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Robotics
Blog Maintaining Legacy Products: Everything Old is New Again
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Engagement
  • Author Author: DaveYoung
  • Date Created: 16 Jul 2012 7:47 PM Date Created
  • Views 441 views
  • Likes 1 like
  • Comments 2 comments
  • maintaining
  • daveyoung
  • legacy
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Maintaining Legacy Products: Everything Old is New Again

DaveYoung
DaveYoung
16 Jul 2012

imageI'm always happy to say it: maintenance people are the ones who keep the world turning.  This isn't worth noting because their job is fundamentally harder than other jobs.  It's not because they do something that others cannot. It's because theirs is a craft of delivering, and delivering now.  In addition to having the skills to take another person's work (or errors) and make them sing again, these men and women need to respond instantly and be at the top of their game until the job is done.

 

It's easy to find reasons that working on legacy designs and installations isn't fun.  It's old technology, solutions are bound by design decisions others have made, and it can be frustrating to spend nights and weekends on another engineer's problems.  The job can also be thankless at times, such as recreating documentation so future engineers won't waste their time on bad information.  And because designs are rarely retired, it can be difficult to gain a sense of long-term accomplishment.  In the back of your mind you know that the design isn't perfect and will need attention sooner or later if it is to remain in production.

 

However I think that for the right person the aforementioned negatives are more than overcome by the opportunity for a job that is dynamic, fast paced, and very rewarding.  The chance for a maintenance person to become a company's all star occurs at least a few times a year, and there's nothing more fun than doing a great job and getting the corresponding recognition.

 

Near the beginning of my career, I worked at Keithley Instruments in Cleveland on the Manufacturing Design Engineering team. While the job was unique in the number and variety of tasks that the position required, there was one thing that got me noticed in the organization: maintaining legacy products.  I was responsible for making sure we could continue to ship products to our customers, and I would be the first one called when a slew of units couldn't pass quality testing.  Everyone notices when something suddenly stops working, especially if the interruption of service results in an interruption of revenue.  When a Keithley line went down, I was  in a position to jump in and work on the solution while everyone was watching, hoping, and cheering.  Once a solution was found, there was an infinite source of kudos for everyone involved: engineers, technicians, purchasing, manufacturing, line workers, etc...

 

So the next time you're working hard on a maintenance or legacy task that seems silly, frustrating, or drab, remember that it's not all bad.  You never know if someone is watching you create great work, and even if they aren't the might watch your next job, or the next.  Soon enough you will be there to save the day!

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  • DAB
    DAB over 12 years ago

    AMEN!

     

    Some of my most challenging projects were extending the life of old or obsolete equipment to keep the project on track.

    Still, there is tremendous self satisfaction that comes from doing the near "impossible" when all of the new guys and smart guys all say to just buy or build a new device. 

    Back in my early days, the cost was 10% for software and 90% hardware.  You quickly learned to toss nothing away.  It was too expensive. 

    Even today, just because hardware is obsolete in a few years, they still represent an expense and the fruggle always look for ways to extend its life.

    Besides, those are the driving issues that created many a Maker, who would look at an old discarded device and decides to make it do new things better.  That is why Making is the test of skill and innovation we all know and love.

     

    Just my opinion,

    DAB

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  • DAB
    DAB over 12 years ago

    AMEN!

     

    Some of my most challenging projects were extending the life of old or obsolete equipment to keep the project on track.

    Still, there is tremendous self satisfaction that comes from doing the near "impossible" when all of the new guys and smart guys all say to just buy or build a new device. 

    Back in my early days, the cost was 10% for software and 90% hardware.  You quickly learned to toss nothing away.  It was too expensive. 

    Even today, just because hardware is obsolete in a few years, they still represent an expense and the fruggle always look for ways to extend its life.

    Besides, those are the driving issues that created many a Maker, who would look at an old discarded device and decides to make it do new things better.  That is why Making is the test of skill and innovation we all know and love.

     

    Just my opinion,

    DAB

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  • DaveYoung
    DaveYoung over 12 years ago in reply to DAB

    Too true - and your comment made me think of something I didn't bring up in the article: the maint. person might find a fundamental design flaw and be in the situation to fix it without breaking any of the other features of a design!

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