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Blog Play an augmented reality first person shooter, with your phone in weapon form
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  • Author Author: Catwell
  • Date Created: 7 Feb 2012 6:13 PM Date Created
  • Views 525 views
  • Likes 1 like
  • Comments 2 comments
  • research
  • test
  • hmi
  • augmented_reality
  • cell_phone
  • cabeatwell
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Play an augmented reality first person shooter, with your phone in weapon form

Catwell
Catwell
7 Feb 2012
image
Xappr (via MetalCompass)
 
A new attachment to enhance your smart phone gaming is on the way from the company MetalCompass. The Xappr is a gun shaped attachment that communicates with your phone. It works by placing your smart phone in flexible clamps. Xappr interacts with your phone to give users an enhanced game experience. If the user pivots,  the game screen tilts along with them, creating a more realistic feeling.
 
 
This expands gaming capabilities for smart phones and improves on the much lacking shooter games currently available. Augmented reality games can be created using the camera on your phone and create fully interactive environments. One such possibility would be a fully functional laser tag game with friends. The Xapper is due out around June and will cost a paltry $30 USD.
 
 
There will be two options when released in spring 2012, the Xappr and Micro-Xappr. Both will be compatible with iOS, Android, and Windows Phone devices. Their flagship release title will be an augmented reality deathmatch game called "ATK."
 
 
When the Xappr is released, the first use it will have for me will be in a tear down and analysis. What is under the hood is still wrapped in secrecy.
 
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http://twitter.com/Cabe_e14
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  • Catwell
    Catwell over 13 years ago in reply to Former Member

    I will admit, I am tempted to buy into this. Perhaps I should try out that ATK game first.

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  • Former Member
    Former Member over 13 years ago

    Sounds Awesome... Looking forward to getting one when it comes out. for $30, sounds like a bargain to me. As usual might have to order from online to get one here but. Excited.

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