element14 Community
element14 Community
    Register Log In
  • Site
  • Search
  • Log In Register
  • Community Hub
    Community Hub
    • What's New on element14
    • Feedback and Support
    • Benefits of Membership
    • Personal Blogs
    • Members Area
    • Achievement Levels
  • Learn
    Learn
    • Ask an Expert
    • eBooks
    • element14 presents
    • Learning Center
    • Tech Spotlight
    • STEM Academy
    • Webinars, Training and Events
    • Learning Groups
  • Technologies
    Technologies
    • 3D Printing
    • FPGA
    • Industrial Automation
    • Internet of Things
    • Power & Energy
    • Sensors
    • Technology Groups
  • Challenges & Projects
    Challenges & Projects
    • Design Challenges
    • element14 presents Projects
    • Project14
    • Arduino Projects
    • Raspberry Pi Projects
    • Project Groups
  • Products
    Products
    • Arduino
    • Avnet & Tria Boards Community
    • Dev Tools
    • Manufacturers
    • Multicomp Pro
    • Product Groups
    • Raspberry Pi
    • RoadTests & Reviews
  • About Us
  • Store
    Store
    • Visit Your Store
    • Choose another store...
      • Europe
      •  Austria (German)
      •  Belgium (Dutch, French)
      •  Bulgaria (Bulgarian)
      •  Czech Republic (Czech)
      •  Denmark (Danish)
      •  Estonia (Estonian)
      •  Finland (Finnish)
      •  France (French)
      •  Germany (German)
      •  Hungary (Hungarian)
      •  Ireland
      •  Israel
      •  Italy (Italian)
      •  Latvia (Latvian)
      •  
      •  Lithuania (Lithuanian)
      •  Netherlands (Dutch)
      •  Norway (Norwegian)
      •  Poland (Polish)
      •  Portugal (Portuguese)
      •  Romania (Romanian)
      •  Russia (Russian)
      •  Slovakia (Slovak)
      •  Slovenia (Slovenian)
      •  Spain (Spanish)
      •  Sweden (Swedish)
      •  Switzerland(German, French)
      •  Turkey (Turkish)
      •  United Kingdom
      • Asia Pacific
      •  Australia
      •  China
      •  Hong Kong
      •  India
      • Japan
      •  Korea (Korean)
      •  Malaysia
      •  New Zealand
      •  Philippines
      •  Singapore
      •  Taiwan
      •  Thailand (Thai)
      • Vietnam
      • Americas
      •  Brazil (Portuguese)
      •  Canada
      •  Mexico (Spanish)
      •  United States
      Can't find the country/region you're looking for? Visit our export site or find a local distributor.
  • Translate
  • Profile
  • Settings
Embedded and Microcontrollers
  • Technologies
  • More
Embedded and Microcontrollers
Embedded Forum Hobbyist vs. Entrepreneur
  • Blog
  • Forum
  • Documents
  • Quiz
  • Polls
  • Files
  • Members
  • Mentions
  • Sub-Groups
  • Tags
  • More
  • Cancel
  • New
Join Embedded and Microcontrollers to participate - click to join for free!
Actions
  • Share
  • More
  • Cancel
Forum Thread Details
  • State Suggested Answer
  • Replies 8 replies
  • Answers 2 answers
  • Subscribers 473 subscribers
  • Views 885 views
  • Users 0 members are here
  • 32bit
  • 8_bit
  • 32_bit
  • 16_bit
  • at:development_kit
  • microprocessor
  • microcontrollers
  • embedded
  • Design
  • development
Related

Hobbyist vs. Entrepreneur

Catwell
Catwell over 15 years ago
The pursuit of money; what separates the hobbyist and the entrepreneur. Though, sometimes there doesn't seem to be an apparent difference in capital raised between the two, but that is another story. Which side would you align yourself?
 
In this economy, it's hard for anyone to spend large amounts of time and resources towards a project without a payoff of some sort. However, I see a new, pro bono, effort by an engineer every day. For example, a friend of mine is making a garage parking distance calculator for his car, so he never hits a wall. He has already spent $200+ on the project and countless hours. He just wants to make something to use. Sometimes people, seemingly, create and build for the sole purpose of completing a difficult task. To design and give away, is it just for the bragging rights or clout? If so, I don't think that is a worthwhile reason for all the time.
 
