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Documents Logic Gate Board Game 05: Epic Conclusion! -- Episode 301
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  • Author Author: tariq.ahmad
  • Date Created: 23 Jul 2017 12:25 AM Date Created
  • Last Updated Last Updated: 28 Jul 2017 7:24 AM
  • Views 1634 views
  • Likes 5 likes
  • Comments 8 comments
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Logic Gate Board Game 05: Epic Conclusion! -- Episode 301

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The team is struggling with their logic board game project so they bring on Hari Kalyanaraman, a product specialist from element14, to help them with the build. He’s going to help them assess the current state of the project and analyze whether it’s actually worth taking to completion.

 

 

The logic board game is a concept the team is attempting to take from concept to product.  It’s made the least progress of the three long term builds they’ve worked on this year and it’s probably gone through the most iterations. Since the last iteration, the team decided to try using toggle switches instead of plugs and wires.  Hari, likes what they’re doing with the toggle switches, but has some ideas on how they can get a custom solution.

 

They then discuss the target price they had in mind.  It’s a little hard to get a firm answer on this because the team isn’t sure what this will develop into.  Hari is able to tell them if the number they had in mind is matches what the market they are targeting could support.  He compares what they have with something similar and they ponder how much added cost is justified by the product’s unique features.

 

The game was originally mechanical but their decision to include a microcontroller and screen has added heavily to the production costs.  This is all part of the market research that Hari wants them to do.  Once you determine a product has a favorable reception with its target audience you can get a sense of what your overall demand will be.  The obstacle they are facing is that whatever they build would need to also compete with games on smart phones and tablets.

 

After Hari’s visit the team goes over what they’ve learned as a result of their effort in attempting to take a build project to market.  They already knew going in that all three of their build projects probably wouldn’t succeed. With this particular project they started with a really good idea but never really fleshed it out in a detailed framework. They didn’t go with their original idea and it seemed like every time they seemed to solve one problem they came up with two new problems.  It’s not enough to have a good idea.  You need a solid plan in place for a project to succeed.

 

As the build went along Ben and Karen found themselves kind of fighting against each other in trying to make a product that would work.  In the end, they found that they both needed to come to terms with whether either one of them had any passion left for the project.  Sometimes passion is the thing that helps get you through hard times when working on a project.  The mounting obstacles they faced along the way slowly eroded the passion they required to face the challenges of taking their product to market.  Even had they squared away each and every one of their obstacles, the question still would have remained, whether or not it would have even been worth it in the end.

 

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Top Comments

  • DAB
    DAB over 7 years ago +2
    Great episode. I used to tell my young engineers that failing can be just as important as succeeding. The key to a great engineering project is doing the post mortem to assess what went good and what did…
  • koudelad
    koudelad over 7 years ago +1
    I think you came to the same conclusions as mentioned in this article: Lessons from an IoT & Hardware Accelerator: Things Startups Need to Know . All fails are good as soon as it's possible to learn from…
  • beacon_dave
    beacon_dave over 7 years ago in reply to comhloiche

    Sounds like you are describing a 'connected board game'.

     

    Something along the lines of this perhaps ?

    GameChanger: Game Board for iPad - GameChanger: Game Board for iPad - GameChanger

    where the board extends the input interface beyond the touch screen of the mobile device.

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  • comhloiche
    comhloiche over 7 years ago

    Okay.. So Heck10 - I know you're abandoning the logic gate game but you just sparked an idea in my head... The screens were expensive. Everyone has a smartphone. Is It Possible to make a game device that has a USB cable on it, and when you plug the phone in the phone comes up saying network connection and asks "Do you want to install Game/App" here. That way the device simply becomes like an extension keyboard. You plug it it, put the phone is a special part of the game then the machine uses your phone to display messages and stuff (Via the app) but use the device itself as an input device. This also means like any app it could share scores and results online so you can compete with others etc.

     

    It could be the future of Board games. Make board games fun again by involving the piece of tech everyone will be using regardless ?

     

    (Edit - trying to think of the best and safest way to do this that wouldn't be illegal... The mechanism would be that when plugged onto the phone without an app, it would register as a sim or data source that could be opened. You then run the app, or open the link inside to go install the app. Then when the app is there it sends a signal to the game/device which the game recieves, it un-mounts the install partition and mounts the actual game partition that allows the game to run. It uses the phones internet to fetch puzzles off a community website, display them on the screen. And then you use the game/device itself to solve the puzzles......)

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  • robbietech
    robbietech over 7 years ago

    Ben, remember the old Radio Shack project kits with spring terminals and tinned end wires for connections?  That might be a possible solution for interconnections and multiple connection.  The board was also printed cardboard but the early ones were Bakelite.  Just memories and ideas.  I would most definitely buy one of these games for training purposes.

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  • docraptor
    docraptor over 7 years ago

    Maybe combine it with a smartphone/table would be a great idea.

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  • makerkaren
    makerkaren over 7 years ago in reply to beacon_dave

    I think it is helped by the fact that it very much resembled what is probably the most popular handheld gaming system ever. #FreeMarketing

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  • DAB
    DAB over 7 years ago

    Great episode.

     

    I used to tell my young engineers that failing can be just as important as succeeding.

    The key to a great engineering project is doing the post mortem to assess what went good and what did not.

     

    In this case, the idea for an educational product did not really have a good price point or ready market waiting.

     

    It was an idea looking for a solution, but your attempts to make the project work in a user environment quickly identified why nobody else was working this particular product idea.

     

    I like the honest discussions, the product assessment, and even the decision to stop.

     

    Having done a lot of cutting edge research, you need to understand when the idea is just drilling a "dry well!"

     

    I think your conclusion fit those parameters.

     

    Well done.

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  • beacon_dave
    beacon_dave over 7 years ago

    The obstacle they are facing is that whatever they build would need to also compete with games on smart phones and tablets.

     

    It would appear that the likes of the Arduboy

    Arduboy Arduino Programmable Handheld Game Board - SEEED STUDIO | CPC

    ( and perhaps soon the Tetris Microcard

    https://arduboy.com/store/tetris-microcard/ )

    has managed to overcome this however.

     

    Basically a hardware-based product with a lower quality interface, which is selling for around £40 - £50, competing against a product which in a lot of cases is a free download on mobile devices.

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  • koudelad
    koudelad over 7 years ago

    I think you came to the same conclusions as mentioned in this article: Lessons from an IoT & Hardware Accelerator: Things Startups Need to Know .

     

    All fails are good as soon as it's possible to learn from it, which you did. You made a good job.

     

    Looking forward to seeing the next episodes with the IoT on Wheels Design Challenge.

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