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Blog A customizable light and music box and a gift to the e14 community - part 2
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  • Author Author: rsjawale24
  • Date Created: 14 Jan 2022 5:44 PM Date Created
  • Views 10556 views
  • Likes 9 likes
  • Comments 2 comments
  • neopixels
  • happyholidays
  • buildapresent
  • project14
  • buildapresentch
  • adafruit
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A customizable light and music box and a gift to the e14 community - part 2

rsjawale24
rsjawale24
14 Jan 2022

In my last blog, I talked about the overall design of the project as well as the components required. I had used a multicomp SMD RGB LED but I faced certain problems when I tried to simultaneously control more than one color to obtain different colours from the same LED. I switched to the neopixel LED ring with 8 addressable LEDs (WS2812). In this blog, I finish the project by interfacing the neopixel LED with Arduino UNO and by adding music to the "gift box".

The idea was to make a customizable gift box, made with a transparent plexiglass sheet with light effects. The light patterns, colors, and music can be customized and the gift inside the transparent box can be changed depending upon the occasion. For my example, I'm using a pine cone (as I find it aesthetic and a rare thing to find in India except for a few mountainous states making it a good gift for nature lovers like me) there is also another "gift" which I'll disclose at the end of this blog.

 parts

The parts required for this build are

2 x Arduino (any model can do)

1 x neopixel ring

1 x buzzer (Since I'm using the grove buzzer, I need a shield to connect it)

The reason I'm using two Arduinos is that an Arduino being an MCU, can only run one program at once. In this project I want to control two things - The neopixel ring and the music (buzzer). A single Arduino can do both but serially i.e., it will play the music at one time and then it will control the LEDs, it cannot do both simultaneously. I'm using a UNO which I already had and an MKR WAN 1300 from the Just Encase design challenge kit. The grove buzzer and the shield are also from the design challenge kit.

Moving on to the build. In the last blog, I showed how plexiglass looks when it's lit up using a single LED. Here, I'll be using a transparent box to enclose the gift.

Controlling the neopixel ring. The code is pretty simple as I'm using the Adafruit NeoPixel Library to control the 8 neopixel ring LEDs.

Here's the code for the same

#include <Adafruit_NeoPixel.h>
 
#define PIN            2 
#define NUMPIXELS      8
 
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);

void setup() 
{
  pixels.begin();
}
 
void loop() 
{
  for(int i=0;i<NUMPIXELS;i++)
  {
    pixels.setPixelColor(i, pixels.Color(190,255,0)); 
    pixels.show(); 
    delay(200); 
  }
 
  for(int i=0;i<NUMPIXELS;i++)
  {
    pixels.setPixelColor(i, pixels.Color(255,70,100));
    pixels.show(); 
    delay(200); 
  }
 
  for(int i=0;i<NUMPIXELS;i++)
  {
    pixels.setPixelColor(i, pixels.Color(100,190,55)); 
    pixels.show(); 
    delay(150);
  }
}

The PIN in the above code defines the pin on Arduino to which the LED's data line is connected. The NUMPIXELS defines the number of LEDs. In my case, it is 8. The pixels.setPixelColor(i, pixels.Color(255,70,100)); function is used to generate different colors by varying the values of R,G and B from 0 to 255. I have set these values by experimenting to get fluorescent colors such as fluorescent green and pink.

leds

The next step is to add music. For this, I'm using a buzzer and using the arduino, generating some 8-bit tones. I found a github repo by Robson Couto with many popular songs already written for Arduino. Link to the github repo  

Here I'm playing the Happy Birthday song. For some reason, the audio is not clear. Maybe it's due to the noise cancellation effect on my mobile phone.

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The final build-

Putting it all together, enclose the gift in the transparent box, stick the LED ring to the box and glue the buzzer.

This is the final build in a dark room.

Final build

Code for the Christmas song -

/* 
  We Wish You a Merry Christmas - Traditional Christmas song
  Connect a piezo buzzer or speaker to pin 11 or select a new pin.
  More songs available at https://github.com/robsoncouto/arduino-songs                                            
                                              
                                              Robson Couto, 2019
*/
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
#define REST      0


// change this to make the song slower or faster
int tempo = 150;

// change this to whichever pin you want to use
int buzzer = 6; 

// notes of the moledy followed by the duration.
// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
// !!negative numbers are used to represent dotted notes,
// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
int melody[] = {

  // We Wish You a Merry Christmas
  // Score available at https://musescore.com/user/6208766/scores/1497501
  
  NOTE_C5,4, //1
  NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8,
  NOTE_D5,4, NOTE_D5,4, NOTE_D5,4,
  NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8,
  NOTE_E5,4, NOTE_C5,4, NOTE_C5,4,
  NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8,
  NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8,
  NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,

