Hi Ben/Crew
A while ago I had the idea to create an alternative to traditional hide and seek for my kids, as they get older the house magically gets smaller. I was using two baby formula tins with one with an arduino and RF transmitter and the other with an arduino with an RF receiver. The basic concept was that as you got closer to the transmitter, lights on the tin the kids had lit up. The closer you got the more lights until you found it.
There was a few problems and I hope this is where you might be able to help me. My coding skills are sub par so sometimes for reasons unknown to myself it would not work and I had to upload to the arduino again to restart. It was a mess. On one of my trials the target uno dislodged inside the tin when it fell from its hiding place and broke so I have parked the game ever since.
Despite my initial issues, I wanted to built a more complex version of this where they could challenged each other. I needed to make the component that is hidden (I call it the target) smaller than a tin of baby formula as it can be awkward to hide, plus I needed to make it tough enough to withstand a fall.
I was looking at giving each of my kids a finding device where they only get a general indication that they are in the area of the target device and then get three chances where pressing a button on their finding device would cause the target device to buzz, if in range. My idea of 'general indication' was that lights only go on if the hidden device is less than 10, 20 or 50 meters away. This way the kids learn about spatial awareness while using general problem solving skills.
My friend also suggested that I use wifi and have the hidden device unlock via a code on it that needed to be entered to win but this both over complicates the device and also creates an unfair advantage for the older kids who grasp the concept quicker.
I hope I explained this well and it may be something they you could help with.
Thanks in advance
Tom
Ireland

