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Blog Game On! Raspberry Pi Video Game Arcade Machine
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  • Author Author: spannerspencer
  • Date Created: 17 Sep 2015 1:05 PM Date Created
  • Views 5578 views
  • Likes 9 likes
  • Comments 33 comments
  • raspberry_pi_arcade
  • arcade_machine14
  • retro
  • raspberrypi
  • video_gaming
  • raspberrypi2
  • raspberry_pi_projects
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Game On! Raspberry Pi Video Game Arcade Machine

spannerspencer
spannerspencer
17 Sep 2015

We've been cruelly teasing you all week about a project we're about to kick off here at element14, as we alluded to the brand new Raspberry Pi case we had delivered.

image image

image image

But you guys were too quick for us. Although there were a few wry suggestions about what was being delivered -- including a rather excellent notion about building a Raspberry Pi juke box (watch this space) -- most of you astute Pi eaters sussed out that we've bagged ourselves a classic, upright arcade cab that'll soon become the company's most effective time wasting tool to date.

 

Arcade Machine14

The facts are these:

  • With your (not insignificant) assistance, we're going to strip out the cab and retrofit it with a Raspberry Pi.
  • The RPi will be used to emulate a bunch of classic video games.
  • The cab will be installed here in the element14 offices for the staff and visitors to play.
  • Any money collected by the cab will be given to a community-selected charity each month.

 

Great plan eh? But there's no shortage of work to be done before the pixels can be set free.

 

Retro Revival

There are a few factors we're endeavouring to accomplish in this project. Firstly, we want to keep the whole thing under the £500 mark, thereby making the build comparable to buying a contemporary games console. So anyone who builds along with us can divert any funds they might have allocated to an Xbox or PlayStation, and have themselves an arcade cab instead. It's a gift to yourself that keeps on giving.

 

We also want to re-use as much of the cab as possible. It's got a power supply in there already, and it still has its old 15KHz arcade monitor, which you can't beat for that authentic look. Hooking it up to a Raspberry Pi isn't going to be any small task, of course, and we're not even sure if it's working right now.

 

And then there's the controls. We'll need to interface the joysticks and buttons with the Raspberry Pi, which in itself isn't a particularly difficult task. At least, it wouldn't be, if the RPi had enough GPIO inputs for eight joystick directions (four for each stick), 12 game buttons, two game start buttons, a working coin mechanism, and however many controls we need to operate the OS front end and emulators. Hmm.

 

So we'll be calling on the element14 community for input and assistance at most every turn, and would love to hear any hints, tips or ideas you might have about putting together a Raspberry Pi arcade machine. In the meantime, we'll bring you regular blogs and discussions about how the project's going, and how you can help.

 

For now though, here's a look inside and outside the cabinet. I'll be downstairs, cleaning it for the first time in 30 years...

imageimageimageimageimageimage

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Top Comments

  • screamingtiger
    screamingtiger over 10 years ago +2
    IMO throw the main circuit board away, as well as the monitor. Get a cheap LCD and just use a Pi. You may be able to use the power supply but its overkill. Just my .02. Gut the whole thing and put a Pi…
  • balearicdynamics
    balearicdynamics over 10 years ago +1
    It's a great project Spanner! Also interesting the charity aspect. Thinking to what are the parts to interface, I have no idea on how to do the video part (but maybe simple and cheap as far as what I know…
  • spannerspencer
    spannerspencer over 10 years ago in reply to balearicdynamics +1
    Yo Enrico! We've been kicking around a couple of ideas about hooking up the controls to the Raspberry Pi, but haven't made any decisions yet. Your solution sounds like a solid starting point! If you have…
  • spannerspencer
    spannerspencer over 10 years ago in reply to balearicdynamics

    Yeah, the joysticks we'll be using are pretty simple beasts -- just four micro-switches; no pots or analogue controls to worry about. Same goes for the buttons and coin mechanism - just a micro-switch.

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  • spannerspencer
    spannerspencer over 10 years ago in reply to mcb1

    Fortunately they're just four-way joysticks, which, as you say, simplifies things quite a bit.

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  • spannerspencer
    spannerspencer over 10 years ago in reply to mcb1

    Absolutely! If you're ever near by, let us know and come for a visit! Same goes for everyone image

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  • spannerspencer
    spannerspencer over 10 years ago in reply to Robert Peter Oakes

    There's no JAMMA board in the cab, no (sadly). So I'm still looking for a way to push a signal into the chassis board just to see what the monitor does -- and if it even works! Any ideas on that front are very welcome, naturally image

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  • balearicdynamics
    balearicdynamics over 10 years ago in reply to mcb1

    Ok, we are on the same vision image

     

    So, better and faster is a shift-in register to read in "almost" one shot all the two buttons set and joystick status, ignoring the voltage divider, that is the only thing that should be changed. Better if spannerspencer gives us a confirmation or a more detailed image of the back of the joystick console, then I can proceed with a proposal as I have in mind.

     

    Enrico

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