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Member's Forum What does it take to win a design challenge?
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  • dougw
  • winning design challenges
Related

What does it take to win a design challenge?

dougw
dougw over 1 year ago

I know it can be very hard to win a design challenge so I thought I would put down a few pointers on how to succeed:
First, I want to clarify that none of these remarks are a criticism of contest rules or the judges and judging process.
The contests are great and the judges do a fine job.

The advice here is not what I actually do when competing, but I do projects for more reasons than just winning. However, if you want to win, these tips should help.
A key concept in winning is that you will never have enough time to do everything you think should be done to give you the best chance of winning, so you need to focus on those activities that will give you the highest chance with the least effort. Of course, you still need to apply the maximum effort you can muster, just apply it where it counts.
For example recent design challenges require 5 blogs plus an intro blog and a final blog, and they have scoring points associated with each of these blogs. These points are pretty much automatic for all blogs except the final blog, as long as you post something.

  • There is no requirement for the first 6 blogs to have any significant content or any fancy multimedia content. A simple paragraph of text or a few bullets will net you full points for each of these blogs. It is easy to look at some of the other project blogs to see how little work is needed. As I mentioned this is not what I do, but from a winning perspective, you are far better off spending all your time on the final blog.

  • Recent contests also have a participation category where scoring points are awarded for participation. This doesn't require much, I think just answering a couple of questions that show up in comments under your blog should be enough to get full points.

  • Some contests have a leaderboard that shows a running tally of normal "participation" points that you get for comments and likes, but this can be ignored. Maximizing this leaderboard number doesn't count for anything. In some contests the participation tally for the winning entry had less than 10% of the points that other projects accumulated - and the participation scores that actually counted were the same for all the contenders, regardless of the large difference in leaderboard scores. So the advice here is don't waste a lot of time and effort participating with comments on other projects. Again this is not what I do, but it will let you focus on things that count.

  • Do not waste any time on bells and whistles and cute features in your project, build your main concept in the fastest way possible and get it working well enough to present. If by some miracle you finish your final blog early, you can add some bells and whistles or polish up your final blog. Of course I don't do my projects this way, but going down those extra feature rabbit holes is a dangerous risk and not part of a winning strategy. A high percentage of contestants never finish their project.

  • Don't do a lot of videos, they take an enormous amount of time and are hard to do well enough to impress the judges. If you do make a video, keep the camera totally still and try to get a lot of light on the subject. (I do a lot of videos, but there are more productive things to spend time on)

  • Take a lot of pictures - they are quick - much faster than writing text descriptions and it is way easier to take nice pictures than nice video.

  • Add a lot of graphs of your test data, this is where you want to spend a lot of time, although oscilloscope images can save time if you have a scope. For some reason, graphs count heavily with judges.

  • You do not need to waste time designing a PCB or waste money on such items. Judges don't attach much if any weight to this kind of design work, even though it is a design challenge, so the time spent and the risk taken that it won't work are not worth the effort. Plus it can mess up your schedule big time. If you have seen my projects, you know I almost always design a PCB, but I do it because I like designing - it doesn't impress anyone.

  • Do not bother 3D printing cases for your project. They take a lot of time to design and a lot of time to print. You can quickly make pretty much anything with cardboard and duct tape and cardboard mechanical things are so easy to adjust. Re-spinning a 3D print is very time-consuming. With a little care, a cardboard box can look just fine and it is easier to paint.
    (I always 3D print my mechanics these days, and I am not thrilled when I get beaten by a cardboard box, but cardboard is perfectly competitive in many ways)


Is all this sound advice?
I have been a member on element14 for 10 years and have attempted 15 design challenges. I only won 6 times, but that 40% win rate is a bit better than the random chance of about 1 out of 20 contestants in each challenge. As mentioned, I don't follow the above advice, but this is because I like the creativity of designing electronic circuits and printed circuit boards and 3D printed mechanics.

