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  • Author Author: tech_nut81
  • Date Created: 21 Apr 2017 6:48 PM Date Created
  • Views 1864 views
  • Likes 5 likes
  • Comments 9 comments
  • techno_toys
  • auto_avoidance
  • xylophone
  • ttoysch
  • project 14
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Xylophonomatic

tech_nut81
tech_nut81
21 Apr 2017

So, if you've seen my comment on "Give New Life to Old Toys by Turning Them Into Techno Toys! ", then you know I'm trying to turn my old Fisher Price, pull-a-tune xylophone into an object avoiding, robot xylophone.

image

image

I took the advice of the people that replied to my idea and built an auto avoidance prototype first. I used one of my sons old remote control trucks that no longer worked by remote control.

Here is a picture of my prototype. (I'll try and upload some videos a little later).

For this prototype I used an old RC car, an Arduino Uno, ultrasonic rangefinder, and an L293 H-bridge. After I finally got the code worked out, it worked pretty well. It could be better of course. The range sensor is facing upward slightly so it will still bump into stuff every now and then because it sees it too late to stop. I haven't been coding long at all, but I was able to find several examples to point me in the right direction.image

For my final build, I plan on using another of my sons dilapidated RC cars, (he's really rough on em), to power the xylophone. I think attaching motors to the existing axles will be too difficult because they are bent in a way that will allow them to control the hammers that strike the plates. So, I had originally thought about drilling new axle holes and making a new axle that I could attach my motors to, but I've scrapped that plan now too. Now I'm leaning toward attaching the axle and wheels from the RC car to the rear of the xylophone and having them push and pull it across the floor.

Kinda like this,

image

That leaves me with only one problem. How am I going to get this thing to turn? The RC car axle is fixed with one motor controlling both wheels simultaneously. So that's where I'm at with that.

If anyone has any tips or suggestions I'd be happy to hear them.

 

.......

Update #1

OK. As promised, here is the video of my prototype.

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I've made some improvements to the prototype thus far. I mounted the range sensor to a servo so that it can look around and I modified the axle so that the two drive tires could be powered separately.

.......

Update #2

Alright, as embarrassing as this next video is, I'm still going to post it for the sake of transparency in my project.

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The problem here is that my left wheel does not have as much torque as my right wheel after I modified the axle. So, I'm gonna have to open it back up and add gears, or 'recreate the wheel', no pun intended. I thought about using a different motor for the left wheel, but I barely fit the little motor that's in there now, so, I'm sure I don't have room for anything bigger.

 

Back to the drawing board.

 

DJ

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Top Comments

  • beacon_dave
    beacon_dave over 8 years ago +5
    With a bit of redesign you could perhaps steer it BigTrak style, with two independently controlled motors in the centre of the xylophone. ( There is a BigTrak conversion going on over at this blog: BigTrak…
  • beacon_dave
    beacon_dave over 8 years ago +5
    I think when tackling a project like this you need to be aware of the 'essence' of the original toy that you should try and retain where possible. For me, I think the overall shape and colour scheme and…
  • tech_nut81
    tech_nut81 over 8 years ago +5
    I've added a brief update in the blog along with a video of my prototype. I hope to have everything completed and uploaded next week. This week as well as the past two weeks have been really hectic with…
Parents
  • beacon_dave
    beacon_dave over 8 years ago

    I think when tackling a project like this you need to be aware of the 'essence' of the original toy that you should try and retain where possible.

     

    For me, I think the overall shape and colour scheme and the red bubble wheels is quite iconic, along with the vision of a young child tugging it along on the string and the rather uneven 'tune' being played.

     

    In making it autonomous I think you are perhaps almost looking at trying to add a Pixar Animation 'lost toy looking for its owner type' quality to it, and thus where possible it needs to retain the elements of the original to make that happen.

     

    With the skid steer idea, I was envisioning a matching set of red bubble wheels which would help keep a similar looking theme to it and this would also allow you to maintain the existing linkages to the hammers. How well it would skid steer given its overall length is another question. The existing wheels look quite smooth so may slide depending on the surface and final weight.

