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Help a noob

wazi
wazi over 4 years ago

Hi Guys

Please could you perhaps assist with a piece of code.

The basic idea is to have a countdown timer for my sons model rocket. He sets the time by mapping a pot and then "Arms: the system. After doing the checks he then presses a "Launch" button to initiate the countdown timer.

Once the timer reaches "0" it activates a relay and in turn fires the rocket.

 

I found the below code on the net and modified it with the help of a friend to use a i2c 16x2 LCD display.

I am in no way an expert but having fun learning.

 

I have 2 x minor issues now.

 

1st I need to add a decimal point to the countdown seconds (Currently displaying 000 seconds, I would like 00.0)

2nd, the LCD display is flickering. Even more so when the countdown initiates. ( I think this is due to bad coding)

 

Is anyone able to point me in the right direction and possibly recommend some improvements?

 

Code below -

 

 

 

 

 

#define FuseTIME      1500  //Fuse current duration in milliseconds.

#include <Wire.h>

#include <LiquidCrystal_I2C.h>

LiquidCrystal_I2C lcd(0x27, 16, 2);//change address according to your LCD

#define Fuss     7          //Pin connected to the Fuse relay.

int GoButt = 6;             //Pin Connected to the GO button.

int ArmButt = 5;            //Pin connected to the ARM button.

#define BuzzPin  4          //Connected to the Speaker.

#define SetPot   0          //Analog Pin connected to the Pot.

 

void setup(){

 

lcd.begin();

 

  pinMode(Fuss,OUTPUT);

  pinMode(ArmButt, INPUT);        // set "ARM" button pin to input

  pinMode(GoButt, INPUT);         // set "GO" button pin to input

  digitalWrite(Fuss,LOW);         //OPEN the fuse circuit.

  digitalWrite(ArmButt, HIGH);    // turn on pullup resistor

  digitalWrite(GoButt, HIGH);     // turn on pullup resistor

 

lcd.clear();

lcd.setCursor(4,0);

lcd.print("Rocket");

lcd.setCursor(3,1);

lcd.print("Launcher"); 

delay(2000);

 

}

 

int  DownCntr;                    // down counter (1/10 Secs.)

int  Go=0;                        // Stopped

 

 

//================================================================

 

void loop(){

 

  if(!digitalRead(GoButt)||!digitalRead(ArmButt)){

 

    Go=0;                         //ABORT!!!

    tone(BuzzPin, 440, 1500);

    delay(1500);

  }

  if(Go==0){

    WaitARM();

    WaitGO();

  }  

  ShowTimer();

  if (DownCntr > 50){

      if (DownCntr % 10 ==0)tone(BuzzPin, 1000, 50);  //Tone every second.

     }

  else if (DownCntr % 2 ==0)tone(BuzzPin, 1000, 50);  //Tone every 1/5 second.

  if (DownCntr ==0){

 

 

    //------------------ ROCKET LAUNCH! --------------------

 

    tone(BuzzPin, 440, FuseTIME);  //Launch audible signal

    digitalWrite(Fuss,HIGH);       //CLOSE the fuse circuit

    delay(FuseTIME);

    digitalWrite(Fuss,LOW);        //OPEN the fuse circuit.

 

    //------------------------------------------------------

     Go=0;

    }

  while (millis()% 100);        //Wait until the next 1/10 of second.

  delay(50);

  DownCntr--;

}

 

//----------------------------------------

void WaitGO(){

  ShowTimer();

  while(digitalRead(GoButt));

  Go=1;

  delay(20);

  while(!digitalRead(GoButt));  //Debounce GO button.

}

 

//------------------------------------------------------

 

void ReadTimer(){

  DownCntr = map(analogRead(SetPot), 0, 1023, 10, 60);     // DownCntr = map(analogRead(SetPot), 0, 1023, 5, 60);

  DownCntr*=10;

}

 

//------------------------------------------------------

 

 

void ShowTimer(){

  String seconds = String (DownCntr, DEC);

  while(seconds.length()<3)seconds= "0" + seconds;     //format to 3 numbers.

  

lcd.clear();

lcd.setCursor(1,0);

lcd.print("Launching In");                                        

lcd.setCursor(1,1);

lcd.print(seconds);

lcd.setCursor(5,1);

lcd.print("Seconds");

 

}

 

//------------------------------------------------------

 

void WaitARM(){

  while(digitalRead(ArmButt)==1){

     ReadTimer();

     delay(50);

     ReadTimer();

     ShowTimer();                   //Show Digits.

     delay(150);

  }

 

  Go=0;

  ShowTimer();

  tone(BuzzPin, 2000, 150);

  delay(200);

  tone(BuzzPin, 2000, 150);

  delay(200);

  tone(BuzzPin, 2000, 150);

  delay(20);

  while(!digitalRead(ArmButt));  //Debounce ARM button.

 

}

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Top Replies

  • BigG
    BigG over 4 years ago +4 suggested
    LCD flickering is due to using this "lcd.clear();" repeatedly. Don't use after the first clear. For your first line on LCD. Just write once and that's it. Then all you need to do is update second line…
  • wazi
    wazi over 4 years ago in reply to Andrew J +4
    Hi Andrew Thanks so much for that, I really appreciate your assistance with this project. You are going to have a very happy 7 year old when he presses the buttons to launch his rocket. I changed this…
  • Andrew J
    Andrew J over 4 years ago in reply to wazi +3 verified
    No probs, we all start somewhere and you've clearly had a good go and got it pretty much working. I'm not too clear on what you are trying to achieve with the display of digits: does your value have an…
Parents
  • BigG
    0 BigG over 4 years ago

    LCD flickering is due to using this "lcd.clear();" repeatedly.

    Don't use after the first clear.

    For your first line on LCD. Just write once and that's it.

    Then all you need to do is update second line. To do this you need to create a 16 char buffer and insert your variables then just overwrite the second line with this buffer. No need to clear first.

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  • BigG
    0 BigG over 4 years ago

    LCD flickering is due to using this "lcd.clear();" repeatedly.

    Don't use after the first clear.

    For your first line on LCD. Just write once and that's it.

    Then all you need to do is update second line. To do this you need to create a 16 char buffer and insert your variables then just overwrite the second line with this buffer. No need to clear first.

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