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Polls Webinar Poll:  What Programming Language Do You Like to Use?
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  • Author Author: tariq.ahmad
  • Date Created: 29 Oct 2019 4:43 PM Date Created
  • Last Updated Last Updated: 1 Apr 2020 11:50 PM
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Webinar Poll:  What Programming Language Do You Like to Use?

Sign up for our Upcoming Webinar and Zero to Hero Workshop Series on PYNQ. 

 

PYNQ is an open source project started by Xilinx, which fuses the productivity of Python with the acceleration provided by programmable logic within the Zynq / Zynq MPSoC. Until recently, a programmable logic solution required advanced digital design skills which limited its accessibility to software developers.  PYNQ is a game-changer because it enables the performance of programmable logic provided by Xilinx heterogeneous SoCs to be leveraged using Python, without the need to learn the digital design skills.  Python is one of the most popular programming languages in the world, and a language that is very familiar to Pi enthusiasts.   Its also the second most popular language on the community, according to the poll below, trailing the C programming language and just ahead of the Arduino programming environment.

 

Python Productivity for Zynq, or PYNQ, has the ability to present programmable logic circuits as hardware libraries called overlays. These overlays are analogous to software libraries. A software engineer can select the overlay that best matches their application. The overlay can be accessed through an application programming interface (API). Using existing community overlays, this course will examine how a beginner can experiment with neural networks using PYNQ on Ultra96. The course will then point you to the best resources to begin your own PYNQ journey!

 

On April 8th, 2020 at 11 AM CT //  4 PM GMT: Join us as to learn more about Using Python Overlays to Experiment with Neural Networks from Fred Kellerman and Bryan Fletcher from Avnet:

  • Using Python Overlays to Experiment with Neural Networks

 

Join us for a hands-on workshop with Adam Taylor, author of the MicroZed Chronicles, who will take you from Zero to Hero with using the PYNQ-Z2 board.  Over the course of three sessions, you'll learn everything you need to know to get started and build an embedded vision application.  No experience required.

 

What You'll Need to Participate:

 

This workshop combines 3 build-along workshops with Adam Taylor with "homework" assignments to do in between each session.   This gives you a chance to apply what you learned during the workshop while preparing you the next session.  Along the way you can earn badges for participation and a prize for the best finished project after the last session. You'll need the following tools to get started:

 

  • PYNQ-Z2 BoardPYNQ-Z2 Board
  • Link cablesLink cables
  • HDMI Camera e.g. ApeMan Camera

 

Win a $200 Gift Card:

 

In-between sessions, blog about your learning experience to win badges, free swag, and a chance to win one of three $200 Gift Card for completing your own embedded vision application.  To qualify you will need to do the following:

 

  • Attend all 3 sessions with Adam Taylor
  • Complete the build yourself
  • Create a project showing a unique application on top of the end workshop build

 

Session 1:

 

On May 5th, 2020 at 11 AM CT //  4 PM GMT: Join us for Part 1 of the PYNQ-Z2 Workshop: Getting Started with PYNQ:

  • PYNQ-Z2 Workshop: Getting Started with PYNQ

 

Session 2:

 

On May 19th, 2020 at 11 AM CT //  4 PM GMT: Join us for Part 2 of the PYNQ-Z2 Workshop: Getting Up and Running with PYNQ:

  • PYNQ-Z2 Workshop: Getting Up and Running with PYNQ

 

Session 3:

 

On June 2nd, 2020 at 11 AM CT //  4 PM GMT: Join us for Part 2 of the PYNQ-Z2 Workshop: Getting Up and Running with PYNQ:

  • PYNQ-Z2 Workshop: Unlocking Your Inner PYNQ Hero

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Top Comments

  • dougw
    dougw over 6 years ago +14
    I have written significant code in 10 languages and a few programs in at least 7 other languages, but the only language I actually enjoy using is Visual Basic 6. I tolerate other languages from necessity…
  • shabaz
    shabaz over 6 years ago +12
    Hard question! In the end I voted C, but it's kind-of a guilty pleasure these days, since although it's super-fun working in C because it's so close to the hardware, other languages are more sensible depending…
  • neilk
    neilk over 6 years ago +11
    I've written significant code in 9 languages, including machine code and assembler for 3 totally different different processors. I've also dabbled in about 5 other languages! I voted for Arduino, because…
Parents
  • rsc
    rsc over 4 years ago

    It doesn't seem to matter what we like to do, we are forced to use each manufacturer's GUI and preferred language if we want to access features only available by using their libraries.

    At least some standardize on GCC or Eclipse, but not all.  And if you also want to write a IOS app or Win64 app to talk to your hardware you must use Xcode and/or Visual Studio.

    I have 6 compilers on this machine currently, twice that on my work desktop.

    Scott

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  • rsc
    rsc over 4 years ago

    It doesn't seem to matter what we like to do, we are forced to use each manufacturer's GUI and preferred language if we want to access features only available by using their libraries.

    At least some standardize on GCC or Eclipse, but not all.  And if you also want to write a IOS app or Win64 app to talk to your hardware you must use Xcode and/or Visual Studio.

    I have 6 compilers on this machine currently, twice that on my work desktop.

    Scott

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