As for me, I want to make money with every effort I take. For example, I'm currently working with PICs for the purpose of making my own stepper drivers, to sell. And I have a few other parallel developments going on for the same exact purpose. In my financial pursuits, I've taught myself many skills and learn much more than I have anywhere else. More times than not, my projects sold. But, am I selfish, should I be freely contributing to the overall body of knowledge?
 
Can any of us really spare the time?
 
Cabe
  • Sign in to reply
  • Cancel
  • Former Member
    0 Former Member over 15 years ago

    This is a topic I can contribute to... I spent the first 10+ years working for large corporations developing technology.  It was depressing, as the effort and passion I put into my work was often misdirected by management and customers that didn't understand what they actually wanted.  At the same time, I had my own hobby interests.  One of the gadgets i made attracted a lot of interest from an associated club I was with.  It pushed me into considering it as a money earner.  I'd already made and sold a few electronic parts, but to take this next step was big.  When you have to spend $20k just on the tooling alone, the hobby component transforms into a serious business venture.

     

    That one product established itself and my own company took off... and I eventually quit my full time job and worked for myself.  I found this to be the best scenario, as I'II turned my hobby into a business.  I'm in control of my own content and where I want to put my design effort.  But it's not always quite that straight forward.

     

    I one very important thing to consider is the bottom line.  The business case.  I've had several products go no-where and it's cost me dearly, but have also had some good success.  If you are starting out with your own products, you best look for niche markets.  I've build my own stepper control interface board for one of my CNC's, so a stepper motor controller is something I'm quite familiar with.  It's unfortunately a very competitive market.  There is SO much stuff coming from China, and a lot of rubbish, but it's cheap.  Competing in a market like that is very tough, particularly if you are in Australia - shipping costs will significantly limit your export potential and your growth figures.  You would literally need to provide something that is unique and desired to the market in order to attract interest.

     

    Niche products are those where you have a better chance of making a reasonable buck.  If it's not niche, you're in the competitive market where you need to sell volume (big risk, big capital investment).  If it's not niche but isn't on the market, but it's potentially a big seller, then you either have to have the big bucks to protect the IP and hit the market hard... before a big company rips off you product and sells cheaper than you can even manufacturer it.  If however it's a niche market part, it's too small a volume for the big companies to bother with it, and the market will pay more for the product because they can't get it anywhere else.  So you can fund a smaller production run, lower risk, higher profit for your efforts... and hopefully have the right receipe for success. 

     

    For continued success, you have to go with the market, chose what you make next carefully.  Don't design just anything you can, but chose the product that is going to generate the most profit.  That said... don't loose sight of the hobby side.  The more self interest and passion you put into the product, the more likely the effort is going to show in the quality.  Getting paid for your hobby rocks.  Having your own company support your hobby rocks.  Having to do the business side sucks, but at least it's related to supporting your hobby :-)

    • Cancel
    • Vote Up 0 Vote Down
    • Sign in to reply
    • Verify Answer
    • Reject Answer
    • Cancel
  • Catwell
    0 Catwell over 15 years ago in reply to Former Member

    Tony,


    Congratulations on making the transition. II am very curious what your big product is, but if you don't want to share, I understand.


    Great advice on the subject. I know many, including myself, will take a lot away from your words. Finding that niche product is difficult. A few people have told me, "you have to do market research, that's how the big companies do it." Seriously, how can anyone, just starting out, do this? You happened to create a success, but what was your original impetus?


    Now that you have made the switch, has your company become what your experienced with the 10+ years? Or are you still keeping it fun? The logical next question in the series.


