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Documents Nintendo Super Scope Modded For Modern Televisions -- Episode 469
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  • Author Author: tariq.ahmad
  • Date Created: 30 Sep 2020 12:36 PM Date Created
  • Last Updated Last Updated: 23 Oct 2020 7:24 AM
  • Views 8305 views
  • Likes 7 likes
  • Comments 19 comments

Nintendo Super Scope Modded For Modern Televisions -- Episode 469

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What do you do with a SNES Super Scope if you don't have a CRT television? In today's video,  Andy uses a plethora of devices to make this classic light gun work with modern TVs. He also adds several upgrades including Bluetooth, USB-C, a power indicator, and HDMI video output for debugging. Now you're playing with Pi!

Supplemental Content

Code for this project is attached to this document below and is also available on Github.

Bill of Material:

Product Name Manufacturer Quantity Buy Kit
RPI4-MODBP-2GB - Single Board Computer, Raspberry Pi 4 Model B, BCM2711 SoC, 2GB DDR4 RAM, USB 3.0, PoE Enabled RASPBERRY-PI 1 Buy Now
Development Board, Arduino Uno, ATmega328P MCU, 14 3.3V I/O, 6 Analogue Inputs, 6 PWM Outputs ARDUINO 1 Buy Now
RPI NOIR CAMERA BOARD - Daughter Board, Raspberry Pi NoIR Camera Board, Version 2, Sony IMX219 8-Megapixel Sensor RASPBERRY-PI 1 Buy Now
MP001243 - AXIAL FAN, RASPBERRY PI 4 POWER HAT CASE MULTICOMP PRO 1 Buy Now
Infrared Emitter, High Speed, 850 nm, 3 °, T-1 3/4 (5mm), 10 mW/Sr, 10 ns, 10 ns VISHAY 4 Buy Now

 

Additional Parts:

 

Product Name

3 x 3" Infrared (87C) Polyester Filter

Moldable glue, black color

HC-06 Bluetooth 2.0 Module

30cm Micro HDMI Male to Micro HDMI Female Extension Cable

30cm USB Type C Extension Cable Male to Female

Attachments:
super-scope-mod-main.zip
element14 presents
Nintendo Super Scope Modded For Modern Televisions

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Top Comments

  • stanto
    stanto over 4 years ago +3
    Andy won't mention this, but I will. Create your own SNES games straight to cartridge with simple programming! Back Andy's kickstarter
  • KalebTheMaker
    KalebTheMaker over 4 years ago +2
    Andy, that was awesome! So much cool tech involved in the build. What was the moldable glue that you used? -Kaleb
  • andywest
    andywest over 4 years ago in reply to KalebTheMaker +2
    Thanks, Kaleb! It's black Sugru... pretty useful stuff.
  • kahhar
    kahhar 10 months ago

    Hello,
    I'm trying to build this, but I'm not too familiar with how to properly read a circuit--is
    there a clear picture of the LM1881 on the breadboard/arduino with the completed circuit?

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  • james81504
    james81504 over 1 year ago

    Any chance I can send you one and have you do this? 

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  • raj71
    raj71 over 4 years ago

    Interesting...I've been looking to build a headtracker. Opentrack takes too much CPU resources. Will misappropriate this for the same job.

    But Aruco marker tracking capability on PI would be nice (aruco looking be it a marker made to reflect infrared)

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  • andywest
    andywest over 4 years ago in reply to airbornesurfer

    Thanks, Matt! I think I was subconsciously inspired by the Zapper video when I was trying to think of project ideas. An NES version would be super cool... you definitely have the skills.

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  • andywest
    andywest over 4 years ago in reply to ondo

    Some of this is specific to the SNES, including the controller interface as you mentioned. But the GunCon does use CRT timing, so a similar solution is at least theoretically possible. The SNES (and the Super Scope) have been thoroughly reverse engineered and lots of information is available. I'm not sure if the same is true for the PS2/GunCon.

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  • airbornesurfer
    airbornesurfer over 4 years ago

    Such a rad project! I had initially wanted to try this with my Zapper project way back when, but my skill set was still lacking at the time! I'm going to have to revisit it now so I can finally play some Gotcha! and Hogan's Alley the way they were intended!

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  • ondo
    ondo over 4 years ago

    This is really cool, i have 2 of the ps2 guncon's and was wondering if u think this could work for them?

     

    I assume the big hurdle would be seeing if the guncon's have a similar chip to the receiver for the scope and then basically just the same method just different signals to the console (atleast in my head thats how it would go)

     

    Been wanting to use them again for ages but cant really justify the space for a CRT and would love to give this a go with them.

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  • andywest
    andywest over 4 years ago in reply to stryder99x

    These were sold as "Clear Miniature Bases" and they're 25mm square. I think they're from a company called LITKO Game Accessories. I had to buy a bunch, but they're not expensive.

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  • stryder99x
    stryder99x over 4 years ago

    Where do you get the clear plastic square?

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  • albertsonha
    albertsonha over 4 years ago in reply to andywest

    I did! It was interesting the different modifications he made to add functionality to ROB, but it's not quite what I've been looking for.

    There's got to be a way out there to get ROB working with modern TVs without modifying his original hardware. That Adafruit link mentions that ROB can be controlled by flashing an LED in the correct pattern. ROB has a phototransistor in his left eye connected to an undocumented Sharp IR3T07 decoder chip. The people at AtariAge.com reverse engineered old game cartridges to figure out ROBs control codes, and each command consists of 13 bits. The first 5 bits are an initialization string and are always the same: 00010. The next 8 bits are the command, and vary based on what you want ROB to do. Send the right light pulses in the right timing and order, and he works just like normal.

    While Adafruit's documentation is enough to get an LED-based input device working for ROB, I don't know anything about converting part of a video signal into a timed LED flash. Maybe you or someone savvy in things like this could figure out how!

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