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Blog Connected Cloud Challenge - IoT Gaming Table - Blog Post 4 - Game API
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  • Author Author: brianchilders
  • Date Created: 12 May 2020 3:22 AM Date Created
  • Views 599 views
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Connected Cloud Challenge - IoT Gaming Table - Blog Post 4 - Game API

brianchilders
brianchilders
12 May 2020

Connected Cloud Challenge - IoT Gaming Table - Blog Post 4 - Game API

By Brian Childers - April 2020

 

  1. Fantasy Grounds API
  2. Manual Entry
  3. References

 

With Fantasy Grounds being the selected platform, some research was done to determine what API calls would be needed to automatically integrate into the gaming platform.

 

1. Fantasy Grounds API

In exploring the API, it was discovered that there is no way to "override" the dice roll so it looks like I will have to look at a different way of doing this. [1]

 

2. Manual Entry

I may need to allow for manual entry - so if I can have a program generate the dice, as a "stand alone helper", this may be the route I need to go. It looks like I'm going to need to re-think my API strategy. [2]

 

 

Connected Cloud Challenge - IoT Gaming Table - Summary

 

 

3. References

[1] https://www.fantasygrounds.com/wiki/index.php/Developer_Guide

[2] https://www.fantasygrounds.com/forums/showthread.php?31425-Basic-success-counting-extension

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