Sagar
My recommendation is to use a gear driven system. 2 gears with arms, lobes, or cylinders extending from them. I've created a mockup animation on an extremely rough draft. I'd recommend first indenting the sides of the can to reduce the structural integrity of the can, allowing it to crumble with ease. I've made one simular to this years ago using a 1/2 hp motor that crushed a can in less than a second, complete with hopper and auto-eject when crushed all off a continous motion.
My recommendation is to use a gear driven system. 2 gears with arms, lobes, or cylinders extending from them. I've created a mockup animation on an extremely rough draft. I'd recommend first indenting the sides of the can to reduce the structural integrity of the can, allowing it to crumble with ease. I've made one simular to this years ago using a 1/2 hp motor that crushed a can in less than a second, complete with hopper and auto-eject when crushed all off a continous motion.