Once you put on a set of VR glasses it's not hard to "see" what the hype is all about.
Looking at a picture is one thing, but VR "immersion" is quite an experience.
The only problem I had with the Oculus was getting my glasses to fit in the device.
I ended up taking an old pair of glasses and cutting the frame ear pieces off.
I can just leave them in the goggles and not worry about bending my every day pair.
After setting up all the drivers and start up apps, I spent some time looking at 360 deg photos
from around the world. Now I need a 360 deg camera.
There's a Google app called CardBoard Camera that will let you take 360 deg photos with your smart phone.
It doesn't work so well with the Oculus however, because it cuts off the top and bottom of the screen.
Writing code for VR is a bit tricky. The best way to start is to learn a game design program called Unity.
I've gone through the roll-a-ball lesson so far, and it's been fun.
I've got lots of ideas for the Oculus, much to learn to get there.
Scott