    Cabe

    • Cancel
    • Vote Up 0 Vote Down
    • Sign in to reply
    • Verify Answer
    • Cancel
  • Former Member
    0 Former Member over 15 years ago in reply to Catwell
    Thanks Cabe ;-)
    My website is www.ecliptech.com.au  The next product is the Twinlight Driver3, which is a modification for motorbikes.  It's a headlight upgrade, but not HIDs.  Provides a direct path for current, less power lost than in the bikes harness, therefore more power to the bulb (30% increase in brightness).  It also has daytime running light and modulator options.  The third generation of the product is planned to be released next week.  Only the info on the second generation is up there at the moment.  The new content isn't released.  I have a few other products, but not everything is on the website.  Some of the gear is simply out of stock (not listed).  Some products I sell through motorbike forums and even ebay - which is a good format for a bit advertising.
    Market research is extremely important.  You have to know your craft and must have a solid background with the target application/customers.  I ride motorbikes, done a lot of track work and been a long term member in a club.  I have written a lot of technical DIY maintenance articles and posted many reference articles for the club, mostly electrical related. The reputation I've built puts me in daily contact with riders.  Often they are seeking advise on solving something that has failed.  In some cases, they will be looking for a product or way to solve a problem, or simply bouncing an idea off me - hoping I might make something.  Ultimately I get to keep in touch with their problems.  What doesn't work well, what has failed, what they'd like to have etc...  This gives me a solid background as well as some confidence with assessing any opportunities.
    If I consider designing a niche product, one that I have confidence the market will be interested in (by talking to them), then I work on price first.  If there is anything similar on the market, that's a starting point.  Otherwise, I pick a good price that I think the majority of people will be willing pay for the benefit.  Don't think about how much is costs in parts and labour, only what they'll pay for it - including postage (particularly if heavy).  It's always a sliding scale, too high and you might not sell many at all.  Once you have a price target, then work on the design to see what you can make it for - with profit margin.  This gets much harder when you "distribute" to other retailers, as often they will make more money from the sale than you do.  But it's important to get the receipe correct at this stage, as if you've spent a couple of months and a lot of money, you don't want to figure out such details and fall short in the later stages.  Importantly, it's easier to drop an idea if there isn't enough profit for you to manufacture it.  It's about picking the opportunities to take, rather than taking the opportunities because it's there.
    Some areas, you just shouldn't touch.  I've been asked many times to make some proper LED indicators.  I could do a really good job for motorbikes, but people aren't likely to pay what they are worth.  There is so much crap coming from China, the customers can't tell the difference between a $20 pair with an over exposed picture making them look bright vs a real set that is actually bright in the daylight and compliant with regulations.  One set cost $20, the other $100.  Not worth competing in that market, despite providing good indicators would be a niche market.
    A lot of the ideas for products have actually come from others.  Retailers have asked for various modifications for motorbikes/cars and even put me in contact with others that need electronic input.  I've picked up several jobs just being business.  For example, I built a prototype mechanism for trial testing for one of my suppliers.  Not only paid work, but I got a discount on my order and also gained a supplier contact through him.  Also got two bottles of red :-)  Also helped out another supplier that was in a bind... made a production jig that solved a major problem, saving them time and a lot of money.  But importantly, added some contacts.
    I'm hopeless when it coming to building a proper portfolio of products... one on the same theme, based on a proper product line.  I'm perhaps still a little too hobby focused.  Money itself didn't make me happy, only reckless with finances.  I'm happy to make a good comfortable income with financial stability.  I see my business as the path to funding my interests and hobbies.
    CNC machines are a big hobby (I have two), which became a very important component/tool to my business.  Both with production, prototyping and tooling.  But the hobby has also brought in business.  My current big project (probably the biggest), is actually a musical instrument.  Just being active in the CNC club, people could see examples of my work, such as my custom build CNC controller.  After a few meetups, you find some interesting people with interesting backgrounds and businesses.  Only takes one person to ask you if you could possible design something to start a discussion.
    The latest project is far from my core expertise, never done audio, however there are several people involved which collectively have the expertise.  I wouldn't even consider it unless this was satisfied.  Consider this... if you have an idea and write a PC program for it, what stops another software writer doing the same thing?  Not much.  If it's a niche market, there it's less likely to get copied.  If it's not a niche market, then not only bigger companies with more resources will rip your idea off, but anyone else that can program will also try to earn a buck.  However, if it requires a specific talent or cross-disicipline expertise, then you have an advantage that limits the competition.  For example, if you know someone that welds aluminium and another that manufactures servo motors, then you could all get together and design an all weather RFID automatic gate controller, where you supply the electronics specific to the automation requirements.  You have a bigger scope with design if you find the right people.
    Do I still have time for hobbies... hell yes!  They constantly get in the way of real work and the company is constantly paying the bill for the parts.  But the hobbies revolve around business activities anyway, and another I work on tends to increase my skill set and tools.
    • Cancel
    • Vote Up 0 Vote Down
    • Sign in to reply
    • Verify Answer
    • Reject Answer
    • Cancel
  • cookieglitch
    0 cookieglitch over 15 years ago

