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ZedBoard Hardware Design Playing with the ADAU1761 audio codec
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Playing with the ADAU1761 audio codec

Former Member
Former Member over 11 years ago

I've been attempting to use the ADAU1761 chip, just using I2S audio stream generated by the PL section.

After a bit of playing I've at least got a 440Hz tone out of one channel of the headphones, so I'm slowly getting there.

I'm working towards at least a I2S loopback for playing with digital filters (e.g. Line In -> I2S -> PL -> I2S -> Line Out + Headphones).

Anyhow, in the spirit of release early, release often you can find the source at http://hamsterworks.co.nz/mediawiki/index.php/Zedboard_Audio

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  • Former Member
    0 Former Member over 11 years ago

    Project now complete. LineIn / filters in Zynq's fabric / Headphone Out.

    Overall gain should be about 0db, but haven't metered it.

    Filter can be selected by SW0 and SW1, and are either
    - Straight through
    - 8 point moving average (6kHz low pass)
    - 16 point moving average (3kHz low pass)
    - 32 point moving average (1.5kHz low pass)

    Warning - The design cuts straight between filters, so you will hear loud switching noise at full volume. So take you ear-buds out when playing with the switches

    http://hamsterworks.co.nz/mediawiki/index.php/Zedboard_Audio

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  • Former Member
    0 Former Member over 11 years ago

    Project now complete. LineIn / filters in Zynq's fabric / Headphone Out.

    Overall gain should be about 0db, but haven't metered it.

    Filter can be selected by SW0 and SW1, and are either
    - Straight through
    - 8 point moving average (6kHz low pass)
    - 16 point moving average (3kHz low pass)
    - 32 point moving average (1.5kHz low pass)

    Warning - The design cuts straight between filters, so you will hear loud switching noise at full volume. So take you ear-buds out when playing with the switches

    http://hamsterworks.co.nz/mediawiki/index.php/Zedboard_Audio

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