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Documents Raspberry Pi Fallout Terminal PC -- Episode 373
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  • Author Author: kellyhensen
  • Date Created: 20 Nov 2018 7:53 PM Date Created
  • Last Updated Last Updated: 21 Dec 2018 8:24 AM
  • Views 7888 views
  • Likes 9 likes
  • Comments 58 comments

Raspberry Pi Fallout Terminal PC -- Episode 373

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Raspberry Pi Fallout Terminal PC

element14 Presents  |  DJ Harrigan's VCP Profile  |  Project Videos

 

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Typing a password by hand is so blase, so why not spice up your daily PC unlocking routine by creating an overly contrived password keeper? In the modern Fallout games, you find many a RobCo terminal lying about ready to reveal secrets from before the great war, but in order to gain access, you often need to “hack” the system. Let’s re-create our own mini terminal to emulate a keyboard and unlock a computer in “real life.”

 

 

Bill of Material:

 

Product NameManufacturerQuantity
Buy Kit

Raspberry Pi 3B+

RASPBERRY PI1Buy Now

PiTFT

ADAFRUIT1Buy Now
Speaker PhatPIMORONI1Buy Now
5VDC Power SupplyXP POWER1Buy Now
Pushbutton SwitchNTE ELECTRONICS1Buy Now
1141 -  Assembled Data Logging Shield For ArduinoADAFRUIT1Buy Now
OnOff ShimPIMORONI1Buy Now
Verbatim 3mm FilamentVERBATIM1Buy Now
Trinket 5V 16MhzADAFRUIT1Buy Now
Power AdapterXP POWER1Buy Now
DC Power ConnectorMCM1Buy Now

 

Additional Parts:

 

Product NameQuantity

M2x6 Screw Flathead

6

M2.5x6 Screw Philips

4

M2.5x10 Screw Philips

4

White, Charcoal, and Hammered Black Spray Paint

1

Micro USB B to USB A cable

1

6mm Tactile Switch

6

 



Attachments:
3D Files.zip
  • terminal
  • robco
  • fallout 3
  • fallout 4
  • bethesda
  • pimoroni
  • fallout
  • game
  • serial terminal
  • hacking minigame
  • curses
  • raspberry pi
  • fallout 76
  • fallout new vegas
  • miniature
  • friday_releasedj
  • hacking
  • friday_release
  • 3d printed
  • e14presents_djharrigan
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Top Comments

  • mrvolt
    mrvolt over 6 years ago in reply to dougw +2
    Thanks Doug. I think I want to make a slight redesign to make this a general purpose Pi Case for future development.
  • mrvolt
    mrvolt over 5 years ago in reply to skwirl42 +2
    Wow James, I'm stoked you're still going strong on this! Also, you can definitely post the game you're working on. It's only spam if that's the only thing you do post, but you're actually sharing and contributing…
  • mrvolt
    mrvolt over 4 years ago in reply to xxbigladxx +2
    Hi there, There are multiple ways to run a program at boot. Here's a good tutorial: https://www.dexterindustries.com/howto/run-a-program-on-your-raspberry-pi-at-startup/
Parents
  • skwirl42
    skwirl42 over 5 years ago

    Ok, I'll admit, I got really carried away with the software. I've designed a hypothetical processor for the RobCo RX-9000 terminal at the instruction level, and written an emulator for it using SDL and some other bits and pieces. There's an assembler, as well, but no compiler. I really don't want to write a compiler, so I'm opening up the github repo so if anyone's interested in working on that you'll have access to the emulator, etc. If you're interested in working on it, I have documentation as google docs that I can pass along. I haven't implemented everything I've documented because I was hoping to get a toolchain together to more easily develop for it. So far the assembler is pretty rudimentary, there's no linker, everything has to start from a single file with includes.

     

    Right now it uses cmake to build, and there's support for macOS with makefiles, and MSVC for Windows. Since I use cross-platform technologies it should be easily portable to linux as well, but other than the pi I don't really have a linux dev environment, and the pi is a bit slow for compiling and such.

     

    If anyone knows of a place where it'd be good to post this to get wider exposure, please let me know. If you'd like to take a look it's at:

     

    https://github.com/skwirl42/robco-processor/

     

    On a hardware note, I don't have the design skills to make the new faceplate to replace the 3D-printed one. I have some rough drawings in google docs, but I don't know how to translate that into something usable to cut accurately into metal or acrylic or whatever. If anyone's interested I've got my rough sketches in https://docs.google.com/drawings/d/1qXP3hbj4QRZNAJLzQZtH0kLJBn-T8wZeEcBwxhXdALA/. Like I said, I don't have the design skills or manufacturing know-how to get this made. If there's anyone will to make some sort of CAD design usable for laser cutters or whatever, that fits the original BOM (other than the keyboard section) I'd be really appreciative. I know of a couple of places here where I could get it manufactured. The keyboard layout was mainly concerned with getting keys in for the hacking game, but since they'll be driven by an existing USB keyboard controller they should be easily changed.

     

    On an unrelated note, our game got pretty good reception. It's the first PGA-licensed golf game in a few years, and it's a lot more accessible than our older games based on the same core, The Golf Club. It used to be more strictly simulation, but the team put a lot of effort into making it playable for people new to computer golf.

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  • skwirl42
    skwirl42 over 5 years ago

    Ok, I'll admit, I got really carried away with the software. I've designed a hypothetical processor for the RobCo RX-9000 terminal at the instruction level, and written an emulator for it using SDL and some other bits and pieces. There's an assembler, as well, but no compiler. I really don't want to write a compiler, so I'm opening up the github repo so if anyone's interested in working on that you'll have access to the emulator, etc. If you're interested in working on it, I have documentation as google docs that I can pass along. I haven't implemented everything I've documented because I was hoping to get a toolchain together to more easily develop for it. So far the assembler is pretty rudimentary, there's no linker, everything has to start from a single file with includes.

     

    Right now it uses cmake to build, and there's support for macOS with makefiles, and MSVC for Windows. Since I use cross-platform technologies it should be easily portable to linux as well, but other than the pi I don't really have a linux dev environment, and the pi is a bit slow for compiling and such.

     

    If anyone knows of a place where it'd be good to post this to get wider exposure, please let me know. If you'd like to take a look it's at:

     

    https://github.com/skwirl42/robco-processor/

     

    On a hardware note, I don't have the design skills to make the new faceplate to replace the 3D-printed one. I have some rough drawings in google docs, but I don't know how to translate that into something usable to cut accurately into metal or acrylic or whatever. If anyone's interested I've got my rough sketches in https://docs.google.com/drawings/d/1qXP3hbj4QRZNAJLzQZtH0kLJBn-T8wZeEcBwxhXdALA/. Like I said, I don't have the design skills or manufacturing know-how to get this made. If there's anyone will to make some sort of CAD design usable for laser cutters or whatever, that fits the original BOM (other than the keyboard section) I'd be really appreciative. I know of a couple of places here where I could get it manufactured. The keyboard layout was mainly concerned with getting keys in for the hacking game, but since they'll be driven by an existing USB keyboard controller they should be easily changed.

     

    On an unrelated note, our game got pretty good reception. It's the first PGA-licensed golf game in a few years, and it's a lot more accessible than our older games based on the same core, The Golf Club. It used to be more strictly simulation, but the team put a lot of effort into making it playable for people new to computer golf.

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