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Documents Game Guy - The Unportable Game Boy -- Episode 531
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  • Author Author: kellyhensen
  • Date Created: 22 Dec 2021 6:10 PM Date Created
  • Last Updated Last Updated: 31 Dec 2021 8:24 AM
  • Views 145967 views
  • Likes 11 likes
  • Comments 45 comments

Game Guy - The Unportable Game Boy -- Episode 531

 

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Due to the need for both speed and precise timing, video conversion tasks are often left to FPGAs or similar devices. But in this episode, Andy demonstrates how a $4 microcontroller can be used to convert Game Boy video into something that can be displayed on a big screen. Combine that with an NES controller port, and you've got a TV console that can play original Game Boy games!

 

Supplemental Content:

  • Link to Github Files:  https://github.com/andy-west/consolized-game-boy

Bill of Material:

Product Name Manufacturer Quantity Buy Kit
Raspberry Pi Pico, Microcontroller Board, RP2040, 32 bit, 2MB Flash, ARM Cortex-M0+ RASPBERRY-PI 1 Buy Now
Resistor Kit, 10Ohm To 1MOhm, 610 Pieces, 250mW, Carbon Film, 10 Pieces Per Value, E12 Series Velleman SA 1 Buy Now
LOGIC, BUS TRANSCVR OCTAL, 20DIP Texas Instruments 1 Buy Now
LOGIC, BUS TRANSCVR OCTAL, 20DIP New TEXAS INSTRUMENTS 4 Buy Now
Additional Parts Manufacturer Quantity
1 x 50 Pins IDC 2.54mm Card Edge Connector for 1.27mm Flat Ribbon Cable
1 x 50 Pin IDC 2.54mm Pitch F/F Connector 1.27mm Flat Ribbon Cable
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  • mattbraddock
    mattbraddock over 4 years ago

    Love the project. Is there a pin on the GB that pulses each time it polls for input? Or pulses on each frame (as it relates to the frame rate)?

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  • andywest
    andywest over 4 years ago in reply to mattbraddock

    Not really, no. Pins P14 and P15 determine what buttons will be scanned, so I read them in a tight loop on one of the Pico's cores. There's a VSYNC pin for video, but it has nothing to do with input.

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  • mattbraddock
    mattbraddock over 4 years ago in reply to andywest

    Appreciate the response. So do pins P14 and P15 alternate back and forth constantly?

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  • andywest
    andywest over 4 years ago in reply to mattbraddock

    They're controlled by game code, so not always. But it's normal for them to switch back and forth during gameplay, yes (when the game checks the status of all the buttons). And it's common for that to happen once per frame.

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  • mattbraddock
    mattbraddock over 4 years ago in reply to andywest

    Thanks! If I get this project working, I'll share.

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  • mattbraddock
    mattbraddock over 4 years ago in reply to andywest

    Thanks! If I get this project working, I'll share.

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