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Documents Sega Saturn Teardown -- Episode 331
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  • Author Author: tariq.ahmad
  • Date Created: 30 Jan 2018 2:17 AM Date Created
  • Last Updated Last Updated: 23 Feb 2018 8:24 AM
  • Views 1889 views
  • Likes 3 likes
  • Comments 9 comments
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Sega Saturn Teardown -- Episode 331

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Ben does a teardown of the Sega Saturn by popular request. The console was a rush release to beat out the Sony PlayStation which had a lower price point and subsequently had a better adoption rate. The Sega Saturn was a fourth generation console that was released in North America in 1995.



One of the first things Ben notices is that it has a multi-out on the back.  It's been tested on an RF video connector from a 4K television to confirm modern televisions still use analog tuners.  It also had a battery backup for your games.  There’s also a slot for memory cartridge to allow you to have more backup spaces.  There was also a RAM expansion that added more frames of animation to games like Street Fighter Alpha. Ben unscrews the Sega Saturn on the back to take a look at what’s inside.  The top half of the enclosure has a nice mechanical spring-boarded lid.  There is an LED with an acrylic light pipe over it to bring the light up to the indicator hole.  It’s cheaper than making a separate circuit board. He disconnects the AC to DC Power Supply to take a look at it.  It allows 9 volts at 3 amps, 5 volts at 2 amps, 3.3 volts at .6 amps, and ground.  The assembly of this is quite similar to the PlayStation One, including the built-in power supply.

He removes the AC power switch with the capacitor on it. There’s a ribbon cable to control the CD ROM and another ribbon cable going to the controller port.  If you were to make a portable of this, the CD ROM would probably be the most difficult part.  You’d probably be better off with a SD to CD ROM replacement. The circuit board contains two CPUs.  The best way to make your system easy to program is to have two CPUs, a master and a slave.  On the back of the board is the ROM that is used when the system boots up, the bootstrap rom.  There’s a multi-purpose ASIC to most likely do some sort of BUS arbitration. ASIC stands for Application Specific Integrated Circuit and is often used to replace multiple cumbersome logic chips.  There are two 4 megabit chips to give the system 8 MB of work RAM for the CPUs, a separate combined chip gives you 16 Mb of work RAM.  A control chip handles peripheral controls like the game controllers. The chip is near the add-on MPEG decoder.  90s computers couldn’t easily decode MPEG in software so they required additional hardware.  A 4 MB memory chip is used for the CD ROM controller to cache the data coming off of the CD-ROM.

It has a total of 512 K cache which is more than the PlayStation prototype which only had 32 K cache.  There also a system control chip.  There’s also the VDP1 and the VDP2. These are the two graphic processors that handle everything in the system. One of them does the sprites which also become the polygons in the 3D games while the other one concentrates on backgrounds.  It also contains a Motorola 68000, one of the most widely used CPU’s in history.  Sega has taken the CPU of their previous system and used it as the audio controller of their new system. It is the audio driving CPU of the Saturn.  They did the same thing with the z80 CPU on the Sega Master System and then used the z80 as the audio driving CPU on the Sega Genesis. Next to that, there is a Yamaha custom audio controller to allow the system to allow the system to do a good job at generating its own music and sound effects, rather than just streaming them off the CD.  There is 4 Mb of RAM dedicated for sound.  On the back there is a 2 Mb  (256 K) RAM chip which is used for the internal battery backed saves.  Ben totals up all the RAM on all the chips on the system.

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Top Comments

  • rodolfoalvim
    rodolfoalvim over 7 years ago +1
    What about a Tamagotchi teardown?
  • Former Member
    Former Member over 7 years ago +1
    The cd rom controller and the "unidentified" chip next to it are explained more in this video https://www.youtube.com/watch?v=jOyfZex7B3E Sega had a really elaborate copy protection system on the Saturn…
  • Former Member
    Former Member over 7 years ago

    The cd rom controller and the "unidentified" chip next to it are explained more in this video https://www.youtube.com/watch?v=jOyfZex7B3E  Sega had a really elaborate copy protection system on the Saturn to prevent the games being copied. The guy in this video is working to overriding it, it turned out that the mpeg decoder card that can be plugged in overrides the copy protection features in the cd rom controller to allow movie discs to be played so he's exploiting this by modifying the mpeg decoder system to allow copied game discs or possibly even games on sd cards. He's been really passionate about it, definitely worth a watch!

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  • madmxx22277
    madmxx22277 over 7 years ago

    Nice teardown.

    Possible episode idea on failing retro gaming machines and losing the ability to play the games (except for emulation)

    My example is that I picked up a Panasonic FZ-1 3do, of course it has a bad laser, can't find replacment.  Eventually all these things will be dead and won't be able to play these games on the original hardware.

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  • makerkaren
    makerkaren over 7 years ago in reply to rodolfoalvim

    Ooo. That could be fun. If we could get ours hands a few of these that would be neat. Tamagotchi, Gigapet, Pokewalker.

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  • rodolfoalvim
    rodolfoalvim over 7 years ago

    What about a Tamagotchi teardown?

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  • lanyap
    lanyap over 7 years ago

    have you ever done a teardown of any pc-engine/turbografx16 consoles?

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  • tcjohnson
    tcjohnson over 7 years ago

    Hey good tear down, it does look difficult to convert to a portable due to the size of the board.  Have you done teardowns of retro computers like Atari ST, Amiga, C64???

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  • turbolars
    turbolars over 7 years ago

    have you guys ever done a proper gamecube teardown? i would love to see that - particularly since there's been various speculation online over the years (example: https://web.archive.org/web/20141216185701/http://www.purevideogames.net/blog/?p=479 ) that the gamecube is actually on par with or even more powerful than the original xbox and nintendo just downplayed its specs whereas microsoft hyperbolized theres. not sure if anyone else wants this, but it's an episode i'd love to see. particularly since it was still the age when nintendo cared a lot more about powerful hardware.

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  • DAB
    DAB over 7 years ago

    Nice teardown.

     

    DAB

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  • rivera82falcon
    rivera82falcon over 7 years ago

    Very well done, and great job putting it back without having extra screws!

     

    Instead of a tear down, how about an episode adding special mods to classic consoles? Adding RGB if it's capable? Add an SD Card if possible as you stated in the Dreamcast? Changing out cases or create your own colors using your 3D printer or Laser Cutter? A modding segment would be a fresh view of the abused "make it portable" requests.

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