    In a way, I feel like I'm stuck between the two. On one hand I have projects that are purely for myself and maybe a friends/family, while on the other I have projects that I hope to sell some day. Costs is always an interesting point for me, although my budget for both sides is fairly limited, in some cases the cost of items such as development kits, certain tools etc, is not a huge concern as at the end of the day I will either come out of it with a product or an idea for a product, and in every case I will have learned something new that will potentially help me with my career. Similarly, spending a lot of time on some projects is not an issue. With it being a hobby, it is clearly something I enjoy doing anyway, but at the same time it is all about learning new skills or improving existing ones.

     

    Despite the best efforts of certain suppliers and transport companies, I am hoping to get at least my main project selling. This however is an idea that pushes the boundaries of the costs part of it all. This is made worse by the project itself. As has been said, part of the problem is finding that market. I know from experience that doing the research into potential markets is difficult for hobbyists and/or those without the contacts. As someone new to the industry as a whole, research is limited to the internet to see what else is available and not what is needed.

     

    In relation to your question about contributing to the body of knowledge, personally I don't find it mandatory and to be honest a lot of the stuff I do I do keep to myself on the basis that it is fairly standard. However I do make an effort to discuss some of the less generic on my site (At least when I remember anyway...), the way I look at it, even for the stuff that may seem obvious to most, doing it my way may help someone else understand it. Even if the discussion is just posting the code online, it could be a jumping point for anyone who happens to find it. I guess this is just another part of my hobbyist side showing through, but at the same time, I believe this kind of attitude can help business. Whats wrong with spending a little extra time and effort teaching people new skills? You never know, you could be encouraging the next generation of engineers or getting a revelutionary product off the drawing board.

     

    Long story short, I'm both, I enjoy what I do and wouldn't necessarily mind taking it further if it wasn't for the barriers encountered. Some of the comments here are certainly helping overcome them however!

    • Cancel
    • Vote Up 0 Vote Down
    • Sign in to reply
    • Verify Answer
    • Cancel
  • Catwell
    0 Catwell over 15 years ago in reply to Former Member

    Tony,

     

    Great story and advice.

     

    So, being involved with the community you want to sell to is a good way to do market research? Did you find that you originally made things that you, personally, wanted for your bike? And after that found many others wanted it for their's as well?

     

     

    Cabe

    • Cancel
    • Vote Up 0 Vote Down
    • Sign in to reply
    • Verify Answer
    • Cancel
  • Catwell
    0 Catwell over 15 years ago in reply to cookieglitch

    John,

     

    Is your budget the biggest obstacle to trying to sell designs?

     

     

    I had that same exact problem not too long ago, but I came up with a solution. Just in time inventory. This concept is being used by many different companies from huge mega-corporations to small 1 man operations.

     

    I had a product that costs me $1000 dollars to build. Although I would sell it for much higher, I never wanted to keep product on the shelf. In the past, I made a mistake of outsourcing $2500 dollars worth of an older design that I am actually still looking at in storage. After that, I vowed never to do it again.

    Now, as orders come in, I buy all the parts needed for that one build. It works, and is a good stepping stone to when/if your product takes off.

     

    And, you don't necessarily have to have a finished product to start selling either. Sometimes you have to test the waters to see if what you made is worth even selling.

