This is a topic I can contribute to... I spent the first 10+ years working for large corporations developing technology. It was depressing, as the effort and passion I put into my work was often misdirected by management and customers that didn't understand what they actually wanted. At the same time, I had my own hobby interests. One of the gadgets i made attracted a lot of interest from an associated club I was with. It pushed me into considering it as a money earner. I'd already made and sold a few electronic parts, but to take this next step was big. When you have to spend $20k just on the tooling alone, the hobby component transforms into a serious business venture.
That one product established itself and my own company took off... and I eventually quit my full time job and worked for myself. I found this to be the best scenario, as I'II turned my hobby into a business. I'm in control of my own content and where I want to put my design effort. But it's not always quite that straight forward.
I one very important thing to consider is the bottom line. The business case. I've had several products go no-where and it's cost me dearly, but have also had some good success. If you are starting out with your own products, you best look for niche markets. I've build my own stepper control interface board for one of my CNC's, so a stepper motor controller is something I'm quite familiar with. It's unfortunately a very competitive market. There is SO much stuff coming from China, and a lot of rubbish, but it's cheap. Competing in a market like that is very tough, particularly if you are in Australia - shipping costs will significantly limit your export potential and your growth figures. You would literally need to provide something that is unique and desired to the market in order to attract interest.
Niche products are those where you have a better chance of making a reasonable buck. If it's not niche, you're in the competitive market where you need to sell volume (big risk, big capital investment). If it's not niche but isn't on the market, but it's potentially a big seller, then you either have to have the big bucks to protect the IP and hit the market hard... before a big company rips off you product and sells cheaper than you can even manufacturer it. If however it's a niche market part, it's too small a volume for the big companies to bother with it, and the market will pay more for the product because they can't get it anywhere else. So you can fund a smaller production run, lower risk, higher profit for your efforts... and hopefully have the right receipe for success.
For continued success, you have to go with the market, chose what you make next carefully. Don't design just anything you can, but chose the product that is going to generate the most profit. That said... don't loose sight of the hobby side. The more self interest and passion you put into the product, the more likely the effort is going to show in the quality. Getting paid for your hobby rocks. Having your own company support your hobby rocks. Having to do the business side sucks, but at least it's related to supporting your hobby :-)
Tony,
Congratulations on making the transition. II am very curious what your big product is, but if you don't want to share, I understand.
Great advice on the subject. I know many, including myself, will take a lot away from your words. Finding that niche product is difficult. A few people have told me, "you have to do market research, that's how the big companies do it." Seriously, how can anyone, just starting out, do this? You happened to create a success, but what was your original impetus?
Now that you have made the switch, has your company become what your experienced with the 10+ years? Or are you still keeping it fun? The logical next question in the series.
Cabe
In a way, I feel like I'm stuck between the two. On one hand I have projects that are purely for myself and maybe a friends/family, while on the other I have projects that I hope to sell some day. Costs is always an interesting point for me, although my budget for both sides is fairly limited, in some cases the cost of items such as development kits, certain tools etc, is not a huge concern as at the end of the day I will either come out of it with a product or an idea for a product, and in every case I will have learned something new that will potentially help me with my career. Similarly, spending a lot of time on some projects is not an issue. With it being a hobby, it is clearly something I enjoy doing anyway, but at the same time it is all about learning new skills or improving existing ones.
Despite the best efforts of certain suppliers and transport companies, I am hoping to get at least my main project selling. This however is an idea that pushes the boundaries of the costs part of it all. This is made worse by the project itself. As has been said, part of the problem is finding that market. I know from experience that doing the research into potential markets is difficult for hobbyists and/or those without the contacts. As someone new to the industry as a whole, research is limited to the internet to see what else is available and not what is needed.
In relation to your question about contributing to the body of knowledge, personally I don't find it mandatory and to be honest a lot of the stuff I do I do keep to myself on the basis that it is fairly standard. However I do make an effort to discuss some of the less generic on my site (At least when I remember anyway...), the way I look at it, even for the stuff that may seem obvious to most, doing it my way may help someone else understand it. Even if the discussion is just posting the code online, it could be a jumping point for anyone who happens to find it. I guess this is just another part of my hobbyist side showing through, but at the same time, I believe this kind of attitude can help business. Whats wrong with spending a little extra time and effort teaching people new skills? You never know, you could be encouraging the next generation of engineers or getting a revelutionary product off the drawing board.
