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Arduino Forum Pokémon Tamagotchi using Digispark - Help needed
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  • pokemon
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Related

Pokémon Tamagotchi using Digispark - Help needed

herrlichakafool
herrlichakafool over 11 years ago

Hello element14 community,

 

i found an old Gameboy Color in my basement with Pokémon Red in it, and since i am looking for a project for quite a while now,

i am willing to sacrifice it for the sake of modding.

 

Since my knowledge of electronics is basic, i hoped that some of you could help me out.

But first let explain my idea:

 

There used to be an interactive stream on twitch.com which allowed all viewers to play Pokémon at the same time.

People where able to enter one of 7 commands in the chat (Up, Down, Left, Right, Start, A, B),

which where then interpreted as commands for an emulator running Pokémon.

 

Example:

TwitchPlaysPokemon - Twitch Plays Pokemon (Red) 12d20h37m ~ 14d14h50m - Twitch

 

These semi-random inputs led to hillarious moments, which i want to recreate (sort of) by using an old Gameboy Color and a Digispark.

 

The idea is that the Digispark (which is a tiny Arduino-like microcontroller) enters random key inputs into the Gameboy, so it plays the game for itself.

When i started this project, i soon ran into some problems that i can't solve myself:

 

1. The schematics:

 

I generally know how to do it, but when it comes to really doing it, i fail. My Digispark can deliver 5V on each pin, when i measured the voltage on each button

i got about 3.4V. The output of the Digispark can be regulated, but i am sure that i need some resistors in my project. Any ideas?

 

2. Not enough pins

 

Here is a 3D render of a Digispark.

digispark-mini-arduino-newdesign.jpeg

As you can see, it has 6 pins. But the project requires 7 output sources. This could probably be done by creating a matrix, but again my knowledge is not advanced enough. Can someone give me a hint?

 

I would be really thankful for any kind of response. I don't want to accidentally trash my Gameboy, that's why i created this post.

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  • Former Member
    Former Member over 11 years ago in reply to herrlichakafool +1
    I'm the creator of the Digispark - to clear up a few things: The Digispark is an ATTINY development board it uses the Attiny85 microcontroller and allows it to be programmed over USB with the Arduino IDE…
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  • herrlichakafool
    herrlichakafool over 10 years ago

    Hey,

     

    after some time i started to get back to my old project, but this time using a Gameboy Classic, since it would fit perfectly into the box i posted above.

    But quickly after starting i ran into a problem.

    It seems like the old Gameboy Classic uses a more complex circuit when it comes to button inputs, as you can see here:

    image

    In my first attempt i just connected both grounds of the Digispark and the Gameboy Color, and i wired each button i needed to a digital pin.

    Unfortunately this does not work on the classical Gameboy.

     

    I still have problems with the power management, but since the Gameboy Classic uses 4 AA batteries, it would come closer to the 5V needed for the Digispark.

    Luckily i found a spot where an Arduino Micro would fit inside, so it can be one unit insdead of the ugly workaround i used on my first attempt.

     

    image

    image

    So, if anyone could help me on this project i would be very thankful.

     

    Best regards,

    Theo

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  • herrlichakafool
    herrlichakafool over 10 years ago

    Hey,

     

    after some time i started to get back to my old project, but this time using a Gameboy Classic, since it would fit perfectly into the box i posted above.

    But quickly after starting i ran into a problem.

    It seems like the old Gameboy Classic uses a more complex circuit when it comes to button inputs, as you can see here:

    image

    In my first attempt i just connected both grounds of the Digispark and the Gameboy Color, and i wired each button i needed to a digital pin.

    Unfortunately this does not work on the classical Gameboy.

     

    I still have problems with the power management, but since the Gameboy Classic uses 4 AA batteries, it would come closer to the 5V needed for the Digispark.

    Luckily i found a spot where an Arduino Micro would fit inside, so it can be one unit insdead of the ugly workaround i used on my first attempt.

     

    image

    image

    So, if anyone could help me on this project i would be very thankful.

     

    Best regards,

    Theo

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    • Vote Up 0 Vote Down
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    • Cancel
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