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Blog More ideas for Accessible Leisure
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Engagement
  • Author Author: Former Member
  • Date Created: 8 Feb 2016 11:11 AM Date Created
  • Views 1206 views
  • Likes 2 likes
  • Comments 6 comments
  • assistive technology
  • at
  • Accessibility
  • accessible leisure
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More ideas for Accessible Leisure

Former Member
Former Member
8 Feb 2016

Useful post on "hot to get ideas for applications from Nigel Harris and others: https://www.element14.com/community/thread/49038/l/how-to-get-ideas-on-applications

 

Here's some more info on accessible leisure from my post there:

 

 

Some useful information on people facing barriers in game accessibility can be delved into here (see the forums section especially): http://switchgaming.blogspot.co.uk/2009/07/game-accessibility-sites.html and here: http://switchgaming.blogspot.co.uk/search/label/Design%20Tips

 

It's not too hard to imagine some of the barriers people might be facing in leisure with physical activities, if they can't freely get around. Sometimes the requirements are too demandingly precise / out-of-reach / too strenuous / too painful.

 

  • The Wii remote and Playstation Six-Axis have long been a difficulty for many physically disabled players.
  • VR games provide similar difficulties. Imagine being unable to move your neck but desperately wanting to interact with something VR only.
  • Sports like Bowling, Pool, Golf etc. are hard to have full independent control over for someone unable to use the traditional kit.
  • Barriers to toys that are fun to play are legion. Think about sight/hearing/physical/cognitive barriers.

 

These links may point towards something that can be improved upon:

 

https://www.youtube.com/watch?v=DEA6FlHrstg (TecTetra motorised system to move a Wii remote).

http://switchgaming.blogspot.co.uk/search/label/bowling (Various Bowling systems - none of which assist with aiming).

http://switchgaming.blogspot.co.uk/2014/02/accessible-pool.html (Accessible Pool systems).

http://switchgaming.blogspot.co.uk/2012/02/switch-dog-ball-launcher.html (Dog Ball system).

http://switchgaming.blogspot.co.uk/search/label/Accessible%20Park (Accessible Playgrounds).

http://switchgaming.blogspot.co.uk/2007/09/switch-activated-pouring-cup.html (Cup pourer for cooking etc.).

http://switchgaming.blogspot.co.uk/2007/09/switch-adapted-cameras.html (Pan and Tilt system for a camera - something like this for a phone would be fantastic - perhaps using iOS Switch Recipes for a switch user to take photos for iPhone/iPad users at least).

http://switchgaming.blogspot.co.uk/2012/02/sip-puff-carnage.html (Scary stuff).

http://switchgaming.blogspot.co.uk/2011/09/switch-drinks-pourer.html (Drinks pourer).

http://switchgaming.blogspot.co.uk/2009/11/switch-painting.html (Access to art using standard accessibility switches).

http://switchgaming.blogspot.co.uk/2014/06/robotar-kickstarter-accessible-guitar.html (Robotar)

http://switchgaming.blogspot.co.uk/search?q=nerf (Fun stuff with Nerf guns / water-pistols)

 

http://oneswitch.org.uk/4/DIY/index.htm (Some basic stuff for using with standard accessibility switches).

 

A lot of the stuff above is either rare, out-of-reach expensive or just a one-off. So much could be done for boosting access to leisure and creative opportunities. Sometimes people won't ask for stuff because they have no idea it's possible. Definitely a good idea to try to track down some people to try your creations who are facing barriers.

 

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Barrie

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Top Comments

  • Former Member
    Former Member over 10 years ago +1
    Something else that would be beneficial for some people, that perhaps can fit into the criteria of this challenge, would be to make one or two-button redemption games accessible, found at amusement arcades…
  • DAB
    DAB over 10 years ago

    One of my big complaints on these video games are their reaction time response requirement.

    Those of us with physical challenges just cannot compete for various reasons.

     

    I challenge the game industry to make games that are more intellectual in nature so that the hand to eye coordination issue is mitigated with a mix of knowledge skills.

     

    After all, most real life challenges requires a mix of the two skills.  Strong fast people without much intellect will soon be defeated by the more intelligent people relying on guile and reversing the strength issue against their opponents.

     

    DAB

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