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Documents Nintendo Super Scope Modded For Modern Televisions -- Episode 469
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  • Author Author: tariq.ahmad
  • Date Created: 30 Sep 2020 12:36 PM Date Created
  • Last Updated Last Updated: 23 Oct 2020 7:24 AM
  • Views 8307 views
  • Likes 7 likes
  • Comments 19 comments

Nintendo Super Scope Modded For Modern Televisions -- Episode 469

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What do you do with a SNES Super Scope if you don't have a CRT television? In today's video,  Andy uses a plethora of devices to make this classic light gun work with modern TVs. He also adds several upgrades including Bluetooth, USB-C, a power indicator, and HDMI video output for debugging. Now you're playing with Pi!

Supplemental Content

Code for this project is attached to this document below and is also available on Github.

Bill of Material:

Product Name Manufacturer Quantity Buy Kit
RPI4-MODBP-2GB - Single Board Computer, Raspberry Pi 4 Model B, BCM2711 SoC, 2GB DDR4 RAM, USB 3.0, PoE Enabled RASPBERRY-PI 1 Buy Now
Development Board, Arduino Uno, ATmega328P MCU, 14 3.3V I/O, 6 Analogue Inputs, 6 PWM Outputs ARDUINO 1 Buy Now
RPI NOIR CAMERA BOARD - Daughter Board, Raspberry Pi NoIR Camera Board, Version 2, Sony IMX219 8-Megapixel Sensor RASPBERRY-PI 1 Buy Now
MP001243 - AXIAL FAN, RASPBERRY PI 4 POWER HAT CASE MULTICOMP PRO 1 Buy Now
Infrared Emitter, High Speed, 850 nm, 3 °, T-1 3/4 (5mm), 10 mW/Sr, 10 ns, 10 ns VISHAY 4 Buy Now

 

Additional Parts:

 

Product Name

3 x 3" Infrared (87C) Polyester Filter

Moldable glue, black color

HC-06 Bluetooth 2.0 Module

30cm Micro HDMI Male to Micro HDMI Female Extension Cable

30cm USB Type C Extension Cable Male to Female

Attachments:
super-scope-mod-main.zip
element14 presents
Nintendo Super Scope Modded For Modern Televisions

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Top Comments

  • stanto
    stanto over 4 years ago +3
    Andy won't mention this, but I will. Create your own SNES games straight to cartridge with simple programming! Back Andy's kickstarter
  • KalebTheMaker
    KalebTheMaker over 4 years ago +2
    Andy, that was awesome! So much cool tech involved in the build. What was the moldable glue that you used? -Kaleb
  • andywest
    andywest over 4 years ago in reply to KalebTheMaker +2
    Thanks, Kaleb! It's black Sugru... pretty useful stuff.
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  • albertsonha
    albertsonha over 4 years ago

    This was a super cool project! Very well done! Now I'm wondering: would there be a way to do this with the Nintendo ROB robot?

    The folks on AtariAge.com and Adafruit.com figured out what bits to send/the timing to send them, and got it working using direct button inputs (https://learn.adafruit.com/controlling-a-classic-nintendo-r-o-b-robot-using-circuit-playground-express ), but I'm wondering if a peripheral for the NES could be made to separate out the light flashes from the video out signal and send them to ROB using an LED (IR or otherwise), that way modifying the original hardware wouldn't be necessary? Maybe with that Video Sync Separator chip or one similar?

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  • andywest
    andywest over 4 years ago in reply to albertsonha

    Thanks! I don't know enough about R.O.B. to give you an answer, but have you seen this episode: https://www.element14.com/community/docs/DOC-90849/l/episode-361-rob-rebuild-and-upgrade ?

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  • albertsonha
    albertsonha over 4 years ago in reply to andywest

    I did! It was interesting the different modifications he made to add functionality to ROB, but it's not quite what I've been looking for.

    There's got to be a way out there to get ROB working with modern TVs without modifying his original hardware. That Adafruit link mentions that ROB can be controlled by flashing an LED in the correct pattern. ROB has a phototransistor in his left eye connected to an undocumented Sharp IR3T07 decoder chip. The people at AtariAge.com reverse engineered old game cartridges to figure out ROBs control codes, and each command consists of 13 bits. The first 5 bits are an initialization string and are always the same: 00010. The next 8 bits are the command, and vary based on what you want ROB to do. Send the right light pulses in the right timing and order, and he works just like normal.

    While Adafruit's documentation is enough to get an LED-based input device working for ROB, I don't know anything about converting part of a video signal into a timed LED flash. Maybe you or someone savvy in things like this could figure out how!

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  • albertsonha
    albertsonha over 4 years ago in reply to andywest

    I did! It was interesting the different modifications he made to add functionality to ROB, but it's not quite what I've been looking for.

    There's got to be a way out there to get ROB working with modern TVs without modifying his original hardware. That Adafruit link mentions that ROB can be controlled by flashing an LED in the correct pattern. ROB has a phototransistor in his left eye connected to an undocumented Sharp IR3T07 decoder chip. The people at AtariAge.com reverse engineered old game cartridges to figure out ROBs control codes, and each command consists of 13 bits. The first 5 bits are an initialization string and are always the same: 00010. The next 8 bits are the command, and vary based on what you want ROB to do. Send the right light pulses in the right timing and order, and he works just like normal.

    While Adafruit's documentation is enough to get an LED-based input device working for ROB, I don't know anything about converting part of a video signal into a timed LED flash. Maybe you or someone savvy in things like this could figure out how!

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