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Polls Webinar Poll:  What Programming Language Do You Like to Use?
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  • Author Author: tariq.ahmad
  • Date Created: 29 Oct 2019 4:43 PM Date Created
  • Last Updated Last Updated: 1 Apr 2020 11:50 PM
  • Views 4850 views
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  • Comments 74 comments
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Webinar Poll:  What Programming Language Do You Like to Use?

Sign up for our Upcoming Webinar and Zero to Hero Workshop Series on PYNQ. 

 

PYNQ is an open source project started by Xilinx, which fuses the productivity of Python with the acceleration provided by programmable logic within the Zynq / Zynq MPSoC. Until recently, a programmable logic solution required advanced digital design skills which limited its accessibility to software developers.  PYNQ is a game-changer because it enables the performance of programmable logic provided by Xilinx heterogeneous SoCs to be leveraged using Python, without the need to learn the digital design skills.  Python is one of the most popular programming languages in the world, and a language that is very familiar to Pi enthusiasts.   Its also the second most popular language on the community, according to the poll below, trailing the C programming language and just ahead of the Arduino programming environment.

 

Python Productivity for Zynq, or PYNQ, has the ability to present programmable logic circuits as hardware libraries called overlays. These overlays are analogous to software libraries. A software engineer can select the overlay that best matches their application. The overlay can be accessed through an application programming interface (API). Using existing community overlays, this course will examine how a beginner can experiment with neural networks using PYNQ on Ultra96. The course will then point you to the best resources to begin your own PYNQ journey!

 

On April 8th, 2020 at 11 AM CT //  4 PM GMT: Join us as to learn more about Using Python Overlays to Experiment with Neural Networks from Fred Kellerman and Bryan Fletcher from Avnet:

  • Using Python Overlays to Experiment with Neural Networks

 

Join us for a hands-on workshop with Adam Taylor, author of the MicroZed Chronicles, who will take you from Zero to Hero with using the PYNQ-Z2 board.  Over the course of three sessions, you'll learn everything you need to know to get started and build an embedded vision application.  No experience required.

 

What You'll Need to Participate:

 

This workshop combines 3 build-along workshops with Adam Taylor with "homework" assignments to do in between each session.   This gives you a chance to apply what you learned during the workshop while preparing you the next session.  Along the way you can earn badges for participation and a prize for the best finished project after the last session. You'll need the following tools to get started:

 

  • PYNQ-Z2 BoardPYNQ-Z2 Board
  • Link cablesLink cables
  • HDMI Camera e.g. ApeMan Camera

 

Win a $200 Gift Card:

 

In-between sessions, blog about your learning experience to win badges, free swag, and a chance to win one of three $200 Gift Card for completing your own embedded vision application.  To qualify you will need to do the following:

 

  • Attend all 3 sessions with Adam Taylor
  • Complete the build yourself
  • Create a project showing a unique application on top of the end workshop build

 

Session 1:

 

On May 5th, 2020 at 11 AM CT //  4 PM GMT: Join us for Part 1 of the PYNQ-Z2 Workshop: Getting Started with PYNQ:

  • PYNQ-Z2 Workshop: Getting Started with PYNQ

 

Session 2:

 

On May 19th, 2020 at 11 AM CT //  4 PM GMT: Join us for Part 2 of the PYNQ-Z2 Workshop: Getting Up and Running with PYNQ:

  • PYNQ-Z2 Workshop: Getting Up and Running with PYNQ

 

Session 3:

 

On June 2nd, 2020 at 11 AM CT //  4 PM GMT: Join us for Part 2 of the PYNQ-Z2 Workshop: Getting Up and Running with PYNQ:

  • PYNQ-Z2 Workshop: Unlocking Your Inner PYNQ Hero

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Top Comments

  • dougw
    dougw over 6 years ago +14
    I have written significant code in 10 languages and a few programs in at least 7 other languages, but the only language I actually enjoy using is Visual Basic 6. I tolerate other languages from necessity…
  • shabaz
    shabaz over 6 years ago +12
    Hard question! In the end I voted C, but it's kind-of a guilty pleasure these days, since although it's super-fun working in C because it's so close to the hardware, other languages are more sensible depending…
  • neilk
    neilk over 6 years ago +11
    I've written significant code in 9 languages, including machine code and assembler for 3 totally different different processors. I've also dabbled in about 5 other languages! I voted for Arduino, because…
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  • e14 Contributor
    e14 Contributor over 6 years ago

    Anything that I don't have to use M$ Visual Studio with.

    No mention of COBOL and RPG???  (=:

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  • dougw
    dougw over 6 years ago in reply to e14 Contributor

    An engineering site without FORTRAN ??? image

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  • tariq.ahmad
    tariq.ahmad over 6 years ago in reply to dougw

    You're right,  got to bump something so I've replaced Objective C with Fortran.

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  • ntewinkel
    ntewinkel over 6 years ago in reply to tariq.ahmad

    wise choice image

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  • e14 Contributor
    e14 Contributor over 6 years ago in reply to tariq.ahmad

    I cannot believe that I am defending Apple (%^&#!!) but Objective-C is a legitimate offshoot dialogue of C/C++ that is used by a YUGE number of MacOS developers and a few 'nix developers.  I guess your list upper bound was too small, in hindsight.  But, since you didn't mention anything that smelled like M$-specific, you are forgiven. image

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  • e14 Contributor
    e14 Contributor over 6 years ago in reply to dougw

    An engineering site without Julia ??? image

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  • ntewinkel
    ntewinkel over 6 years ago in reply to e14 Contributor

      wrote:

     

    ... Objective-C is a legitimate offshoot dialogue of C/C++ ...

    Yes it's a good solid reliable language with lots of flexibility.

    I have a love-hate relationship with it just like I have a love-hate relationship with Apple in general image

     

    I've done a lot of work with Obj-C too, and would have written my current project in Obj-C if it had been my choice (Swift was much too young and unreliable at that time).

    Obj-C is good, and reliable, but I never really thought of it as an easy, fun, or elegant language. Especially in the early days it was very annoying going back to memory management after having been spoilt with Java image

     

    But I can see why people would have this as a favourite.

     

    In general I suppose I'm also biased (and maybe we all are biased somewhat) towards the languages I've worked with myself.

     

    Generally it feels like a lot of the different languages mainly differ in the syntax being used.

     

    Cheers,

    -Nico

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  • 14rhb
    14rhb over 6 years ago in reply to ntewinkel

    Generally it feels like a lot of the different languages mainly differ in the syntax being used.

    I'd agree with that. Most languages can do 'loops', 'while', 'case' selects etc...although they are worded differently.

     

    Also the specialism of the adopting user-base often dictate the available 'library' functions available, at least when the language is in its infancy.

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  • 14rhb
    14rhb over 6 years ago in reply to ntewinkel

    Generally it feels like a lot of the different languages mainly differ in the syntax being used.

    I'd agree with that. Most languages can do 'loops', 'while', 'case' selects etc...although they are worded differently.

     

    Also the specialism of the adopting user-base often dictate the available 'library' functions available, at least when the language is in its infancy.

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