I also like to make my blogs as entertaining as possible, with lots of multimedia content. It takes more time and effort than the above advice, but I generally want my projects to survive for a few years and I want the blogs to be entertaining for members to view. Judges are not mandated to determine which project was liked by the members, so that doesn't need to be an objective in creating a winning project. Judges are expected to choose what they think is the best project.


Note that the above advice may become obsolete as contest rules and judging evolve, but when you are strapped for time, they should help you get through it.

There are a lot of other things involved in winning, like choosing a sexy project and of course there is the whole issue of writing a successful proposal to be chosen as a competitor.

I am actually much more successful at writing proposal than winning contests, but that is a topic for another time - it is much different than competing in the build phase. If you are having trouble writing successful proposals, mention it in the comments below.


I should mention that the experimenting challenges are slightly different from design challenges, but they have an even bigger focus on graphs and data that design challenges.

I have participated in 7 experimenting challenges, but only won one of them. I always try to have fun doing something creative instead of sticking to rigorous test and measurement aimed at proving the manufacturer's data sheet is accurate.

My proposals get accepted, but the judges aren't looking to see who spent hundreds of hours on design work. So you probably don't want to do what I do with experimenting challenges. If you want to win an experimenting challenge, the same advice from above applies, but you will also likely need some expensive test instrumentation and you will need to spend a lot of time taking rigorous measurements. Check out some of Gough's superlative work if you want to get an idea of what is needed to win an experimenting challenge. My advice here is find a way to have fun with the challenge and don't count heavily on winning.


Road tests are quite different again. I won't cover them here, but if you want to do a road test, you should definitely apply and make sure your genuine interest is spelled out in your proposal and include a link to an example of your work. If you want more pointers, mention it in the comments below.

I hope this discussion, including comments below, helps members compete more effectively in design challenges.

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Top Replies

  • javagoza
    javagoza over 1 year ago +6
    I loved and found your thoughts very interesting. To me, it's like a reminder list of things not to do in design challenges. Blogs with no meaningful content? Never, neither the sponsor nor the readers…
  • kmikemoo
    kmikemoo over 1 year ago +5
    Be it a Design Challenge or any of the other opportunities, I have always liked that the judging is a bit of a moving target. Sometimes creativity wins the day. Sometimes technical expertise. The only…
  • Gough Lui
    Gough Lui over 1 year ago +5
    A bit late to the party, I suppose, but I blame being tied up with a RoadTest as part of the reason. Before I begin - I have nothing but respect for dougw 's efforts. To be honest, sometimes I'm in awe…
  • JWx
    JWx over 1 year ago

    Great summary! I only would be cautious about 5 intermediate blogs - I think only intro blog is officially fixed value...

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  • misaz
    misaz over 1 year ago in reply to JWx

    Yes it is. But dougw  wrote about winning competition. If Gough Lui omit 2 of these completly optional blogs, then he do not win. Probability that you win without writing them lowers. How much it lowers depends on score of final blog and also score by others. For winning first place you can consider them mandatory, I think.

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  • JWx
    JWx over 1 year ago in reply to JWx

    I would also add - consider putting - again - all the content into the final blog. I have observed (on the sample of two - so not very representative) that aggregating all the content into one (very long) final blog scored much  higher than putting only most interesting parts into it, with references to intermediate blogs for full information.

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  • JWx
    JWx over 1 year ago in reply to misaz

    I was meaning to caution about writing very short intermediate blogs, because they are not guaranteed to be scored as fixed value simply because they exists...

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  • misaz
    misaz over 1 year ago

    HI. I mostly agree with your post. But I think that additional jobs like making PCBs and 3D printed case works and are graded. But of couse they are not the only reason and definetly making PCB or 3D case is not the the key for winning design challenge automaticaly, but it still count.

