Not yet. You have to understand that I am writing a "new" sim-package, so for the past more than a few years I have been working on parts of the sim and writing a communications protocols. The Simulator is broken down in to functional units. ie
NavControl Processor (NCP) runs nave at 100fps it takes inputs from pilot and uses simple math Distance/ (Rate * time_interval). or D = r*t .
Radio Sub System (RSS) does its thing and generates Morse Code for beacons, It also limits what you can hear by using Slant Range ie Line of Sight Calculations
Out the Window will be handled by Google Earth.
busses lots:
Nav Bus: Transmits a frames at 100fps with a master frame; Frames have the following info:
current altitude in -feet and 0 is on the ground if you are below water ist +
Roll, Pitch, roll in 16 bit BAMS. where 0 deg is 0 and 359.xx is .9xx
Wow! This sounds like a very complete and functional cockpit. Are you projecting the view (windows) for the forward view? I noticed the level indicator on the ADI, will you simulate tilt/slip?
Yes, it is. but I broke one of the glass in the front ( there are about 3 or 4 glass plates in this thing and it was not the outer one.) in moving and I had disassembled it. I'm sure I have the rest now I just need to replace the glass.
Most of that stuff will be in my cockpit: ADI, VSI, VSI, both of my N1(fan rpm in %), MCDU, Navbox which was gutted when I got them(I think i have 2 or 3 of them), Gear Switch, F-15 throttle (rebuilt), F-15 Suncom Dual Throttle Quadrant, and my radios. I just got a breaker panel from a Cessna 402 I just gutted and saved the breakers. (they are the cheap brown ones ) and they will be working via Arduino and I2C expanders so you can remotely blow them or hold them. they carry no current by themselves and will use a triac (on a large heat sink) to short them out. but the simulation knows and powers down (relay) anything that shouldn't work.
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