  NOTE_F5,2, NOTE_C5,4, //8 
  NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8,
  NOTE_D5,4, NOTE_D5,4, NOTE_D5,4,
  NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8,
  NOTE_E5,4, NOTE_C5,4, NOTE_C5,4,
  NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8,
  NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8,
  NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
  NOTE_F5,2, NOTE_C5,4,

  NOTE_F5,4, NOTE_F5,4, NOTE_F5,4,//17
  NOTE_E5,2, NOTE_E5,4,
  NOTE_F5,4, NOTE_E5,4, NOTE_D5,4,
  NOTE_C5,2, NOTE_A5,4,
  NOTE_AS5,4, NOTE_A5,4, NOTE_G5,4,
  NOTE_C6,4, NOTE_C5,4, NOTE_C5,8, NOTE_C5,8,
  NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
  NOTE_F5,2, NOTE_C5,4, 
  NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8,
  NOTE_D5,4, NOTE_D5,4, NOTE_D5,4,
  
  NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8, //27
  NOTE_E5,4, NOTE_C5,4, NOTE_C5,4,
  NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8,
  NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8,
  NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
  NOTE_F5,2, NOTE_C5,4,
  NOTE_F5,4, NOTE_F5,4, NOTE_F5,4,
  NOTE_E5,2, NOTE_E5,4,
  NOTE_F5,4, NOTE_E5,4, NOTE_D5,4,
  
  NOTE_C5,2, NOTE_A5,4,//36
  NOTE_AS5,4, NOTE_A5,4, NOTE_G5,4,
  NOTE_C6,4, NOTE_C5,4, NOTE_C5,8, NOTE_C5,8,
  NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
  NOTE_F5,2, NOTE_C5,4, 
  NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8,
  NOTE_D5,4, NOTE_D5,4, NOTE_D5,4,
  NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8, 
  NOTE_E5,4, NOTE_C5,4, NOTE_C5,4,
  
  NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8,//45
  NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8,
  NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
  NOTE_F5,2, NOTE_C5,4,
  NOTE_F5,4, NOTE_F5,8, NOTE_G5,8, NOTE_F5,8, NOTE_E5,8,
  NOTE_D5,4, NOTE_D5,4, NOTE_D5,4,
  NOTE_G5,4, NOTE_G5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8,
  NOTE_E5,4, NOTE_C5,4, NOTE_C5,4,
  
  NOTE_A5,4, NOTE_A5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, //53
  NOTE_F5,4, NOTE_D5,4, NOTE_C5,8, NOTE_C5,8,
  NOTE_D5,4, NOTE_G5,4, NOTE_E5,4,
  NOTE_F5,2, REST,4
};

// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
// there are two values per note (pitch and duration), so for each note there are four bytes
int notes = sizeof(melody) / sizeof(melody[0]) / 2;

// this calculates the duration of a whole note in ms
int wholenote = (60000 * 4) / tempo;

int divider = 0, noteDuration = 0;

void setup() {
    pinMode(2,OUTPUT);
  pinMode(3,OUTPUT);
  
  digitalWrite(2,HIGH);
  digitalWrite(3,HIGH);
  // iterate over the notes of the melody.
  // Remember, the array is twice the number of notes (notes + durations)
  
}

void loop() {
  delay(100);
   digitalWrite(2,LOW);
   delay(150);
   digitalWrite(3,LOW);
   delay(200);
   digitalWrite(2,HIGH);
   delay(100);
   for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {

    // calculates the duration of each note
    divider = melody[thisNote + 1];
    if (divider > 0) {
      // regular note, just proceed
      noteDuration = (wholenote) / divider;
    } else if (divider < 0) {
      // dotted notes are represented with negative durations!!
      noteDuration = (wholenote) / abs(divider);
      noteDuration *= 1.5; // increases the duration in half for dotted notes
    }

    // we only play the note for 90% of the duration, leaving 10% as a pause
    tone(buzzer, melody[thisNote], noteDuration * 0.9);

    // Wait for the specief duration before playing the next note.
    delay(noteDuration);

    // stop the waveform generation before the next note.
    noTone(buzzer);
  }
  
}

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And finally, a small gift to the e14 community- Our e14 robot dancing to the lights and the audio.

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This box can be further customized. One can add a push button to change the color patterns, fading effects, etc. The music can also be changed using a button. I'm planning to extend this project by adding an RTC to it and it will play various music depending upon the calendar dates. For example, if it's your friend's birthday, it will play Happy Birthday every year on birthday and Christmas song on every Christmas day.

I'm a little late to wish - A Happy New Year to everyone. I hope your Christmas holidays were great!

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  • rsjawale24
    rsjawale24 over 3 years ago in reply to DAB

    Thanks!

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  • DAB
    DAB over 3 years ago

    Nice build.

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