1. To control the via BLE, the BLE service and BLE characteristics UUID shall be nominated.
In the mbed projects, 0xA000 plus blue UUID default value -0000-1000-8000-00805f9b34fb shall be used.
And set BLE characteristics UUID to 0xA001-0000-1000-8000-00805f9b34fb.
Device name of FLY. With 1 received to LED on and 0 for LED off.as of
if ((params->handle == ledServicePtr->getValueHandle()) && (params->len == 1)) {
actuatedLED = *(params->data);
Full codes as,
#include "mbed.h"
#include "ble/BLE.h"
#include "LEDService.h"
DigitalOut actuatedLED(LED1, 0);
const static char DEVICE_NAME[] = "FLY";
static const uint16_t uuid16_list[] = {LEDService::LED_SERVICE_UUID};
LEDService *ledServicePtr;
void disconnectionCallback(const Gap::DisconnectionCallbackParams_t *params)
{
(void)params;
BLE::Instance().gap().startAdvertising(); // restart advertising
}
/**
* This callback allows the LEDService to receive updates to the ledState Characteristic.
*
* @param[in] params
* Information about the characterisitc being updated.
*/
void onDataWrittenCallback(const GattWriteCallbackParams *params) {
if ((params->handle == ledServicePtr->getValueHandle()) && (params->len == 1)) {
actuatedLED = *(params->data);
}
}
/**
* This function is called when the ble initialization process has failled
*/
void onBleInitError(BLE &ble, ble_error_t error)
{
/* Initialization error handling should go here */
}
/**
* Callback triggered when the ble initialization process has finished
*/
void bleInitComplete(BLE::InitializationCompleteCallbackContext *params)
{
BLE& ble = params->ble;
ble_error_t error = params->error;
if (error != BLE_ERROR_NONE) {
/* In case of error, forward the error handling to onBleInitError */
onBleInitError(ble, error);
return;
}
/* Ensure that it is the default instance of BLE */
if(ble.getInstanceID() != BLE::DEFAULT_INSTANCE) {
return;
}
ble.gap().onDisconnection(disconnectionCallback);
ble.gattServer().onDataWritten(onDataWrittenCallback);
bool initialValueForLEDCharacteristic = true;
ledServicePtr = new LEDService(ble, initialValueForLEDCharacteristic);
/* setup advertising */
ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::BREDR_NOT_SUPPORTED | GapAdvertisingData::LE_GENERAL_DISCOVERABLE);
ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::COMPLETE_LIST_16BIT_SERVICE_IDS, (uint8_t *)uuid16_list, sizeof(uuid16_list));
ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::COMPLETE_LOCAL_NAME, (uint8_t *)DEVICE_NAME, sizeof(DEVICE_NAME));
ble.gap().setAdvertisingType(GapAdvertisingParams::ADV_CONNECTABLE_UNDIRECTED);
ble.gap().setAdvertisingInterval(1000); /* 1000ms. */
ble.gap().startAdvertising();
while (true) {
ble.waitForEvent();
}
}
int main(void)
{
BLE &ble = BLE::Instance();
ble.init(bleInitComplete);
}
2. Now create empty cordova project with
- cordova create flywheels
- cordova platform add android
in www directory, put index.html as control UI as,
Then,
- cordova build android
- cordova run
I got apk file and here is the screenshot.
Upload one web UI for this flywheel introduction,


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