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Arduino Forum Arduino C++ Serial Communication speed
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  • processing
  • serial
  • c++
  • comm
  • arduino
Related

Arduino C++ Serial Communication speed

Former Member
Former Member over 11 years ago

I have a gyroscope (MPU6050) attached to my Arduino UNO. I have written a Processing script to read the serial data(get the angles) from the Gyroscope and its working fine. Now I would like to integrate it with a C++ OpenCV project. I use this tutorial class for serial communications:http://playground.arduino.cc/Interfacing/CPPWindows

However, the serial communications is very slow, the 256 char array is filled in around 1.5 seconds. Thats around 170 chars/sec = 1.36 kbps.

So the question is: If the serial port works fast for Processing how come it is much slower using C++? Is there any alternative way for reading the gyroscope data to C++?

Here is the function which is triggered after each frame I capture from the webcam to get the serial data

int Serial::ReadandClose(char *buffer, unsigned int nbChar, const char* portName)
{

  
wchar_t wtext[20];
mbstowcs
(wtext, portName, strlen(portName)+1);//Plus null
LPWSTR
PortSpecifier = wtext;

DCB dcb
;
int retVal;
BYTE
Byte;
DWORD dwBytesTransferred
;
DWORD dwCommModemStatus
;

HANDLE hPort
= CreateFile(
PortSpecifier,
GENERIC_READ
,
0,
NULL
,
OPEN_EXISTING
,
0,
NULL
);
if (!GetCommState(hPort,&dcb))
return 0x100;
dcb
.BaudRate = CBR_115200;
dcb
.ByteSize = 8; //8 data bits
dcb
.Parity = NOPARITY; //no parity
dcb
.StopBits = ONESTOPBIT; //1 stop

if (!SetCommState(hPort,&dcb))
return 0x100;
 
SetCommMask (hPort, EV_RXCHAR | EV_ERR); //receive character event
WaitCommEvent (hPort, &dwCommModemStatus, 0); //wait for character

if (dwCommModemStatus & EV_RXCHAR)
  
{
  
clock_t begin =clock();
  
ReadFile (hPort, buffer, 256, &dwBytesTransferred, 0);
  
clock_t end = clock();
  
double elapsed_secs = double(end-begin) / CLOCKS_PER_SEC;
  cout
<<elapsed_secs<<endl;
}
else if (dwCommModemStatus & EV_ERR)
retVal
= 0x101;

CloseHandle(hPort);
return dwBytesTransferred;
  
}

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