     

    Another approach may be to make the original wheels steerable with servos and perhaps use a continuous rotation servo for the drive. It doesn't really need to go at high speed like a RC toy - only at a child's walking sort of pace. This however would likely mean disconnecting the hammers from the wheels. This may not be a bad thing anyway as the motor drive would have perhaps tended to give it an unnatural evenness to the playback of the notes - you wouldn't get the uneven 'lumpy' playback experienced when it gets pulsed as it is tugged with each step and when it winds down as it coasts to a standstill. One of the reasons I suggested the synth approach as you could add some of that unevenness back through programming and not have to worry about the mechanical linkages.

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  • beacon_dave
    beacon_dave over 8 years ago

    I think when tackling a project like this you need to be aware of the 'essence' of the original toy that you should try and retain where possible.

     

    For me, I think the overall shape and colour scheme and the red bubble wheels is quite iconic, along with the vision of a young child tugging it along on the string and the rather uneven 'tune' being played.

     

    In making it autonomous I think you are perhaps almost looking at trying to add a Pixar Animation 'lost toy looking for its owner type' quality to it, and thus where possible it needs to retain the elements of the original to make that happen.

     

    With the skid steer idea, I was envisioning a matching set of red bubble wheels which would help keep a similar looking theme to it and this would also allow you to maintain the existing linkages to the hammers. How well it would skid steer given its overall length is another question. The existing wheels look quite smooth so may slide depending on the surface and final weight.

     

    Another approach may be to make the original wheels steerable with servos and perhaps use a continuous rotation servo for the drive. It doesn't really need to go at high speed like a RC toy - only at a child's walking sort of pace. This however would likely mean disconnecting the hammers from the wheels. This may not be a bad thing anyway as the motor drive would have perhaps tended to give it an unnatural evenness to the playback of the notes - you wouldn't get the uneven 'lumpy' playback experienced when it gets pulsed as it is tugged with each step and when it winds down as it coasts to a standstill. One of the reasons I suggested the synth approach as you could add some of that unevenness back through programming and not have to worry about the mechanical linkages.

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  • tech_nut81
    tech_nut81 over 8 years ago in reply to beacon_dave

    You're right,  I do want to keep the toys original charm, and have thought about ways to mimic the jerky type motions you get when it is being pulled. I plan to pull this off in the code, having it speed up and slow down somewhat randomly. After watching the BigTrak video though, I do like the idea of recording the sound of the xylophone being pulled and replicating that by hiding a speaker inside. Removing the  hammers would leave plenty of room inside the toy to do this, but would ultimately become repetitive, not to mention beyond the scope of my capabilities. 

     

    As for turning, I've brainstormed a couple of ideas. First I looked at attaching wheels to the front controlled by a servo, but the toy is so long and I need so many wheels touching the floor that it just wasn't panning out very well. The front wheels would just slide across the floor when turned. Then I saw the comment about the trak style wheels, but I think I would have to modify too much of the original toy to make that work. Ultimately, what I think I'm gonna do is put it on a continuous curved path by attaching the drive wheels at an angle and setting the reverse speed much faster than the forward speed, which should cause the toy to turn at a sharper angle when in reverse, (hopefully).

     

    I really appreciate the feedback and comments. Keep em coming. image

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  • beacon_dave
    beacon_dave over 8 years ago in reply to tech_nut81

    How about using Mecanum wheels ?

     

    https://www.youtube.com/watch?v=O7FbDy-gE70

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  • tech_nut81
    tech_nut81 over 8 years ago in reply to beacon_dave

    Wow! Those are cool. I don't think I will use them on this project at this point, simply because it's nearly complete. However, this is the first time I've seen them and would like to incorporate them into a future project.

     

    Thanks for sharing!!

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  • beacon_dave
    beacon_dave over 8 years ago in reply to tech_nut81

    There are 'omni wheels' as well but they wouldn't have been appropriate for the pull-a-tune project. Perhaps another one for a future project as they look pretty cool in action as well.

    https://www.youtube.com/watch?v=5vJCucpVdX0

     

    A slightly smoother video of the Mecanum wheels in action.

    https://www.youtube.com/watch?v=8fxTA_NEVoM

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