    In many design challenges which I joined it worked in a way that few members jump started and when other have seen their perofmrance in let's say first 2 weekes, they gave up and decreate their goal from 1st prize to finisher prize. This resulted to quite a clear results, but this time in case of recently concluded Experimenting with Supercapacitors this did not happend and at the end there were 5 members who spend incredible amount of time with the competition, made very nice projects and wrote very nice blogs. While judges spread their scores almost linearly in range between 300 - 500 total points, the actual difference between 2nd, 3rd, 4th and 5th place was much closer I think. Sadly at the end there are 3 members who won only finisher prize while they did much more work than needed for finisher prize and actualy can consider it as a "waste of time", but in my opinion it still was not waste of time because of learning new things, improving writing skills, ....

    I think element14 community can consider adding honorable mention prize again. In many of these competition it is not neccesary because as I stated many contestants very soon give up and the performance is not very good, but when they do not, they get almost nothing for third place which is quite a disappointing. Maybe in case of Experimenting with Supercapacitors it is not a big problem because there is nice 100 USD valued finisher prize, but for example in Summer of Green Tech Design Challenge there is 11 USD valued finisher prize and many members currently post very good blogs here, so some of them who spend lot of time with at, but later will not win, will most probably be disappointed at the end.

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  • scottiebabe
    scottiebabe over 1 year ago

    The recipe to win is very complicated.

    If you don't intend on writing 7 blogs total, you have zero chance of winning.

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  • anniel747
    anniel747 over 1 year ago

    Results of my first time judging here if it can help. 


    community.element14.com/.../me-and-the-supercapacitors

    Me and the supercapacitors by redcharly 170/300

    Completeness and relevancy of information in the blog 20/60 Not much information is given.

    The types of experiments 40/60 Energy harvesting for IoT is in vogue these days.

    The creativity 40/60 Cannibalizing other components from old circuits.

    Technical merit 30/60 Given the use of basic tools only.

    Other factors deemed appropriate 40/60 KISS and the use of the FPLB "Fantastic Portable Laboratory Box" gets bonus points.


    community.element14.com/.../final-blog-supercapacitor-backup-storage-for-low-power-compact-sensors

    Final Blog: Supercapacitor Backup Storage for Low-Power Compact Sensors by misaz 260/300

    Completeness and relevancy of information in the blog 60/60 Complete. Clear methodology, schematics, graphs and results tables.

    The types of experiments 45/60 Again, energy harvesting for IoT is in action but with more tests and development data.

    The creativity 55/60 Usage of basic building block to conclude impressive experiments.

    Technical merit 60/60 Excellent control over the theory and execution.

    Other factors deemed appropriate 40/60 KISS, no use of expensive tools bonus. Availability of a download packages is a plus for reproducing the results.


    community.element14.com/.../what-s-super-about-supercapacitors-part-7-quite-a-lot-actually-final

    What’s Super about Supercapacitors? – Part 7: Quite a lot, actually! (Final) by Gough Lui 280/300

    Completeness and relevancy of information in the blog 60/60 Nothing missing and lots of good info.

    The types of experiments 50/60 Another energy harvesting for IoT, this time with data overload!

    The creativity 50/60 Protective canopy of a plastic tubs and terracotta tiles. KISS, flat diagonal plastic inserts in compartment storage box.

    Technical merit 60/60 Thermal imaging and good use of quality test equipment.

    Other factors deemed appropriate 60/60 DPA "Destructive Physical Analysis" nearing MIL-STD-1580B. Usage of the word sproinged.


    community.element14.com/.../supercapacitor-energy-storage-system---final-summary-blog

    Supercapacitor energy storage system - final summary blog by JWx 215/300

    Completeness and relevancy of information in the blog 40/60 Basic theory and tests well conducted.

    The types of experiments 45/60 Parameters characterization and validation.

    The creativity 50/60 Comparison with 20 years old technology.

    Technical merit 45/60 Excellent understanding of the underlaying technology.

