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Arduino Forum Multiple Arduino functions without delay
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Forum Thread Details
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  • Replies 20 replies
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  • timers
  • arduinouno
  • delay
  • interval_timer
  • delay_interval
  • led
  • arduino
  • solenoid
Related

Multiple Arduino functions without delay

Former Member
Former Member over 10 years ago

I have literally zero coding experience but have run into the need for it at my job -- all help appreciated. Basically, I am trying to accomplish many things at once and am not sure how to translate what i need into code. What I need: a tone and a light to simultaneously flash on for 500 milliseconds and then off again for 6 seconds; water reward to be delivered (by turning on/ off a solenoid) 2 seconds after the tone/LED have turned off, with the solenoid being open for 25 milliseconds; continuous collection of data from an input potentiometer. Since i need to monitor the input from the potentiometer at all times, i cannot use "delay()" because i cannot have the board stop reading the values from the potentiometer to preform a function.

 

This is a code i attempted -- however, the issue is the timing for the LED/tone and the solenoid. I need the solenoid to always open 2 seconds after the LED/tone turn off and it needs to open for 25 milliseconds and then shut back off. i have put hours into trying to figure out a way to do this --- as the code is now, the led/tone turn on and off fine, but the solenoid has a longer delay time (because i was trying to get it to come 2 seconds after the led/tone went off) and the excess time builds onto itself and makes the timing of the solenoid vary in its proximity to the LED/tone.

 

#include <elapsedMillis.h> //the timer.

 

 

//stopwatches

elapsedMillis timer; 

 

 

int ledPin = 11;

int lick = 4;

int solenoid = 8;

int speaker = 2;

int ledOn = 500;       //milliseconds

int ledOff = 6000;

int solenoidOn = 25;

int solenoidOff = 8475;

int LickState;

 

 

int playTime = 500;  //how long speakers will play for

int freq = 8000;  //frequency for left prize speakers in hz

int toneTime = 500;

 

 

unsigned long lms;        //time from millis()

unsigned long lmsLast;    //last time the LED changed state

unsigned long sms;        //time from millis()

unsigned long smsLast;

unsigned int LedOn = 0;

unsigned int Reward = 0;

unsigned int Lick = 0;

boolean ledState;        //current LED state

boolean solenoidState;

 

 

void setup(void){

  Serial.begin(9600);

  pinMode(lick, INPUT); 

  pinMode(ledPin, OUTPUT);

  pinMode(solenoid, OUTPUT);

  pinMode(speaker, OUTPUT);

 

 

  elapsedMillis timer = 0;

}

 

 

void loop(void){

  int ledState = digitalRead(ledPin);

  int lickstate = digitalRead(lick);

  if (lickstate == HIGH){

//    Serial.println(lickstate);

    Serial.println(timer); }

  lms = millis();

    blinkLED();

  sms = millis();

    blinkLED();

   

 

} }

 

 

void blinkLED(void){

 

 

    if (lms - lmsLast > (ledState ? ledOn : ledOff)) {

        digitalWrite(ledPin, ledState = !ledState);

        lmsLast = lms;

        tone (speaker, freq, toneTime);

        Serial.print("Led");

        Serial.println(timer);

    }

    if (sms - smsLast > (solenoidState ? solenoidOn : solenoidOff)) {

        digitalWrite(solenoid, solenoidState = !solenoidState);

        smsLast = sms;

        Serial.print("Reward");

        Serial.println(timer);

    }

}

 

I have tried using if then statements to say that if the LED state is HIGH, then wait 2 seconds and deliver the reward --- the issue is the "wait 2 seconds part". how do i get the arduino to add two seconds to the current time when the LED turns off and then give my 25 millisecond reward without messing up the on/off times of the LED? Very confused.

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Top Replies

  • shabaz
    shabaz over 10 years ago +1
    This is a classic problem when creating real-time systems (which this is, since you want things to occur at or within certain times). Writing code without an OS to provide real time capabilities is difficult…
Parents
  • Former Member
    0 Former Member over 10 years ago

    Hi everyone!!


    Thank you all so much for the responses -- it's unbelievably helpful.


    Exactly what bobcroft said is correct. What I am trying to accomplish would go something like this:

    Time: 0 milliseconds

    tone/LED delivered for 500 milliseconds

    nothing delivered for 2000 milliseconds (bringing us to 2500 milliseconds into loop)

    solenoid delivers for 25 milliseconds (bringing us to 2525 milliseconds into loop)

    Nothing delivers for 3475 milliseconds (bringing us to the end of the loop at 6000 milliseconds)

     

    then the loop begins again with the tone/LED.

