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Blog Micro-controllers made easy thanks to Arduino Esplora
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  • Author Author: Catwell
  • Date Created: 20 Dec 2012 6:58 PM Date Created
  • Views 635 views
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Micro-controllers made easy thanks to Arduino Esplora

Catwell
Catwell
20 Dec 2012

image

Esplora development board (via Arduino)

 

Looking to start your OSHW (Open Source Hardware) project using an Arduino board but don’t have extensive knowledge on working with the micro-controller? Perhaps the recently released Arduino Esplora is right up your alley. The new board is targeted for beginners entering the world of Arduino micro-controllers without the need for super-human soldering skills or working with intricate breadboards, or you just don't want to bother with the hardware side. The Esplora is actually derived from the Arduino Leonardo. However, the board separates itself from the pack as it comes pre-loaded with built-in sensors, Tinkerkit input and output connections and an included TFT LCD screen connection. Other inclusions built into the board consist of a temperature sensor, accelerometer, linear potentiometer, LDR light sensor, microphone, analog joystick, 4 buttons, reset button and built-in buzzer. Esplora uses the same Atmega32U4 AVR with 16 MHz crystal oscillator microcontroller as the Leonardo, and it features a micro-USB port that’s capable of accepting input devices like a keyboard or mouse. The board also includes 4 status LED’s with green representing power, L (yellow) for connections directly to the micro-controller and RX/TX (also yellow) which indicates whether data is being transmitted or received. An incredible amount of RAM comes installed on the board with a whopping 32KB for the ATmega32u4 as well as a massive 2.5KB of SRAM and 1 KB of EEPROM for all your OSHW needs. The Esplora comes with a preburned bootloader, so no external programming hardware is needed. Another separation from the technical. Of course, In-circuit serial programming can bypass all that.

 

image

Esplora sensor and component breakdown (via Arduino)

 

The board does indeed look like an everyday gaming controller (and can be used like one as well, see the projects page) but it comes with just about everything beginners (and advanced users alike) need to get their projects off the ground. The Esplora Library makes writing software (sketches) for the board in a fairly hand-held way. Some of the example projects look useful. Using it as a PC video game controller as mentioned before, and my favorite being the music creation. I am starting to think a board like this should be how students are introduced to the embedded development world on their academic path.

 

Cabe

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  • Catwell
    Catwell over 12 years ago in reply to DAB

    I think in this instance, it was a compromise to add the controller shape to the sensor laden board.

     

    However, I agree about controller design for the disabled. However, each person requires different needs. One person may be an amputee, another could be weak grip, or no movement at all. Even an EEG might not work for everyone.

    What, do you think, would be a middle of the road controller design for people with difficulties?

     

    C

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  • DAB
    DAB over 12 years ago

    Until they address the controller for disabled people, this is just yet another revision of an old design.

     

    The whole gaming industry needs to assess how they can include all of the potential user base.  All of the current games are just variations on a persons hand eye coordination speed.  Basically, disabled people need not play if they have dexterity issues.

     

    Just my opinion,

    DAB

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