    Other factors deemed appropriate 35/60 Proposed voltage limiter


    community.element14.com/.../supercap-magic-meter-in-action

    SuperCap Magic Meter - Experimenting with Supercapacitors by dougw 260/300

    Completeness and relevancy of information in the blog 50/60 Complete project presentation video series.

    The types of experiments 55/60 SuperCap Magic Meter design, calibration and testing. Still another IoT (incomplete) project including a nifty custom case.

    The creativity 60/60 Jigs: SuperCap Rack and Capacitor Carousel Test Stand. Careful with the straws, you could harm turtles.

    Technical merit 55/60 Pro looking project overall.

    Other factors deemed appropriate 40/60 Torture tester cat.


    community.element14.com/.../superflashes-with-supercaps---final-blog

    SuperFlashes with SuperCaps - Final blog by BigG 170/300

    Completeness and relevancy of information in the blog 35/60 Not much details about the magic smoke release. Nice graphs.

    The types of experiments 50/60 SuperFlasher, a novel application for this design challenge.

    The creativity 50/60 KISS: AAA batteries, no fancy power source.

    Technical merit 40/60 Use of an old TSL2516 sensor. Let the factory smoke out of an ESP8266 board.

    Other factors deemed appropriate -5/60 VVS "Vertical Video Syndrome". No pics or vid of "the genie".

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  • dougw
    dougw over 1 year ago in reply to misaz

    You make some good points. Everything counts, but not in proportion to the effort and risk involved. It is better to spend time on things that take less time but count more.

    I think you are right that initial blogs from competitors can discourage some contestants, but those blogs also indicate what is needed to win. When the initial blog scores were published without differentiating the different levels of activity, I knew my entry was just heading for a finisher prize, so I focused on what I found to be fun. For sure it wasn't a complete waste of time, but it took a lot of work and there was an opportunity cost. (I could possibly be doing something that was more fun and less work) However I knew that risk when applying to the contest and got what I could out of the project, because I had made a commitment to participate.

    I don't have a complaint about the way contests work, there will always be people who don't win, I just thought it was worth discussing some of the methods that might help contestants to win more.

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  • e14phil
    e14phil over 1 year ago

    Hey Doug

    That is a very good summary, as one of the main judges for Design Challenges along side with Sponsor or Technical judges. 

    I very much agree that the core of it is:

    • Do the minimum amount of blog posts or more. 
    • Make your blog posts media rich
    • Make your blogs include technical detail but don't neglect the story of your experience and don't be scared to ask for help! 

    Sometimes projects are incredible and the blogs are non existent, other times the blogs are wordy and the project is barely an example script running on the hardware. 

    The balance of your project and how you communicate your experiences really leads to a higher grade. 

    In regards to misaz statement below, I know Randy works on more of a point system on the "Experimenting With Design Challenges", and the Challenges that come from me and sponsors usually involve a Judging discussion with the technical judges where we discuss our winners and come to an agreement on who will get the prizes. 

    So when discussing the challenges its important to know that we have our own criteria to agree on who the best project and blogs belong to! 

    In regards to different finisher prizes being of different value, that very much is based on sponsorship and theme.
    We really hope people are entering these competitions for fun instead of just knowing they will get a prize of some sort.
    The finisher prizes are a way of making sure you come away with something, that's why they are usually fairly low value as there is no real limit to who can enter a challenge if they already have the kit at home. 

    I appreciate all your thoughts and Doug sharing his secret formula for his 40% win rate! 

    It is very impressive, as were his projects 

    This is a great discussion and I hope it fuels some more interesting blogs that I get to read!! :) 

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  • robogary
    robogary over 1 year ago

    You make some really good points about getting carried away making pretty enclosures and mass producible  pcbs that dont impact the judging that much, if any. That same philosophy holds true with other contests as well.

    Another thing specific to design challenges is the investigation blogs need to be insightful to the development of the solution. Judges and readers see thru the veil of a blog for the sake of blogging.

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