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Documents Mini Pinball 08: Designing the Playfield -- Episode 316
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  • Author Author: tariq.ahmad
  • Date Created: 23 Jul 2017 12:56 AM Date Created
  • Last Updated Last Updated: 10 Nov 2017 8:24 AM
  • Views 1208 views
  • Likes 2 likes
  • Comments 4 comments
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Mini Pinball 08: Designing the Playfield -- Episode 316

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Ben and Karen are focused on the upper half of the playfield for their mini pinball kit while Felix is all about the sound. Ben and Karen go back to the drawing board to figure out a way they can incorporate walls and barriers in whatever configuration they want. Meanwhile Felix replaces the mechanical rotary potentiometer with something digital.   

 

Felix will work in the background to figure out a way for them to do straight amplification without dealing with hissing sounds at the lowest volume.  He’ll run some tests to see if they can just run the amplifier at full power and then change the volume based off the DAC.  A lot of amplifiers will amplify volume by adding a certain amount of gamin meaning that if you were to have a volume control you would have to do it with a mechanical rotary potentiometer, a digital potentiometer, or adjust the volume of the signal you send to it.  His concern is that if they send a bland signal from the DAC would they be subjected to hissing sounds.   Eliminating the volume knob will make the unit cheaper to mass produce.

 

Ben and Karen are going to replace the foam mockup of their mini pinball machine with something they can actually play. They’re also going to take a look at whether they can make a shorter lane. They’re trying to figure out what will and won’t fit on the playfield. They aren’t able to make the drain mechanism bigger and have to keep it the same distance from the ball loader, shifting it off center.

 

Ben and Karen go to the drawing board to reconsider their pinball design.  Karen’s idea is to litter the playing field with hinges so that you can move the walls and barriers wherever you like.  Adding tabs and hinges works for the design of the playfield but before Ben fully incorporating them into the design, Ben is going to check to make sure that the basic stuff works with the new design.  He’ll work on the lower level stuff first and build up so they can make a shooting prototype using the tabs.  They can then figure out the best place to put all the holes up in the main playfield section.

 

Meanwhile, Felix has finished wiring up the digital potentiometer.  He’s removed the dual potentiometer and he’s wired up the two X9511 push button potentiometers.  He goes over the schematic he will be using in order to add this to the board.  The final configuration works so that there’s no buzzing or hissing.  It works just like the knob potentiometer except it’s with buttons.

 

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  • episode 316: mini pinball 08: designing the playfield
  • push button
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  • foam mockup
  • rotary potentiometer
  • schematic
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  • mini pinball kit
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Top Comments

  • pmccolley
    pmccolley over 7 years ago +2
    To gain space on the play field I would move the plunger and launch ramp below the playing field. You can have an open area to drop the ball down the the plunger and even cover the lunch ramp with le if…
  • beacon_dave
    beacon_dave over 7 years ago +1
    The dual layer playing field looks a great idea for customisation options. I also liked the balance of content on this week's show - well done.
  • DAB
    DAB over 7 years ago +1
    Great episode. I like the two layer playing field idea. It would provide the user with an easy way to reconfigure the game. Next it would be great if there was a similar way to put in the bumpers, targets…
  • pmccolley
    pmccolley over 7 years ago

    To gain space on the play field I would move the plunger and launch ramp below the playing field. You can have an open area to drop the ball down the the plunger and even cover the lunch ramp with le if you want to see through the play field allowing you to light up the tunnel. This would also allow you to add launch effects With some kind of sound and motion sequenced lights. The ramp exit could be left open or closed with a one way trap.

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  • DAB
    DAB over 7 years ago

    Great episode.

     

    I like the two layer playing field idea.  It would provide the user with an easy way to reconfigure the game.

     

    Next it would be great if there was a similar way to put in the bumpers, targets and score points.

     

    I like the way the project is going.

     

    Can't wait to play the final kit.

     

    DAB

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  • makerkaren
    makerkaren over 7 years ago in reply to beacon_dave

    Thanks, Dave! Glad you liked it.

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  • beacon_dave
    beacon_dave over 7 years ago

    The dual layer playing field looks a great idea for customisation options.

     

    I also liked the balance of content on this week's show - well done.

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