     

    All the while I get a serial.print of the input from the potentiometer as well as a serial print of the on/off of the LED, tone, and solenoid with their time stamps. As I said I have never written code before (in truth I wasn't even sure what language of code I was even dealing with before I did some heavy googling). I put the above code together using examples and help from the website -- so I wasn't sure if what I was trying to do actually has a very simple fix or wasn't something the system could do and I just am too unfamiliar with the process to know.

     

    All of your suggestions are awesome. Definitely giving me confidence that I will be able to get it up and working!

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  • Former Member
    0 Former Member over 10 years ago

    Hi everyone!!


    Thank you all so much for the responses -- it's unbelievably helpful.


    Exactly what bobcroft said is correct. What I am trying to accomplish would go something like this:

    Time: 0 milliseconds

    tone/LED delivered for 500 milliseconds

    nothing delivered for 2000 milliseconds (bringing us to 2500 milliseconds into loop)

    solenoid delivers for 25 milliseconds (bringing us to 2525 milliseconds into loop)

    Nothing delivers for 3475 milliseconds (bringing us to the end of the loop at 6000 milliseconds)

     

    then the loop begins again with the tone/LED.

     

    All the while I get a serial.print of the input from the potentiometer as well as a serial print of the on/off of the LED, tone, and solenoid with their time stamps. As I said I have never written code before (in truth I wasn't even sure what language of code I was even dealing with before I did some heavy googling). I put the above code together using examples and help from the website -- so I wasn't sure if what I was trying to do actually has a very simple fix or wasn't something the system could do and I just am too unfamiliar with the process to know.

     

    All of your suggestions are awesome. Definitely giving me confidence that I will be able to get it up and working!

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  • mcb1
    0 mcb1 over 10 years ago in reply to Former Member

    Friend

    use the Millis() timer as you have been.

    Store the Millis() time when you start the process (LED, Nothing, Solenoid, Nothing), then as you loop through reading your pot, check if the time difference causes you to stop/start something else.

     

    Your example code (use the >> Syntax Highighting  and C++ to make it like below) at line 53 -56 appear outside of the If statement. This means they will always trigger every loop.

    I'm not sure what lickstate is, but it just doesn;t seem right.

     

     

    #include <elapsedMillis.h> //the timer.
    
    
    //stopwatches
    elapsedMillis timer;
    
    
    int ledPin = 11;
    int lick = 4;
    int solenoid = 8;
    int speaker = 2;
    int ledOn = 500;       //milliseconds
    int ledOff = 6000;
    int solenoidOn = 25;
    int solenoidOff = 8475;
    int LickState;
    
    
    int playTime = 500;  //how long speakers will play for
    int freq = 8000;  //frequency for left prize speakers in hz
    int toneTime = 500;
    
    
    unsigned long lms;        //time from millis()
    unsigned long lmsLast;    //last time the LED changed state
    unsigned long sms;        //time from millis()
    unsigned long smsLast;
    unsigned int LedOn = 0;
    unsigned int Reward = 0;
    unsigned int Lick = 0;
    boolean ledState;        //current LED state
    boolean solenoidState;
    
    
    void setup(void){
      Serial.begin(9600);
      pinMode(lick, INPUT);
      pinMode(ledPin, OUTPUT);
      pinMode(solenoid, OUTPUT);
      pinMode(speaker, OUTPUT);
    
    
      elapsedMillis timer = 0;
    }
    
    
    void loop(void){
      int ledState = digitalRead(ledPin);
      int lickstate = digitalRead(lick);
      if (lickstate == HIGH){
    //    Serial.println(lickstate);
        Serial.println(timer); }
      lms = millis();
        blinkLED();
      sms = millis();
        blinkLED();
    
    
    } }
    
    
    void blinkLED(void){
    
    
        if (lms - lmsLast > (ledState ? ledOn : ledOff)) {
            digitalWrite(ledPin, ledState = !ledState);
            lmsLast = lms;
            tone (speaker, freq, toneTime);
            Serial.print("Led");
            Serial.println(timer);
        }
        if (sms - smsLast > (solenoidState ? solenoidOn : solenoidOff)) {
            digitalWrite(solenoid, solenoidState = !solenoidState);
            smsLast = sms;
            Serial.print("Reward");
            Serial.println(timer);
        }
    }

     

     

    Also you state its for work, hopefully in the spirit of OpenSource and Free advise you might be able to enlighten us as to what it is.

     

    Mark

     

    PS I've missed something in my Arduino butchering

    What exactly does this bit do in the If statement.

    (ledState ? ledOn : ledOff)

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