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Arduino Forum function in C++
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Related

function in C++

billpenner
billpenner over 10 years ago

When a function is finished, closed bracket}, where does the programming go?

My programming seems to fall through, that is the next function after the current function is complete seems to be running. Are incorrect brackets  causing my problem?

For example:

void loop() ;

{

do my first thing;

if test 1 true, go to void thing2

if test 2 true, go to void thing3

}

Where am I at this point? Am I back in the loop or do I fall through thing3 to what is after it in the program.

Please straighten me out a little. I am new to C++.

Thanks

Bill

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  • Robert Peter Oakes
    Robert Peter Oakes over 10 years ago in reply to gadget.iom +1 suggested
    OK, Call out the censors, he used the GOTO word…….. Ok, more seriously, GOTO is a bad thing to use and can leave you with a mess from a memory and cpu resource perspective, most modern languages do not…
  • mcb1
    mcb1 over 10 years ago in reply to Robert Peter Oakes +1
    GOTO is a bad thing to use and can leave you with a mess I know its disliked by some programmers, but I've seen others say there is nothing wrong with its use.... I guess there will always be opposing…
Parents
  • gadget.iom
    0 gadget.iom over 10 years ago

    Hi billpenner

     

    The loop function will repeat indefinitely.

    The go-to parts of your code could transfer the program flow to the associated labels, from which the code will continue, essentially skipping any code in

    between.

    eg:

    for(byte r = 0; r < 255; r++){
      for(byte g = 255; g > -1; g--){
      for(byte b = 0; b < 255; b++){
      if (analogRead(0) > 250){ goto bailout;}
      // more statements ...
      }
      }
    }
    bailout:

     

     

     

    A better approach may be to turn the goto's into function calls. in this case the program flow will move to the function you declared and then return back to the point immediately after the function call.

    eg.

    void setup(){
      Serial.begin(9600);
    }
    
    void loop() {
      int i = 2;
      int j = 3;
      int k;
    
      k = myMultiplyFunction(i, j); // k now contains 6
      Serial.println(k);
      delay(500);
    }
    
    int myMultiplyFunction(int x, int y){
      int result;
      result = x * y;
      return result;
    }

     

    More information can be found on the following pages:

    Arduino - Goto

    Arduino - FunctionDeclaration

     

     

    Does this clarify the situation somewhat?

     

    Paul

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  • Robert Peter Oakes
    0 Robert Peter Oakes over 10 years ago in reply to gadget.iom

    OK, Call out the censors, he used the GOTO word……..

     

     

     

    Ok, more seriously, GOTO is a bad thing to use and can leave you with a mess from a memory and cpu resource perspective, most modern languages do not even have it

     

     

     

    The loop function technically does not loop forever as it is a simple function call, the underlying runtime is where the loop really is and it calls the loop function repeatedly

     

     

     

    This is an important distinction as any variables you initialize in this function will be initialized again and again if your not careful and therefor mess with your program or just simply waste resources

     

     

     

    If you want to be able to break out of a loop, set a variable to help and then use it as part of the looping condition, when your ready to exit, set the variable to the condition that cause the loop to exit

     

     

     

    The LOOP() function is not the loop, remember that

     

    This is a forever loop

     

    While (true == true)

     

    {

     

    //Do stuff

     

    }

     

     

     

    Changing this to

     

    Boolean exitFlag = false;

     

    While (exitFlag == false)

     

    {

     

    //Do stuff and at some point set exitFlag to true)

     

    }

     

     

     

    This is the same basic loop but now has the ability to exit under proper control without a goto statement image

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  • gadget.iom
    0 gadget.iom over 10 years ago in reply to Robert Peter Oakes

    Yeah, I didn't even realise the Arduino supported the goto command. Thought I'd left that behind with BASIC. image

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  • mcb1
    0 mcb1 over 10 years ago in reply to Robert Peter Oakes

    GOTO is a bad thing to use and can leave you with a mess

    I know its disliked by some programmers, but I've seen others say there is nothing wrong with its use....

     

    I guess there will always be opposing sides of every argument.

     

    Mark

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  • clem57
    0 clem57 over 10 years ago in reply to mcb1

    IMHO, the valid case that I saw for using goto was within a loop where you wish to terminate early from the loop or skip over code to go to next item in a loop. That was solved with the "break" or "iterate" commands. The trouble can be too many goto's creating a spaghetti like code too hard to follow.

     

    Clem

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  • gadget.iom
    0 gadget.iom over 10 years ago in reply to clem57

    Yeah I prefer to use 'break;' in these circumstances. Much easier to follow.

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  • gadget.iom
    0 gadget.iom over 10 years ago in reply to clem57

    Yeah I prefer to use 'break;' in these circumstances. Much easier to follow.

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