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Blog PowerVR series GPU’s make an appearance at CES
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  • Author Author: Catwell
  • Date Created: 16 Jan 2012 9:45 PM Date Created
  • Views 603 views
  • Likes 1 like
  • Comments 2 comments
  • graphics
  • research
  • hmi
  • cell_phone
  • embedded
  • Design
  • mobile
  • cabeatwell
  • gaming
  • ces
  • gpu
  • cpu
  • ces2012
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PowerVR series GPU’s make an appearance at CES

Catwell
Catwell
16 Jan 2012
image
Imagination press image
 
Imagination dazels people when it is applied to technology (this is why there is a CES). A company of the same name, Imagination, has amazed many with their new PoweVR line of GPU’s. Currently, mobile devices' raw graphics power being dominated by giants such as AMD, Intel and NVIDIA. However, they may have to shave of a percent or two of dominance with Imagination’s G6200 and G6400 GPU IP cores. The company says that these cores are scalable for both the mobile market as well as high-end gaming machines. What sets these GPU’s apart from the others is use of what’s called ‘Compute Clusters’.

 
These are a cluster of programmable arrays that spread the ‘work load’ giving them efficiency in both power and bandwidth. Think of it like a LAN party on a chip, or like Stanford University’s Folding At Home project, where a ton of computers work on one project without any one PC handling the entire load. Imagination’s G6200 is equipped with two clusters while the G6400 takes advantage of four giving those 100GFLOPS and in some cases in the TFLOP range! All the series 6 in Imagination’s PowerVR line feature OpenGL 3.x/4.x, OpenCL and DirectX 10 (in some versions DirectX 11.1 is implemented). Imagination states that these new chips are 20 times more powerful than the current generation out today while being 5 times more efficient.

Cabe
http://twitter.com/Cabe_e14
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  • Catwell
    Catwell over 13 years ago in reply to DAB

    Whatever comes out will be more evolutionary than a game-changer tech.

     

    Cabe

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  • DAB
    DAB over 13 years ago

    Yes, it is getting interesting now that the technology is finally catching up to the simulators we designed twenty years ago.  It would be awesome to engage in some of these near real time simulations.

    It also looks like the Virtual Design Cave might actually be possible with the new tools.

    It will be interesting to see what they can do by next year.

     

    DAB

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