (5) and that is BAM or Binary Angular Measurement. If we get rid of Turns, and Gons. Tha</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: Flight Simulator 101 or back to college - part 9: Those Pesky Angles.</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-9-those-pesky-angles</link><pubDate>Wed, 25 May 2016 21:27:40 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:39fd7fb9-8c97-434d-b49d-0ca975a72d68</guid><dc:creator>D_Hersey</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;I did use this scheme once to iterate toward the dihederal angles of a snub dodecahedron.&amp;nbsp; Worked well.&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=21689&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: Flight Simulator 101 or back to college - part 9: Those Pesky Angles.</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-9-those-pesky-angles</link><pubDate>Wed, 25 May 2016 21:25:45 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:39fd7fb9-8c97-434d-b49d-0ca975a72d68</guid><dc:creator>D_Hersey</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;All depends upon what you are doing.&amp;nbsp; In my work with tessellations in software, a rational (integer/integer) with whole turns is a wonderful ticket because 1/3+1/3+1/3 = 1.&amp;nbsp; This binary stuff might be good for some cybernetic situations, though.&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=21689&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: Flight Simulator 101 or back to college - part 9: Those Pesky Angles.</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-9-those-pesky-angles</link><pubDate>Wed, 25 May 2016 19:26:42 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:39fd7fb9-8c97-434d-b49d-0ca975a72d68</guid><dc:creator>DAB</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Brings back memories of my navigation projects.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;DAB&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=21689&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item><item><title>RE: Flight Simulator 101 or back to college - part 9: Those Pesky Angles.</title><link>https://community.element14.com/members-area/personalblogs/b/nexgen-flight-simuator/posts/flight-simulator-101-or-back-to-college---part-9-those-pesky-angles</link><pubDate>Wed, 25 May 2016 06:09:27 GMT</pubDate><guid isPermaLink="false">93d5dcb4-84c2-446f-b2cb-99731719e767:39fd7fb9-8c97-434d-b49d-0ca975a72d68</guid><dc:creator>jw0752</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Very interesting. This is the first time I have heard of BAM.&lt;/p&gt;&lt;p&gt;John&lt;/p&gt;&lt;img src="https://community.element14.com/aggbug?PostID=21689&amp;AppID=300&amp;AppType=Weblog&amp;ContentType=0" width="1" height="1"&gt;</description></item></channel></rss>