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Sudden Impact Wearables Design Challenge
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Sudden Impact Wearables Design Challenge
Forum Have a Question About the Sudden Impact Design Challenge? Ask it here!
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Forum Thread Details
  • State Not Answered
  • Replies 115 replies
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  • design_challenge
  • element14
  • leeds_beckett
  • tektronix
  • sudden_impact
  • element14_design_challenge
  • analog_devices
  • electrolube
Related

Have a Question About the Sudden Impact Design Challenge? Ask it here!

doctorcdf
doctorcdf over 10 years ago

Please direct any questions about the Sudden Impact design challenge to this discussion thread.

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Top Replies

  • Robert Peter Oakes
    Robert Peter Oakes over 10 years ago in reply to hawkeyethehacker +3
    Post what you have, that is better than nothing. No one expects everyone to get all they set out to do completed, we all have different skill levels and time available, I did not get every single thing…
  • doctorcdf
    doctorcdf over 10 years ago +3
    Good morning - In light of recent events, we have adjusted the following terms of the competition - The final submission date is Friday, May 8th, 2015 . We expect a minimum of 6 blog posts about each project…
  • kas.lewis
    kas.lewis over 10 years ago in reply to hawkeyethehacker +2
    Hopefully, I was starting to give up on the kit and was just going to do my own implementation using TI parts and ADI sensors that I already have. Hopefully that won't be necessary. For now though I am…
Parents
  • tekmeister
    0 tekmeister over 10 years ago

    Another great design challenge!

     

    1. Christian, can you elaborate on the ownership of the designs we create? Does all our hardware, firmware and other software need to be open source/published? After the challenge, are we free to develop the design ourselves commercially?

     

    2. Data is supposed to be transferred to a smartphone app in real-time. Bluetooth and wireless (I assume this means WiFi) are mentioned, but both of those will have problems getting sufficient range e.g. to cover a football field (or ski run!).

     

    3. Will we need to send our hardware in for evaluation? Is the entry marked purely on design or also on implementation?

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  • tekmeister
    0 tekmeister over 10 years ago

    Another great design challenge!

     

    1. Christian, can you elaborate on the ownership of the designs we create? Does all our hardware, firmware and other software need to be open source/published? After the challenge, are we free to develop the design ourselves commercially?

     

    2. Data is supposed to be transferred to a smartphone app in real-time. Bluetooth and wireless (I assume this means WiFi) are mentioned, but both of those will have problems getting sufficient range e.g. to cover a football field (or ski run!).

     

    3. Will we need to send our hardware in for evaluation? Is the entry marked purely on design or also on implementation?

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  • turfgnome
    0 turfgnome over 10 years ago in reply to tekmeister

    I think that they are going for having something a college or high school could build themselves therefor the open source.  As for the range you are correct in a real world solution both Bluetooth and wifi would not work as they would not have enough range with commonly available hardware.  That is what makes this challenge interesting.  I also like the independent testing part of the challenge, it gives the contestants a chance to see how their products stacked up against the others in the real world.  The real question is who ends up with the final product after the testing.

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  • doctorcdf
    0 doctorcdf over 10 years ago in reply to tekmeister

    Hi Jeremy -

     

    1. Yes to both points; we want the initial solution to be open source, but what you develop with it afterwards is yours to do.

     

    2. We don't expect perfect solutions, just better than what we have now (namely, very little!)

     

    3. It's marked on the criteria listed in the detailed description: we expect the winning solution to be the most practical one, which will be tested by Leeds Beckett University.

     

    Best Regards, Christian

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  • shabaz
    0 shabaz over 10 years ago in reply to turfgnome

    Hi!

     

    As I understand, many stadiums have WiFi for the spectator areas, so an option could be to communicate using a different wireless tech (e.g. ISM band) to a gateway type device located at the edge of the spectator area, that then uses WiFi. Just an idea though. Alternatively perhaps WiFi coverage could be extended into the sports area.

    Yet another idea (perhaps for some sports) would be for the participant to have a mobile device on them, so that the device can accept communication from the sensors via Bluetooth, and then transmit using WiFi or 4G/LTE to an application.

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  • tekmeister
    0 tekmeister over 10 years ago in reply to shabaz

    That really just proves my point: The brief for the challenge suggests Bluetooth or wireless, direct to a phone, but in a stadium full of 30,000+ smartphones, the 2.4GHz spectrum is going to be overcrowded.

     

    My first thought was to use the sub-GHZ ISM band to transmit data from the players, but then you would need an intermediate hub to collate the data and distribute it to the smartphone (via Bluetooth or Wifi). That increases the scope of the project somewhat.

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  • michaelwylie
    0 michaelwylie over 10 years ago in reply to tekmeister

    Well, WiFi can be channeled. There can be a WiFi connection for the crowd in one channel, and the players in another.

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  • tekmeister
    0 tekmeister over 10 years ago in reply to michaelwylie

    Point taken, but often you're not in control of what spectrum is in use. I think that 2.4GHz is the wrong frequency for a number of reasons, but I would use it for this challenge for reasons of simplicity.

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  • michaelwylie
    0 michaelwylie over 10 years ago in reply to tekmeister

    I agree that it is likely the wrong frequency. Most times we use the wrong frequency. I vote for 60 Ghz.

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  • shabaz
    0 shabaz over 10 years ago in reply to tekmeister

    I'm not knowledgeable on this, and this diagram is pretty poor but the entire spectator area gets served with hundreds of small sites. This allows all spectators to get good browsing/app experience. As Michael says, players or the stadium company and so on can have their own access over wifi too. Even for spectators there are ways to ensure that "important stuff" (like adverts etc : ) can get an amount of bitrate regardless of the amount of browsing spectators do. Whether all stadiums implement this I have no idea though : ( As you say, perhaps a combination of wireless tech is needed.

    image

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  • michaelwylie
    0 michaelwylie over 10 years ago in reply to shabaz

    Yeah Shabaz, large events usually bring in mobile stations to increase coverage for everyone.

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  • turfgnome
    0 turfgnome over 10 years ago in reply to shabaz

    I kinda of figure you would not want to run on wifi as the bandwidth would be used up.

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