Long story short, I'm both, I enjoy what I do and wouldn't necessarily mind taking it further if it wasn't for the barriers encountered. Some of the comments here are certainly helping overcome them however!
Tony,
Great story and advice.
So, being involved with the community you want to sell to is a good way to do market research? Did you find that you originally made things that you, personally, wanted for your bike? And after that found many others wanted it for their's as well?
Cabe
John,
Is your budget the biggest obstacle to trying to sell designs?
I had that same exact problem not too long ago, but I came up with a solution. Just in time inventory. This concept is being used by many different companies from huge mega-corporations to small 1 man operations.
I had a product that costs me $1000 dollars to build. Although I would sell it for much higher, I never wanted to keep product on the shelf. In the past, I made a mistake of outsourcing $2500 dollars worth of an older design that I am actually still looking at in storage. After that, I vowed never to do it again.
Now, as orders come in, I buy all the parts needed for that one build. It works, and is a good stepping stone to when/if your product takes off.
And, you don't necessarily have to have a finished product to start selling either. Sometimes you have to test the waters to see if what you made is worth even selling.
Cabe
Hi Cabe,
It is. Last estimates I got for the current design (Through-hole board, partly by design, partly by unfamiliarity with SMT construction), were around £120 (~$200) for the PCB alone. The only way I found to drop this is to either buy a reasonable amount first and hope, or to go through the likes of BatchPCB and have a 1-2 months wait and who knows how many issues. The system itself then requires a minimum of two devices. Although these costs arn't necessarily high in the grand scheme of things, from my point of view, the cost is somewhat prohibitive without having an order there already. That in itself is another issue without having the funding or costs to promote a rather unproven system. The idea of production on demand has been adopted however not only for this, but for any other products I work on.
As for your comment about the product being unfinished, well...this one is, almost intentionally. The current version is suffering from a rather fatal communication issue which led onto a rather fun story of failing suppliers and 4 month delays. Despite the current state of it, there was interest from one person, however this has essentially gone resulting in it returning to its state as a proof of concept once more and leaving me shaking my fist in its general direction
.
John
I still make items products that I will use myself. But if I see something that I won't use, can do a good job and fill the gap in the market... and the numbers make business sense, I'II consider it. I'm still more hobby orientated than focused on a product line. However life balance is really important for me and would rather generate income from what I want to do, than be greedy and stuck working on the same product line.
Just in time manufacturing goes out the window when suppliers can no longer guarantee lead times. I'm currently ordering components 4 to 5 months ahead of production, and failing to obtain all the components in time. Last year, I ordered an Infineon part, $4/unit, reel of 1000. Because of the high cost and low volume application, I based 3 products on the use of this part. They had it in stock, 2 week lead time. Ordered. It never arrived. Apparently the parts allocated to me was bumped by a more important automotive customer. I'd invested nearly 3 months development work into the products and couldn't re-coupe funds. I had all the other components sitting on the shelf waiting for production... cashflow tied up in stock, on the shelf. It took just on 5 months to squeeze 100 paid for samples from infineon, which they charged twice the cost for. Lead time have been a bugger since the financial crisis. For main products, I've gone to building production quantities to last 18 months and ordering parts 4 to 5 months ahead of production. This last production run has caught me out, as two of the components are late... 17 weeks lead time. I'II run out of stock, which is very bad for business. I have had to re-design a PCB to accommodate a QFN micro, as the leadtime on the TSSOP was too long. It makes it quite hard for small operators, as one part missing from the production BOM can play havoc with cashflow. One of my suppliers has been quite good by holding ordered stock in their inventory and releasing on a set date... so parts are invoiced at the tail end of the 4..5 months, rather than having to hold paid for stock on the shelf for the whole period. I tend to commonise on components where ever possible, and in some cases the decision to make a product can be because I have the stock already - quick turn around.