     

     

    Cabe

     

    Engineers are more than just designers, talk about your day to day here in the EDE Discorse group.
    • Cancel
    • Vote Up 0 Vote Down
    • Sign in to reply
    • Verify Answer
    • Cancel
  • cookieglitch
    0 cookieglitch over 15 years ago in reply to Catwell

    Hi Cabe,

    It is. Last estimates I got for the current design (Through-hole board, partly by design, partly by unfamiliarity with SMT construction), were around £120 (~$200) for the PCB alone. The only way I found to drop this is to either buy a reasonable amount first and hope, or to go through the likes of BatchPCB and have a 1-2 months wait and who knows how many issues. The system itself then requires a minimum of two devices. Although these costs arn't necessarily high in the grand scheme of things, from my point of view, the cost is somewhat prohibitive without having an order there already. That in itself is another issue without having the funding or costs to promote a rather unproven system. The idea of production on demand has been adopted however not only for this, but for any other products I work on.

     

    As for your comment about the product being unfinished, well...this one is, almost intentionally. The current version is suffering from a rather fatal communication issue which led onto a rather fun story of failing suppliers and 4 month delays. Despite the current state of it, there was interest from one person, however this has essentially gone resulting in it returning to its state as a proof of concept once more and leaving me shaking my fist in its general direction image.

     

    John

    • Cancel
    • Vote Up 0 Vote Down
    • Sign in to reply
    • Verify Answer
    • Cancel
  • Former Member
    0 Former Member over 15 years ago

    I still make items products that I will use myself.  But if I see something that I won't use, can do a good job and fill the gap in the market... and the numbers make business sense, I'II consider it.  I'm still more hobby orientated than focused on a product line.  However life balance is really important for me and would rather generate income from what I want to do, than be greedy and stuck working on the same product line.

     

    Just in time manufacturing goes out the window when suppliers can no longer guarantee lead times. I'm currently ordering components 4 to 5 months ahead of production, and failing to obtain all the components in time.  Last year, I ordered an Infineon part, $4/unit, reel of 1000.  Because of the high cost and low volume application, I based 3 products on the use of this part.  They had it in stock, 2 week lead time.  Ordered.  It never arrived.  Apparently the parts allocated to me was bumped by a more important automotive customer.  I'd invested nearly 3 months development work into the products and couldn't re-coupe funds.  I had all the other components sitting on the shelf waiting for production... cashflow tied up in stock, on the shelf.  It took just on 5 months to squeeze 100 paid for samples from infineon, which they charged twice the cost for.   Lead time have been a bugger since the financial crisis.  For main products, I've gone to building production quantities to last 18 months and ordering parts 4 to 5 months ahead of production.  This last production run has caught me out, as two of the components are late... 17 weeks lead time.  I'II run out of stock, which is very bad for business.  I have had to re-design a PCB to accommodate a QFN micro, as the leadtime on the TSSOP was too long.  It makes it quite hard for small operators, as one part missing from the production BOM can play havoc with cashflow.  One of my suppliers has been quite good by holding ordered stock in their inventory and releasing on a set date... so parts are invoiced at the tail end of the 4..5 months, rather than having to hold paid for stock on the shelf for the whole period.  I tend to commonise on components where ever possible, and in some cases the decision to make a product can be because I have the stock already - quick turn around.

    • Cancel
    • Vote Up 0 Vote Down
    • Sign in to reply
    • Verify Answer
    • Cancel
element14 Community

element14 is the first online community specifically for engineers. Connect with your peers and get expert answers to your questions.

  • Members
  • Learn
  • Technologies
  • Challenges & Projects
  • Products
  • Store
  • About Us
  • Feedback & Support
  • FAQs
  • Terms of Use
  • Privacy Policy
  • Legal and Copyright Notices
  • Sitemap
  • Cookies

An Avnet Company © 2025 Premier Farnell Limited. All Rights Reserved.

Premier Farnell Ltd, registered in England and Wales (no 00876412), registered office: Farnell House, Forge Lane, Leeds LS12 2NE.

ICP 备案号 10220084.

Follow element14

  • X
  • Facebook
  • linkedin
  • YouTube