1. To control the via BLE, the BLE service and BLE characteristics UUID shall be nominated.
In the mbed projects, 0xA000 plus blue UUID default value -0000-1000-8000-00805f9b34fb shall be used.
And set BLE characteristics UUID to 0xA001-0000-1000-8000-00805f9b34fb.
Device name of FLY. With 1 received to LED on and 0 for LED off.as of
if ((params->handle == ledServicePtr->getValueHandle()) && (params->len == 1)) { actuatedLED = *(params->data);
Full codes as,
#include "mbed.h" #include "ble/BLE.h" #include "LEDService.h" DigitalOut actuatedLED(LED1, 0); const static char DEVICE_NAME[] = "FLY"; static const uint16_t uuid16_list[] = {LEDService::LED_SERVICE_UUID}; LEDService *ledServicePtr; void disconnectionCallback(const Gap::DisconnectionCallbackParams_t *params) { (void)params; BLE::Instance().gap().startAdvertising(); // restart advertising } /** * This callback allows the LEDService to receive updates to the ledState Characteristic. * * @param[in] params * Information about the characterisitc being updated. */ void onDataWrittenCallback(const GattWriteCallbackParams *params) { if ((params->handle == ledServicePtr->getValueHandle()) && (params->len == 1)) { actuatedLED = *(params->data); } } /** * This function is called when the ble initialization process has failled */ void onBleInitError(BLE &ble, ble_error_t error) { /* Initialization error handling should go here */ } /** * Callback triggered when the ble initialization process has finished */ void bleInitComplete(BLE::InitializationCompleteCallbackContext *params) { BLE& ble = params->ble; ble_error_t error = params->error; if (error != BLE_ERROR_NONE) { /* In case of error, forward the error handling to onBleInitError */ onBleInitError(ble, error); return; } /* Ensure that it is the default instance of BLE */ if(ble.getInstanceID() != BLE::DEFAULT_INSTANCE) { return; } ble.gap().onDisconnection(disconnectionCallback); ble.gattServer().onDataWritten(onDataWrittenCallback); bool initialValueForLEDCharacteristic = true; ledServicePtr = new LEDService(ble, initialValueForLEDCharacteristic); /* setup advertising */ ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::BREDR_NOT_SUPPORTED | GapAdvertisingData::LE_GENERAL_DISCOVERABLE); ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::COMPLETE_LIST_16BIT_SERVICE_IDS, (uint8_t *)uuid16_list, sizeof(uuid16_list)); ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::COMPLETE_LOCAL_NAME, (uint8_t *)DEVICE_NAME, sizeof(DEVICE_NAME)); ble.gap().setAdvertisingType(GapAdvertisingParams::ADV_CONNECTABLE_UNDIRECTED); ble.gap().setAdvertisingInterval(1000); /* 1000ms. */ ble.gap().startAdvertising(); while (true) { ble.waitForEvent(); } } int main(void) { BLE &ble = BLE::Instance(); ble.init(bleInitComplete); }
2. Now create empty cordova project with
- cordova create flywheels
- cordova platform add android
in www directory, put index.html as control UI as,
Then,
- cordova build android
- cordova run
I got apk file and here is the screenshot.
Upload one web UI for this flywheel introduction,
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