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  • Author Author: tariq.ahmad
  • Date Created: 8 Mar 2017 6:28 PM Date Created
  • Last Updated Last Updated: 29 Mar 2017 8:58 PM
  • Views 707 views
  • Likes 1 like
  • Comments 0 comments
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Logic Gate Game

1.  GETTING STARTED

    • Discuss original idea / episodes (use footage flashbacks)
    • Talk about what we liked / didn’t like
    • Why we believe it’s a good project
    • Map out project goals / major design challenges
    • Design drawing and sketches
    • Decide major parts and begin sourcing:
      • What part of original project do we actually need
      • Single PCB design
      • Board game ideas from Karen
      • Gameification
      • Update path - SD card? SD bootloader update file?

 

GOAL: Create product roadmap & design spec

 

2.  CHOOSING A MICROCONTROLLER

    • What does the system need to do?
    • Speech? Video? Is there a display or just LED’s?
    • Cheapest MCU that will get the job done.
      • SD card access for puzzle / updates
      • 3 banks of 8 bit I/O (use shift registers?)
      • Do as much with MCU as possible - less external glue logic
    • Experiment with several MCU’s, then order more of the one we like best

 

GOAL: Find the right MCU and order in samples

 

3.  CHOOSING PLUGS & WIRING PROTOTYPE

    • Figure out the cheapest way to make the plugs that won’t be total crap.
    • Wire up plugs and test with kids who have small hands.
    • Get feedback from this for later on.
    • Wire up prototype with selected MCU and plugs.

 

GOAL: Have a basic idea of the working unit to drive PCB and case design.

 

4.  PRODUCT CASING DESIGN

    • Work on this before designing PCB, or at least start some ideas
    • Will come back to this later as well, after PCB’s are made
    • Does unit have batteries? Rechargeable? AA? What type?
    • Where is this unit played? Who is target market?
    • Do case mockups on laser, figure out what’s most appealing.
    • Is there a lid or something that holds the wires?
    • Make it reminiscent of old Radio Shack electronic learning kits.

 

GOAL: Have a basic mechanical design figured out that will drive how the PCB is designed.

 

5.  PCB DESIGN

    • Based off connectors, decide how small we could possibly build this project.
    • Layout connectors, then MCU, then power/batteries.
    • EAGLE tutorial, mostly a screencap episode.
    • Start this one week, work on other aspects, come back to PCB later on.
    • Send off for test PCB’s from China (takes 2-3 weeks) or a e14 prototype vendor in US.

GOAL: Have a working PCB that we can price and use for the prototype.

 

6.  PROGRAMMING & PUZZLES

    • Create a base operating environment for the game, state machine.
    • Text file parser to read human-readable puzzles off SD card (first version was very crude and byte-locked)
    • Adding speech and sound FX to the game, see what fits best.

 

GOAL: Have a working PCB that we can price and use for the prototype.

 

7.  Refinement Stage

    • Work on puzzles, make sure they’re achievable.
    • Is it timer based, or more like Sudoku or Solitaire?
    • Case design and art refinement
    • Cost reduction analysis
    • Product testing - maybe loan to a school?

 

GOAL: Have a working prototype that can be costed out for manufacturing consideration.

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