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Blog MicroMemories: Commodore Amiga is 30-Years-Old Today!
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  • Author Author: spannerspencer
  • Date Created: 23 Jul 2015 1:45 PM Date Created
  • Views 4607 views
  • Likes 5 likes
  • Comments 31 comments
  • home_computing
  • commodore
  • retro
  • amiga
  • micromemories
  • 16-bit
  • games
  • stem space
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MicroMemories: Commodore Amiga is 30-Years-Old Today!

spannerspencer
spannerspencer
23 Jul 2015

After we all enjoyed such a deeply nostalgia trip down through the circuits of time over on the micromemories blog, MicroMemories of a Silicon School Day, I thought you guys would love to join me in wishing the wonderful 16-bit sensation, the Commodore Amiga, a very happy 30th birthday!

 

All Hail the Amiga A1000

image

It was on this day, 23rd July 1985, that Commodore first released the Amiga A1000 to the world of home computing. This was the forerunner to the even more popular A500, which went on to sell a staggering 6 million units across the globe.

 

This was the only model to sport the famous Amiga check mark logo on its casing, and boasted a Motorola 68000 CPU running at just over a speedy 7MHz. Also, this original model was the only one to ship with 256KB of RAM, which could be extended to a whopping 512KB by plugging an expansion board into the base unit. Power computing in the comfort of your own home was finally a reality!

 

It was released with much fanfare on 23rd July 1985, when Debbie Harry and Andy Warhol were drafted in to help the world celebrate the birth of 16-bit home computing. It weighed in at a not-inconsiderable $1,295 for the base unit alone, and you could add $300 to the price tag if you also wanted a monitor (which was recommended). Still, it performed admirably for many years to come, even in light of cheaper versions released shortly afterwards, making it a worthy investment for hackers of the day.

 

My Amiga Amigo

Here's how my computing education went (keeping in mind that it was entirely driven by games):

  • 1981: Philips Videopac G7000 (AKA, the Magnavox Odyssey 2)
  • 1984: ZX Spectrum
  • 1986: ZX Spectrum +2
  • 1988: Commodore Amiga
  • 1990s onward: You know. Like, consoles and stuff, until I eventually broke down and bought a PC near the millennium. Whatever. I still had my Amiga!

 

I still remember the first time I saw an Amiga. At the time I was used to the 8-bit blocks of Spectrum gaming, and the deluge of colours and torrent of eye-blasting animations and deep gaming experiences verged on the unbelievable. It's not an easy thing to put into context these days, as all those chunky pixels have blurred together, tamed by time. But take my word for it; the step up between 8-bit and 16-bit gaming was mountainous and breathtaking.

 

My Spectrum -- my previously beloved Spectrum -- became immediately defunct. Returning to it after glimpsing an Amiga-driven future was like going back to playing with a hoop and a stick. It's appeal, much to my own dismay, evaporated in an instant. There was no other option than to buy an Amiga. It was a simple matter of salvaging my gaming sanity.

 

And salvage it the Amiga did.

 

Halcyon Amiga Days

Here's a list of my top five Amiga games of all time:

  1. Speedball 2: Brutal Deluxe
  2. Lords of the Rising Sun
  3. Rocket Ranger
  4. Populous
  5. Xenon II: Megablast

 

image

Of those, it was actually Rocket Ranger that ushered in my Amiga obsession. A friend of mine had bought the machine early in its life (looking back, it must have been somewhere around launch day), but I'd never taken the time to check it out until he loaded up that sensational Cinemaware title.

 

I devoured all of Cinemaware's games in the years to come, alongside those of the Bitmap Bros. and Bullfrog. And many others, naturally, too numerous to mention.

 

Indeed, what I need now is dragging right back down Memory Lane. Beautiful reminders of the Amiga's pixelated prowess.

 

Tell me all about your introduction to the Amiga, and don't forget your list of top five games!

 

This is important stuff on such a seminal anniversary, as I suspect there aren't many contemporary computers that'll be celebrating their 30th birthdays decades from now, so let me hear you cheer for Commodore's stalwart system.

 

To the fore, Amiga-nauts, and relive! RELIVE!

micromemories

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Top Comments

  • shabaz
    shabaz over 11 years ago +3
    .. and the underside, for those interested: This side had a lot of DC-DC converters on the right side, and the rest is mainly empty. The connector at the bottom is for debug (serial interface etc). The…
  • cstanton
    cstanton over 11 years ago +2
    I wanted a SNES. Super Mario World looked awesome, as did the other games, but I was convinced to want an Amiga instead, thanks to my father. So, low and behold. We acquired an Amiga 1200 and so started…
  • dragonstyne
    dragonstyne over 11 years ago in reply to langster1980 +2
    The first adictive game I remember, besides pong, was Adventure Land Adventure. One part of the game I remember, you had to get the Dragon to move. It was the hilarious responces you got back from the…
  • shabaz
    shabaz over 11 years ago

    I really liked the Motorola 68000 CPU - I never owned a Commodore Amiga, it was quite expensive, but frequently got to use it at a friend's home.

    However a few years back I obtained a 'Minimig' which is a reimplementation of the Amiga, still using a physical 68k processor but replacing the majority of the other integrated circuits with an FPGA. I've not used it yet, I might dig it out and try it someday.

    (Snippet, source: Wikipedia)image

    Also about 10 years ago I tried building my own 68k computer - I got reasonably far, I recall the monitor program functioned enough for a basic menu via the built-in serial port.

    I recently found my prototype, another thing maybe worth powering up one day! Unfortunately the CAD files are in Altium DXP format, which I don't have a copy of any more.

    The large IC on the right is the 68k processor - the Motorola 'Dragonball VZ' which was a popular choice for PDAs at that time. The other two large ICs from left to right are 4Mbyte Flash and 4Mbytes SDRAM respectively.

    image

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  • cstanton
    cstanton over 11 years ago in reply to spannerspencer

    Pinball Illusions for the win.

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  • spannerspencer
    spannerspencer over 11 years ago in reply to mcb1

    Ah, I know how that goes! But yeah, don't throw it away -- that'd be a great weekend project, getting it up and running and playing awesome games again!

     

    I'll expect a full report of its progress on the community's desk by the end of the year...  image

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  • mcb1
    mcb1 over 11 years ago in reply to spannerspencer

    spannerspencer

    Sadly the last time I tried to power it, it was dead.

    I think it was the hard-drive, but equally it could be deeper than that.

     

    I'm not throwing it away, so who knows one day it might make it onto the bench ....

    On the other hand I have so many other unfinished projects that adding this is another distraction that I don't need.

     

    Mark

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  • spannerspencer
    spannerspencer over 11 years ago in reply to langster1980

    The animation in Another World (and Flashback, of course) was just stunning. Great games too. Yeah, that goes in my top... 20 list, too!

     

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