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Documents Dance Central Pose Estimation Game with Tensorflow and Raspberry Pi -- Episode 555
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  • Author Author: tariq.ahmad
  • Date Created: 9 Jun 2022 2:45 PM Date Created
  • Last Updated Last Updated: 17 Jun 2022 7:24 AM
  • Views 209834 views
  • Likes 9 likes
  • Comments 10 comments

Dance Central Pose Estimation Game with Tensorflow and Raspberry Pi -- Episode 555

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After discovering pose detection in a previous element14 presents video, Lorraine wants to play some more. Watch as she creates a pose detection “dance” game, though dancing isn’t really what happens! Lorraine will show you how to install the software and run the code to create a simple pose detection game. What would you make with this software? Let us know below!

Supplemental Content:

  • TensorFlow lite

Bill of Materials

Product Name Manufacturer Quantity Buy Kit
RASPBERRY PI 4 Raspberry Pi 1 Buy Now
Raspberry Pi Power Supply, USB C Raspberry Pi 1 Buy Now
SD Card TRANSCEND 1 Buy Now
Raspberry Pi NOIR camera Raspberry Pi 1 Buy Now
 

Additional Parts:

Dance moves

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  • beacon_dave
    beacon_dave over 3 years ago

    How about creating a stick figure out of LED pixel strip covered with silicon sleeving to make it look like an animated neon sign ?

    You can then light one colour as your target pose and then change the colour / intensity (add sound) when you achieve it. Then have some pixel LED chase animations when you time-out and display the score.

    In-between games then animate between the poses to attract the next participant to have a go.

    This could be quite robust and portable to take along to events etc.

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  • beacon_dave
    beacon_dave over 3 years ago

    How about creating a stick figure out of LED pixel strip covered with silicon sleeving to make it look like an animated neon sign ?

    You can then light one colour as your target pose and then change the colour / intensity (add sound) when you achieve it. Then have some pixel LED chase animations when you time-out and display the score.

    In-between games then animate between the poses to attract the next participant to have a go.

    This could be quite robust and portable to take along to events etc.

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  • lorrainbow
    lorrainbow over 3 years ago in reply to beacon_dave

    Fab idea! 

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  • beacon_dave
    beacon_dave over 3 years ago in reply to lorrainbow

    You could also add in some functionality for a multiplayer version, either with a single display with each player taking turns or a two-up version for a side-by-side head-to-head competition. Optionally add in the jumbo LED 7-seg display for larger events.

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  • beacon_dave
    beacon_dave over 3 years ago in reply to lorrainbow

    With LED pixel strips you could also start to add in elements found in the classics like Guitar Hero, Twister, DDR...

    Instead of a whole limb you could only light up some of the LEDs on it reducing the size of the 'target area'.

    You could animate the LED pixel strips to have coloured pixels moving along each limb. 

    You could add a memory elements to it like the 'Simon' game where you are shown a sequence and have to repeat it from memory.

    And best of all you get to name it... Slight smile

    I suspect the issue may be that some elements would need more than simple  x1,y1 / x2,y2 relative displacement calculations, so full limb gestures may be easier, but you could still add time as an element to get the limb into that position as the moving colour pixel reaches the end of the limb.

    Another option might be to add animatronics to allow the stick figure limbs to  move a bit. However this would likely impact simplicity and robustness. You could add a couple of additional limb positions ('Marichi meets Ventruvian' ?) and illuminate as required. More LED pixel strip but less motors or movable parts to break. 

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