I have tried to use the import-bmp.ulp that takes a bit map and places
it on layer 200 and 201 but my results were poo. I could not get a a
black and white (2 bit) color map from the font/screen capture/
conversion. It seems that Windows adds a lot of grey tones to edges to
get the fonts; even though I only used black and white in the text.
Does anyone know a better way to create a logo, or even just text, or
to overcome the grey/non black and white pixel problems.