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Arduino Forum How can I run multiple loops at the same time with an Arduino?
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Related

How can I run multiple loops at the same time with an Arduino?

Former Member
Former Member over 10 years ago

I was wondering if it would be possible to run 2 or more loops at the same time with an Arduino. I want to have a few LEDs blink (go around in a circle) while having another (in the middle of the others) use PWM. I already tried making another void loop, but it does not work. Here is the code that I have been using:

 

 

int red = 6;

int brightness = 0;

int fadeAmount = 4;

int green1 = 13;

int blue1 = 12;

int yellow1 = 11;

int green2 = 10;

int blue2 = 9;

int yellow2 = 8;

 

void setup() {

pinMode(red, OUTPUT);

pinMode(yellow1, OUTPUT);

pinMode(green1, OUTPUT);

pinMode(blue1, OUTPUT);

pinMode(yellow2, OUTPUT);

pinMode(green2, OUTPUT);

pinMode(blue2, OUTPUT);

}

 

void loop() {

  analogWrite(red, brightness);       // this first part was copied from the "Fade" example with some small modifications (pin numbers, brightness)

  brightness = brightness + fadeAmount;

  if (brightness == 0 || brightness == 255) {

    fadeAmount = -fadeAmount ;

  }

  delay(10);

 

// I want to have everything below this be part of a seperate loop

 

  digitalWrite(green1, 1);

  digitalWrite(yellow2, 0);

  delay(100);

  digitalWrite(blue1, 1);

  digitalWrite(green1, 0);

  delay(100);

  digitalWrite(yellow1, 1);

  digitalWrite(blue1, 0);

  delay(100);

  digitalWrite(green2, 1);

  digitalWrite(yellow1, 0);

  delay(100);

  digitalWrite(blue2, 1);

  digitalWrite(green2, 0);

  delay(100);

  digitalWrite(yellow2, 1);

  digitalWrite(blue2, 0);

  delay(100);

}




I have been using an Arduino Leonardo and the sections work fine separately; I just want them to use different pins and run independently, but at the same time.

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Top Replies

  • shabaz
    shabaz over 10 years ago +1
    See the discussion here: http://www.element14.com/community/message/129449/l/re-multiple-arduino-functions-without-delay Basically just check the millisecond timer and call a couple of functions at the…
  • mcb1
    mcb1 over 10 years ago in reply to shabaz +1
    The IMO poorly worded example " BlinkWithouDelay" shows how to achieve waht Shabaz has pointed you to. I use an analogy of filling a paddling pool. You can stand there holding the hose until it is full…
Parents
  • balearicdynamics
    0 balearicdynamics over 10 years ago

    Hello,

     

    to run multiple loop at the same time, independently, you should ... NOT use a second loop ! image

     

    The loop() function in the Arduino program skeleton is a sort of "fake"; as a matter of fact it is only a way to tell the CPU "do this sequence indefinitely", but it is not covering the loop following the concept for(..) { } as it is usually intended in C/C++ programming. So first of all forget this vision.

     

    Another thing that is too frequently used but as a matter of fact is more a damage than an advantage is the Delay(). It is a function blocking the processor for a certain period, so it is not the worth to use it in your case, but I suggest to never use the Delay() in programs excluding when you are doing tests to see if a certain part works.

     

    Instead you should use a counter. If you initialise a long int global variable you can read the time of the processor in every moment without stopping the execution of the entire program.

     

    long timeCounter; // milliseconds counter
    long timePassed; // The actual milliseconds time
    
    // We need a "loop" doing event 1 every 10 ms, one doing event 2 every 5 ms
    // and one doing event 3 every 25 ms
    long delay1 = 10;    // ms for cycle of event 1
    long delay2 = 5;     // ms for cycle of event 2
    long delay3 = 25;    // ms for cycle of event 3
    
    // Counters for the number of triggered events before the
    // corresponding event starts
    int countEvent1, countEvent2, countEvent3;
    
    int TRIGGER = 5; // ms to trigger the milliseconds timer
    
    int MAX1 = 2; // Number or triggered milliseconds to start event1
    int MAX2 = 1; // Number or triggered milliseconds to start event2
    int MAX3 = 5; // Number or triggered milliseconds to start event3
    
