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EAGLE User Chat (English) Found Bug in Eagle3D
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Related

Found Bug in Eagle3D

autodeskguest
autodeskguest over 15 years ago

After some days tearing my hear out on a problem with Eagle3D i found that

if the Eagle Board name starts with a number, Eagle3D will create a .POV

file but PovRay wont accept it.

 

Is this normal behavior for PovRay or a bug in Eagle3D.

 

e.g.

#if(use_file_as_inc=off)

object{

0102010BOOSTERWAGO(-37.250000,0,-50.000000,pcb_rotate_x,pcb_rotate_y,pcb_rotate_z)

#if(pcb_upsidedown=on)

rotate pcb_rotdir*180

#end

 

I fyou rename it to

object{  BOOSTERWAGO(-

then the file will be rendered.

 

Harry

 

 

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  • ameliaamelia
    ameliaamelia over 15 years ago

    From POV-Ray Windows Help:

     

    3.2.1.1  Identifiers and Keywords

    POV-Ray allows you to define identifiers for later use in the scene file.

    An identifier may be 1 to 40 characters long. It may consist of upper and

    lower case letters, the digits 0 through 9 or an underscore character

    ("_"). the first character must be an alphabetic character. The declaration

    of identifiers is covered later.

     

    amelia

     

    PS. It is an half-bug of Eagle that allows an identifier with a number as

    the first character.

     

    --

    Browser access to CadSoft Support Forums at http://www.eaglecentral.ca

     

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  • autodeskguest
    autodeskguest over 15 years ago

    I know, RFM. But i thought that Mathias would have build this in.

    "amelia" <silvioardito@gmail.com> schreef in bericht

    news:hmlcgv$kjt$1@cheetah.cadsoft.de...

    From POV-Ray Windows Help:

     

    3.2.1.1  Identifiers and Keywords

    POV-Ray allows you to define identifiers for later use in the scene file.

    An identifier may be 1 to 40 characters long. It may consist of upper and

    lower case letters, the digits 0 through 9 or an underscore character

    ("_"). the first character must be an alphabetic character. The

    declaration

    of identifiers is covered later.

    amelia

     

    PS. It is an half-bug of Eagle that allows an identifier with a number as

    the first character.

     

    --

    Browser access to CadSoft Support Forums at http://www.eaglecentral.ca

     

     

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  • autodeskguest
    autodeskguest over 15 years ago

     

    "amelia" <silvioardito@gmail.com> schreef in bericht

    news:hmlcgv$kjt$1@cheetah.cadsoft.de...

    From POV-Ray Windows Help:

     

    3.2.1.1  Identifiers and Keywords

    POV-Ray allows you to define identifiers for later use in the scene file.

    An identifier may be 1 to 40 characters long. It may consist of upper and

    lower case letters, the digits 0 through 9 or an underscore character

    ("_"). the first character must be an alphabetic character. The

    declaration

    of identifiers is covered later.

    amelia

     

    PS. It is an half-bug of Eagle that allows an identifier with a number as

    the first character.

     

    After some playing around with POVRAY i created this model using EAGLE3D and

    my own created parts such as the case and screws.

    It can be found at this link: http://www.time-tech.eu/DCC/index.htm

    After some studies its not really hard to construct a povray.

     

     

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  • autodeskguest
    autodeskguest over 15 years ago

    "Harry H. Arends" <info@time-tech.eu> wrote in message

    news:hn85uf$dq1$1@cheetah.cadsoft.de...

     

    "amelia" <silvioardito@gmail.com> schreef in bericht

    news:hmlcgv$kjt$1@cheetah.cadsoft.de...

    From POV-Ray Windows Help:

     

    3.2.1.1  Identifiers and Keywords

    POV-Ray allows you to define identifiers for later use in the scene file.

    An identifier may be 1 to 40 characters long. It may consist of upper and

    lower case letters, the digits 0 through 9 or an underscore character

    ("_"). the first character must be an alphabetic character. The

    declaration

    of identifiers is covered later.

    amelia

     

    PS. It is an half-bug of Eagle that allows an identifier with a number as

    the first character.

     

    After some playing around with POVRAY i created this model using EAGLE3D

    and my own created parts such as the case and screws.

    It can be found at this link: http://www.time-tech.eu/DCC/index.htm

    After some studies its not really hard to construct a povray.

     

    Nice work. I am a fan of Eagle 3D. Great for visualising PCBs before

    manufacture. It has saved me many times.

     

    I noticed you didn't have a TO220 heatsink model.

     

    /**********************************************************************

    • D03S - Heatsink

    • Written by: Greg Erskine

    • Date: 2 May 2005

    • Version: 0.01

    **********************************************************************/

    #macro USER_D03S(value,H_V)

     

        #local A = 19.5;           // width

        #local B = 10.5;           // depth

        #local C = 19.5;           // height

        #local D =  1.8;           // thickness

        #local E =  2.75;          // fin width

        #local F = (A-5*E)/4;      // gap between fins

        #local G =  4;             // hole diameter

        #local H = 14;             // hole center

     

        object {

          difference {

            union {

                box { <-A/2+D,0,0> <A/2-D,C,D>  }

                box { <-A/2,0,D>   <-A/2+D,C,B> }

                box { < A/2,0,D>   <A/2-D,C,B>  }

     

                cylinder { <-A/2D,0,D> <-A/2D,C,D> D }

                cylinder { <A/2-D,0,D>  <A/2-D,C,D>  D }

            }

            box { <-A/2D,-1,D> <-A/22D,C+1,2D> }

            box { <A/2-D,-1,D>  <A/2-2D,C+1,2D> }

     

            box { <-A/2-1,C-E,D1>        <A/21,C-E-F,B+1> }

            box { <-A/2-1,C-2E-F,D1>    <A/21,C-2E-2*F,B+1> }

            box { <-A/2-1,C-3E-2F,D1>  <A/21,C-3E-3F,B+1> }

            box { <-A/2-1,C-4E-3F,D1>  <A/21,C-4E-4F,B+1> }

     

            cylinder { <0,H,-1> <0,H,D+1> G/2 }

            }

            texture {pigment {Gray20}

          }

        }

     

    #end

     

    #macro D03S(value)

        object{USER_D03S(value,1)}

    #end

     

     

     

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