    // Initialisation
    setup {
         timeCounter = millis(); // read the actual internal time
         timePassed = 0; // we start with no time passed
    
         countEvent1 = 0;
         countEvent2 = 0;
         countEvent3 = 0;
    }
    
    // Infinite cycle
    loop() {
    
         // Read the actual time
         timePassed = millis() - timeCounter;
         // The smallest unit of time that should trigger an event is for event 2 (5 ms)
         // so our trigger should count this smaller unit
    
         // Check if the time passed after last reading is the trigger time
         if(timePassed >= TRIGGER) {
              // It's time to manage the events
              if(++countEvent1 == MAX1){
                   // Reset the trigger and start the event
                   event1();
                   countEvent1 = 0;
              } // Event 1 ???
              
              // It's time to manage the events
              if(++countEvent1 == MAX2){
                   // Reset the trigger and start the event
                   event2();
                   countEvent2 = 0;
              } // Event2 ???
    
              // It's time to manage the events
              if(++countEvent3 == MAX3){
                   // Reset the trigger and start the event
                   event3();
                   countEvent3 = 0;
              } // Event3 ???
    
         } // Trigger ??
    
    } // LOOP
    
    // ============ Event functions
    
    event1() {
    // Add the code for your event
    }
    
    event2() {
    // Add the code for your event
    }
    
    event3() {
    // Adde the code for your event
    }

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  • balearicdynamics
    0 balearicdynamics over 10 years ago

    Hello,

     

    to run multiple loop at the same time, independently, you should ... NOT use a second loop ! image

     

    The loop() function in the Arduino program skeleton is a sort of "fake"; as a matter of fact it is only a way to tell the CPU "do this sequence indefinitely", but it is not covering the loop following the concept for(..) { } as it is usually intended in C/C++ programming. So first of all forget this vision.

     

    Another thing that is too frequently used but as a matter of fact is more a damage than an advantage is the Delay(). It is a function blocking the processor for a certain period, so it is not the worth to use it in your case, but I suggest to never use the Delay() in programs excluding when you are doing tests to see if a certain part works.

     

    Instead you should use a counter. If you initialise a long int global variable you can read the time of the processor in every moment without stopping the execution of the entire program.

     

    long timeCounter; // milliseconds counter
    long timePassed; // The actual milliseconds time
    
    // We need a "loop" doing event 1 every 10 ms, one doing event 2 every 5 ms
    // and one doing event 3 every 25 ms
    long delay1 = 10;    // ms for cycle of event 1
    long delay2 = 5;     // ms for cycle of event 2
    long delay3 = 25;    // ms for cycle of event 3
    
    // Counters for the number of triggered events before the
    // corresponding event starts
    int countEvent1, countEvent2, countEvent3;
    
    int TRIGGER = 5; // ms to trigger the milliseconds timer
    
    int MAX1 = 2; // Number or triggered milliseconds to start event1
    int MAX2 = 1; // Number or triggered milliseconds to start event2
    int MAX3 = 5; // Number or triggered milliseconds to start event3
    
    // Initialisation
    setup {
         timeCounter = millis(); // read the actual internal time
         timePassed = 0; // we start with no time passed
    
         countEvent1 = 0;
         countEvent2 = 0;
         countEvent3 = 0;
    }
    
    // Infinite cycle
    loop() {
    
         // Read the actual time
         timePassed = millis() - timeCounter;
         // The smallest unit of time that should trigger an event is for event 2 (5 ms)
         // so our trigger should count this smaller unit
    
         // Check if the time passed after last reading is the trigger time
         if(timePassed >= TRIGGER) {
              // It's time to manage the events
              if(++countEvent1 == MAX1){
                   // Reset the trigger and start the event
                   event1();
                   countEvent1 = 0;
              } // Event 1 ???
              
              // It's time to manage the events
              if(++countEvent1 == MAX2){
                   // Reset the trigger and start the event
                   event2();
                   countEvent2 = 0;
              } // Event2 ???
    
              // It's time to manage the events
              if(++countEvent3 == MAX3){
                   // Reset the trigger and start the event
                   event3();
                   countEvent3 = 0;
              } // Event3 ???
    
         } // Trigger ??
    
    } // LOOP
    
    // ============ Event functions
    
    event1() {
    // Add the code for your event
    }
    
    event2() {
    // Add the code for your event
    }
    
    event3() {
    // Adde the code for your event
    }

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